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RPDSurvivor

nms_zps_silence

12 posts in this topic

Ruralpanic gave me some hardcore grief, so I quickly swapped that map for silence (in the to-do list of map ports)

No changelog other than the basic port - items, weapons, z spawns, safezones, heli, etc etc

Players spawn in the front of the map, zombies major spawn into safezone E until it is gone, then spread out to other safezones.

Screenshots:

nms_zps_silence0007_zpsbe23b5f8.jpg

nms_zps_silence0002_zps272ffd3a.jpg

nms_zps_silence0005_zpsc855a072.jpg

nms_zps_silence0006_zpsf82793c4.jpg

Map is TECHNICALLY finished (structure and porting), it will be in public beta until I can get some positive(?) feedback from other people.

DOWNLOAD LINK: http://www.mediafire.com/download/zw1zajgasrzsu61/nms_zps_silence_v1.00.zip

Edit*: Not sure why the screenies look so bad, I'm on highest settings! D:

Edited by RPDSurvivor

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http://s14.directupload.net/file/d/3312/4bi4im3e_png.htm

Found a little nav error there, the zombies try to jump over the stair-rails and get stuck. I also couldn't manage to find the remaining zombies in wave one or two or so, maybe i'm just too blind :DDD

Thank you for the input, found that on the stairs to E as well. Zombies get stuck when turning around.

Other than nav improvments I'll be working on spawn changes as well so sit tight people, update will roll around later tonight.

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Hey, any chance you'd consider doing zps_nightmare? Or haunted?

I'm not particularly sure how difficult it is porting maps to NMRiH and setting i up for survival, but you seem to be pretty good at it, so, maybe consider working on those? :3

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i would love to see thrillvill, but these are custom maps you're porting over correct?

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i would love to see thrillvill, but these are custom maps you're porting over correct?

The two maps he's done are both official Zombie Panic: Source maps

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Hey, any chance you'd consider doing zps_nightmare? Or haunted?

I'm not particularly sure how difficult it is porting maps to NMRiH and setting i up for survival, but you seem to be pretty good at it, so, maybe consider working on those? :3

I'll see about those two.

I was able to load up shreddingfield and tanker, they'd both be able to port fine assuming I don't get any nonjunct errors or snaphsot overflow errors.

Edit*: Tried to decompile the .vmf for porting, they aren't extractable. Using VMEX v0.98g

Edited by RPDSurvivor

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Are they protected?

Not sure. Sometimes a map will decompile, other times it will not.

If if those two are protected then the rest of the maps should be as well.

Edited by RPDSurvivor

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