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Banshee

Fully heal players/cure infection & bleeding when a new wave starts in Survival

13 posts in this topic

Because killing yourself when it gets down to 5 zombies to have a better chance of surviving the next wave is rather dumb. You should at least fully heal if you had respawn tokens that went unused.

Just seems sort of silly that you're punished for surviving.

Speaking of the respawn tokens, I feel like it'd be a better mechanic overall if they were handed out less often, but didn't expire at the end of the wave.

Edited by Banshee

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I guess they sort of compensate that I THINK every other round you can respawn without a token, albiet at 50% health. The expiration thing for the tokens goes both ways, what if someone's a complete chump-ass cuntass team-killer, he goes into the corner of a map and racks up a ton of tokens and can effectively mow people down without consequence because he'll come back 100% health with no infection. Like I said though, both ways with the whole "We'd be ready for him" thing. I don't think they shouldn't expire because then it makes a sense of safety, something people should never really have in a zombie survival game. It's basically insurance that you'll come back, some people neglecting that they even have tokens is always fun to watch. I can agree though that killing yourself is silly as hell, though.

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Pills/health crates/bandages.

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I think something should be re-worked, but then again we aren't looking at a hyper realistic game such as ARMA III, this is a simple game done in source.

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I do agree that tokens should be handed less often and that they could not expire, but only for a current lifetime - after death all current tokens could be lost and player would respawn with 50 health. Infected or/and bleeding players would respawn as infected or/and bleeding survivor no matter how many tokens they had. Only exception is a player that used pills and infection is stalled for a while. An unforgivable punch to balls indeed, fitting the game description.

Players that survived a wave with less than 50% health could 'regenerate' the health up to 50hp before a new wave of hungry zombies comes for them. But what about tokens? Players with one token would ignore the 'regeneration' thing, but instead, they could get 50hp back, and two tokens could heal player to the maximum. If player was infected or is bleeding, the first token would be used to remove these negative effects while other remaining tokens (if any) for healing or in case there are none remaining - the default healing up to 50% would be used.

I know it's not perfect, but in my opinion, with a couple additions and corrections it could do well.

Edited by EriXeras

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What about if you have a token at the end of a wave and you are infected instead of killing yourself to respawn simply cure him... or drop a supply crate with a cure / pills to go get

Edited by Scripts18

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What about if you have a token at the end of a wave and you are infected instead of killing yourself to respawn simply cure him...

Can't you read? The post above you written by me suggest the same thing.

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Can't you read? The post above you written by me suggest the same thing.

Actually it is not, it talks about healing the player with the 2nd token and all that thingy which I dont think is needed since there are first aid, bandage and those "medic crate". I think he should only be cured since it is the only thing he cannot do permanently (until he gets infected again of course) with items within the game (at least yet) while bleeding can be stopped with bandages

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Actually it is not, it talks about healing the player with the 2nd token and all that thingy which I dont think is needed since there are first aid, bandage and those "medic crate". I think he should only be cured since it is the only thing he cannot do permanently (until he gets infected again of course) with items within the game (at least yet) while bleeding can be stopped with bandages

The entire thread is about healing player at the end of wave, to prevent survivors killing themselves. I just suggested the curing thing alongside too, for the same reason. I have mentioned, if player is infected/bleeding, the FIRST token would be used to get rid of these negatives.

And I'll say again - if you can't read and understand what you have read, don't comment at all.

Edited by EriXeras

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The entire thread is about healing player at the end of wave, to prevent survivors killing themselves. I just suggested the curing thing alongside too, for the same reason. I have mentioned, if player is infected/bleeding, the FIRST token would be used to get rid of these negatives.

And I'll say again - if you can't read and understand what you have read, don't comment at all.

I can read and I do understand what I read and Im saying that the player SHOULDN'T get heal at the end of wave only cured simply because there are things to heal yourself within the game while you CAN'T cure yourself without dying.

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Or we could all just deal with it, I like it how it is already, more realistic. Well, respawning's not realistic, but still.

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Or we could all just deal with it, I like it how it is already, more realistic. Well, respawning's not realistic, but still.

Could be an additional option for servers to enable these features, as difficulty levels and additional options are confirmed.

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Could be an additional option for servers to enable these features, as difficulty levels and additional options are confirmed.

Yea in due time I could see a option like this being added. When that will be is anyone's guess, but would seem to be a logical fit later on.

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