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Breezy

Adjustment to Survival Gameplay Mechanics

7 posts in this topic

A few things that I've noticed while playing survival, if this is mentioned somewhere else, please post a link to it!

I've noticed that zones have been ignored lately. Almost every game I join, everyone holds up in the safest spots, and ignores the zones, let's them get destroyed with-in wave one or two, and just runs around the map. I often find survival has one skilled player that carries the team, and survives for a long amount of time, especially when they receive their extra lives. I remember a particular game I waited 30 minutes for the wave to be over.

What can be done about this is putting more efforts on keeping zones alive. This means people will be less likely to just camp in safe spots until a few people die, then ditch and run around outside. Keeping players near zones would also help improve team work, because it would make the "good" players try defending them for the perks that would come from keeping them up.

1. Respawns should only work when there are zones above 0%

2. Zones should only spawn items when they are up, and have a higher spawn rate when above 75% (Note: Not critical to gameplay, but would give more incentive to keeping zones alive.

3. There should be an object the zombies are attacking, it feels weird defending an air space, and the zombies are hitting the invisible zone. The biggest thing I've noticed is new players don't even realize there are zones to defend. Examples of what could be used is a radio (Possible used to call in air drops), a reloading table (Could spawn ammo, also here is a link to a picture of what I'm talking about ---> http://www.ar15.com/mobile/topic.html?b=6&f=42&t=262015)

4. Some more ideas would be a gun cabinet (Spawns guns), a sports bin or tool cabinet (Spawns melee weapons), or even a medical bag that sits on the ground or hangs on the wall (Spawns medical gear).

5. As I'm writing this, I don't remember if there are voice commands that say lines, such as "Defend A", "Defend B", these would help the micless players.

If anyone has anything to add or places this has been mentioned either by another community member or a dev themselves, feel free to add your ideas! :D

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I don't really believe there needs to be a physical object for a zombie to attack, since them filling up the room is supposed to simulate the area being overrun ("Oh shit, there's like, 56 zombies downstairs."). However, having them do attack animations in the air is a little derp looking, I don't see what's wrong with just having them stand there. Probably has something to do with how they did the zone heath hit points system.

I do believe that having respawns only work if at least one zone is still alive is a good idea, since that'd actually encourage people to defend them, but sometimes this is just flat out difficult on maps with less zones, like Flooded for example. I'm a little skeptical about zones spawning items, because then there wouldn't be much incentive to risk your life heading to the supply box if you could just sit at home. Same can be said about the gun cabinets and whatnot.

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I think survival should be broken down into two game types. One being survival with no areas to defend with limited supplies and you are trying to live for x amount of time before helicopter arrives. And another being base where you have to defend your base and key points of it against a horde and wipe out the enemy where you have a lot of supplies to start but they are finite (No air drops).

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I don't really believe there needs to be a physical object for a zombie to attack, since them filling up the room is supposed to simulate the area being overrun ("Oh shit, there's like, 56 zombies downstairs."). However, having them do attack animations in the air is a little derp looking, I don't see what's wrong with just having them stand there. Probably has something to do with how they did the zone heath hit points system.

I do believe that having respawns only work if at least one zone is still alive is a good idea, since that'd actually encourage people to defend them, but sometimes this is just flat out difficult on maps with less zones, like Flooded for example. I'm a little skeptical about zones spawning items, because then there wouldn't be much incentive to risk your life heading to the supply box if you could just sit at home. Same can be said about the gun cabinets and whatnot.

Thanks for the input, demo! I've seen a few of your posts now, I like what you have to say.

Perhaps we could make the zones spit out A GUN or A LITTLE ammo every 4 waves, so it's enough to do something, but not enough to keep the team fed. Maybe that last little ammo could be used to push back the undead, or that extra pill bottle would save someone who is turning, as the dead flow through the doors and you have no way to stop them.

The zone drops are deffinitely a preference thing, like I said. Just an idea I wanted to throw out there.

I think survival should be broken down into two game types. One being survival with no areas to defend with limited supplies and you are trying to live for x amount of time before helicopter arrives. And another being base where you have to defend your base and key points of it against a horde and wipe out the enemy where you have a lot of supplies to start but they are finite (No air drops).

I like where this is heading, clearing out areas is something I personally like doing. I want to feel like I took an area and now it's mine. The finite supplies is even better, making each shot count. I like the setup the have for the other style of defending for the helicopter, however. The box makes it important for the team to leave their safety nest.

Thanks for your input!

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Only thing I have to add, is we have considered making fema bags drop ammo as well as replenish the zones. We've also discussed re-spawning during waves since it takes forever.

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I like a lot of the ideas discussed. One thing could be an "onslaught" where there it's you, your friends (would work well with steamworks) and a continuous stream of zombies that increases as time goes on. "score" system could be a simple timer as to how long you last. There is no limit on time, and it gets harder and harder as time goes on. Could even include a run in with the national guard who want to take your fortification/base for a real test.

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I like this idea. I think IF they were going to add a physical object it should be a power generator because if the zombies destroy the generator the lights will turn off(Anything that uses electricity in the map), as a consequence to players not defending zones. So this would encourage the players to actually defend the zones. This could also be some kind of new gamemode too where you have to keep the generators on for a certain amount of time to complete the level by powering something.

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