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Hypnosis

nms_torn

68 posts in this topic

looks lovely mate good stuff maybe just get some gravel decals down in that corridor near the rubble

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i like the atmosphere,but u still could improve it by making it more dirty like in the first picture which is my favorite (it could also be darker for me)

looking forward to it

greetz

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The skybox is breathtaking. the atmosphere on the pic with the boxes and spotlight is spot on! Dark and creepy.

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just had another look maybe curve the trees in the 3dskybox like in a circle its to square at the moment and is very noticeable, most mappers now use the circle method in the 3dskybox

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Yea circle is way forward for that kinda tree line your going for.

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Nope. The supply drop is on the main level. Don't ask what that is. I think I'm gonna just totally swap that ceiling, or do something with that room.

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I am really, really digging these latest shots, dude. The changes you've made to the lighting are excellent and the whole level looks to read a lot easier. Big fan of the detailing and the work so far, can't wait to try it out.

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I'm gonna have to agree with maxx its really starting to cone together. I'm almost getting a fallout vibe from those screens

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any news?

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On the extraction the extraction camera shows you the door for an elevator that opens, you get on the elevator, you ride up, and you hit the extraction zone. The old zombie spawns deactivate, and new ones activate. I'm kinda putting this on hold so there is no preview of that.

I want to do something with fire but I don't know if it will look good.

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fighting through a bunch of burning zombies would be a nice ending to me

topic:love what u did with ur map, keep it up

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The amount of detailing in the last few pics are staggering :o

I hope it runs smoothly after optimization...

Also I kinda like how that ceiling thegregster pointed out has a grated hole on it, methinks it alleviates the claustrophobia vibe the room has in general.

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