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EriXeras

Chinatown Solo Playthrough - 1.07 WIP

11 posts in this topic

Hey everyone. I have received key for early access of 1.07 today. I decided to make a playthrough, mainly because I wanted to show the new feature of the game - dynamic music which I gotta admit is an awesome addition to the game.

However, it's my first two videos I have ever made ( I have no video editing programs to put it into one =D ). Any suggestions or feedback are welcome. Thanks for watching :)

P.S. - Framerate was messed up because I was recording the video.

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What did you use to record? MSI Afterburner seems to work pretty dang well. Fraps tends to suck.

Gameplay suggestion wise, I wouldn't grab the Torch that early on. Just weighs you down for the street run, sewer run and the run to the gate. There is one before the sewer and two before the gate :)

P.S. I love at 6:35 you bolted in conjunction to my song. :D

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I used Fraps since I was not aware of other recording software. I have tried MSI Afterburner as you suggested, I won't say it runs as smoothly as usually, but it's much better.

Normally, I don't take any weapons so early, except for an axe or a machete, but in this version of game I felt somehow unsafe for the first time in few months, thanks to your music :)

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I remember beating chinatown without picking up a single weapon. Wasn't easy, but it can be done (and very quickly too!).

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I remember beating chinatown without picking up a single weapon. Wasn't easy, but it can be done (and very quickly too!).

Yes, it's tricky to do so. I have done it dozens of times too, but before recording this video I failed to survive twice in a row unarmed, so I thought it's better to not waste the time and do it in a safer way. Indeed, I wanted to survive to show the 'rescue' music.

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I remember beating chinatown without picking up a single weapon. Wasn't easy, but it can be done (and very quickly too!).

This is something we will be hopefully fixing soon. We were testing to fix the ragdoll crash bug a few weeks ago so we put in the HL2 zombies. With their full directional walk animations they were able to navigate the navs 100 times better than our current zombies. It made it much more difficult and terrifyingly fun. We'll work on adding new animations to the zombies after release when all major bugs are fixed and the game is stable.

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Why you didn't get the rifle in the beginning..

I'm not a rifleman, I mean, I don't like having a bulky weapon in my inventory. I do like to be prepared for any situation and a rifle takes too much of space.

Because of this reason I ignore any rifles around, unless it's a last resort.

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Is the 1.07 testing not private?

Well, no. Xendrid allowed us to make videos or screenshots, anyway, he encouraged to focus on testing.

Edited by EriXeras

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Well, no. Xendrid allowed us to make videos or screenshots, anyway, he encouraged to focus on testing.

The funny part is that the screenshot part of the steam hub doesn't allow you to upload anything. Oh well, it is what it is.

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