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Hypnosis

nms_torn

68 posts in this topic

Seems to be a good map. :P

Thanks.

I've updated the main post with current screenshots.

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You don't get to grasns lovely trees in the skybox from what I can see :c
looks good to me so far, what's this maps story?

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I know I'm gonna remove a ton of buildings, I didn't expect to have such an awesome skybox texture.

Story wise: it's an abandoned fema building, so to speak.

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looking good but how bout showing us a bit more buddy, give us a write up and show us some design material if you have any available?

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The screenshots I have up right now are really off. Lighting is off, there's no cubemapping, etc.

What I am doing is getting rid of the hl2 skybox buildings, and creating a more lush 3d skybox that rolls with the skybox texture Grasn made me. The map is basically multilevel rooms and corridors. The outside is just a small fitted room for spawning zombies with a fitted skybox. Tight vis.


What I want to avoid is what you see in the 3rd picture down where the room has no func_detail. It's gonna take me some time to get them all stylized like how I want. I'm also improving the textures bit by bit.

I'm going for a really grimey industrial look. Think rusty metal support beams, and shit.

I will have a worthy update within the next few days.

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Have you planned out layout of the whole thing? perhap in paint or on paper? word to the wise do the pre-production work, it will save you grey hairs lol

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Have you planned out layout of the whole thing? perhap in paint or on paper? word to the wise do the pre-production work, it will save you grey hairs lol

True that. Although, nope I didn't plan it out, I sorta just started working on world brush and it started to come together.

My post earlier said I would post an update in a few days, and that was not entirely true because I am posting an update today, since I just stayed up all night working on everything I said I would.

I'll start by posting some of the same scenes with their new look:

2013052100092.jpg

2013052100091.jpg

2013052100090.jpg

2013052100088.jpg

2013052100085.jpg

2013052100083.jpg

Do you guys think this is working? I think the env light is too dark oppose to the skybox, but here's the thing, when I make it too bright it lights up like a christmas tree, and all the displacements look less realistic.

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This last screenshots light_env looks really nice for me. Last time we played the map, i thought would be cool to have the inside area a little bit darker. It also fits with the skybox for me, since the hdr sky is exposing the map itself. Good job.

Edited by grasn

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in all seriousness, im all out of faith, this is how i feel, im cold and im ashamed lying naked on the floor...

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How deep is your love? I really need to learn. Cause' we're living in a world of fools. Breaking us down.

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RE......SPECT, WALK....WHATDYA SAY!!!!

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Okay, so the level has come a long way since I've posted screenshots, although, I'm not going to post screenshots cause I'm just gonna keep my maps internal from now on.

nmstornss1.jpg

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rhfv.jpg
kilz.jpg
yd4i.jpg
4swt.jpg
putc.jpg
d45o.jpg
drhj.jpg
e16e.jpg
fk6.jpg


So basically the idea is that for the custom extraction there will be a door on that sewer thing, and you got to open it, and escape through the sewer.

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getting there mate looks good, i dunno if its me or something but its just missing something to give it that extra edge i just cant work it out, dunno if its the lighting or extra detail or whatever, maybe color correction cud work well, it cud be the use of hl2 props outside, the outside is very hl2 feeling with the buildings and cars, might be best to rework them props a little, maybe build a deserted petrol station or something or a long road like route 66

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I agree with you, the 3d skybox needs a lot more love. What I need to do is wrap it with displacements hills, and make use of the tree texture on a power 1 displacements around. That way I won't even need those buildings. What I want to do is have some alleyway buildings made out of proper to fit around nicely. So it kinda has a majestic urban feel but nothing from hl2.


The gas station is a nice idea I will see if I can fit it in.

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Get rid of the trees, and you got a cool area 51 style theme there^

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I think it looks good enough for now. Work on another part of the map. You can always come back to it.

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looks better, try and get that tree line on the top of that hill, and maybe tone down the orange a little move it a little towards white and it'll look fab

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