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Porkchops4lunch

nmo_Dead_Labz

37 posts in this topic

Keep in mind that I created this map to learn how to set up objective maps, and that I never intended for it to be a work of art. I'm releasing nmo_Dead_Labz for public testing.

NOTE: This map may contain some errors in 1.06 due to some new content being used from 1.07. Please let me know if you come across anything game breaking.

DOWNLOAD: http://www.mediafire.com/download/1e7hcjfykzu8afc/nmo_dead_labs.zip(Feel free to add this to your server)

DETAILS:
- If you're one of the fortunate users to have a copy of the 1.07 beta, this map is fully up to date with the most recent build.
- Very difficult to play single player.
- Majority of items are randomly spawned so that you're unlikley to find the same item in the same spot twice.
- Half way re-spawn point.

- Still need to do a huge prop/decal dump.

16m0djq.png


Thanks to grasn for the custom sky.

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Keep in mind that I created this map to learn how to set up objective maps, and that I never intended for it to be a work of art. I'm releasing nmo_dead labz for public testing.

NOTE: This map may contain some errors in 1.06 due to some new content being used from 1.07. Please let me know if you come across anything game breaking.

DOWNLOAD: http://www.mediafire.com/download/d2wbyqb487obj0m/nmo_dead_labz_beta.zip (Feel free to add this to your server)

DETAILS:

- If you're one of the fortunate users to have a copy of 1.07(beta) this map is fully up to date with the most recent build.

- Very difficult to play single player.

- Majority of items are randomly spawned so that you're unlikley to find the same item in the same spot twice.

- Half way re-spawn point.

- Will be updated with content on the regular.

16m0djq.png

Thanks to grasn for the custom sky.

f*ck you :(

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i like it, a big solid built map, to make the zombies work in 1.06 you need to generate a new nav and restart the game.

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I do intend to continue working on this, I still have a heavy amount of detailing to do as well as work out issues as they arise.

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When I see that "Need food" decal in your picture, i just think of a pissed off 3rd grader writing that on the floor

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When I see that "Need food" decal in your picture, i just think of a pissed off 3rd grader writing that on the floor

yeah thats best for a building exterior.

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yeah thats best for a building exterior.

3rd in agreement. The decal (or overlay) looks out of place.

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I think the lighting outside is a bit dull and flat.

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I'd hate to make this obvious, but anyone else notice the screenshot. It has additional skins not found in 1.06 ;)

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this map is fecking HUGE MAN! even in noclip it took me a while to run through it altho i couldnt figure out how to activate the finish for sewer objective, my biggest concern about this map is to me it looks as tho you got bored and or forgot to fill in alot of the areas, theres tons of very empty rooms, and as greg said the outside needs alot of work imo, all in all a good map to play, yeah its very hard i would suggest lowering the regen of zombies, i think there respawning far to quick!

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I'm aiming to have a much more detailed map for the launch of 1.07.

I'm also bumping because I fixed up a bunch of issues and put up a new download link. The half way spawn shooould work.

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I'd hate to make this obvious, but anyone else notice the screenshot. It has additional skins not found in 1.06 ;)

Sooo?

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Thank you! I am adding this to me and my friends server. We have custom maps going on it, and it's dedicated! If anybody is interested in joining here is the I.P.

208.117.11.234:25000

Dead And Confused|Realism on|Friendly Fire off|

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The helicopter won't extract at the end, so we end up just jumping off the building :c

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The helicopter won't extract at the end, so we end up just jumping off the building :c

Yes, it would be nice for this to be fixed. :)

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