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      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.

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Found 8 results

  1. PvP (Player vs Player) - Colosseum Hello everyone! Let me introduce to you my new map for NMRIH based on a coliseum The Colosseum was more than just a pile of big rocks, it can hold thousands of spectators and still be considered a magnificent stadium ideal for shows and epic fights to death. Now is your time, enter this gladiator arena and be the last man standing in order to reach the glory and freedom that you seek! Don't be afraid of the zombies as they will be watching you the whole time... Download & Screenshots (workshop): https://steamcommunity.com/sharedfiles/filedetails/?id=1589533501 - Medium size arena - Coliseum environment - Walls and pillars with details - Different types of weapons to fight with - Special weapons at the center of the arena - Zombie traps inside the arena - Zombie crowd NOTE: This map does not include navigation file as it is supposed to used only with a PvP mod USEFUL COMMAND: sv_respawn_time_notoken 10 Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version 8 - 13/12/2018 + Workshop publish + Added new weapons + Added new obstacles + Fixed zombie spawn bug + Fixed player clip bug Version 7 - 16/04/2018 - Added loading screen - Added some pillars to climb - Added breakable rocks - Removed collisions with broken props - Reduced time limit - Fixed health crate bug - Fixed cubemaps issue
  2. *Credits to Marcus_Brown001 on the coding of the original plugin: https://forums.alliedmods.net/showthread.php?t=212705&highlight=NMRIH Current Version: 1.7.3 Change Log: Installation: This plugin's installation is straight forward: you place the plugin file (weapon_menu.smx) into your sourcemod/plugins directory on your server. You then place the configuration file (weapon_menu.ini) into your sourcemod/configs directory on your server. Restart the server, or change the map, and you should be set up to go. Admin Only Use: Just add sm_guns to admin_overrides.cfg file and add the flag z (Z=all permissions). Of course you can customize this as well for certain level of groups/admins/donators/etc. 1.7.3 Download: http://www.mediafire.com/download/rms3tnr66abtdby/WeaponMenu1.7.3.rar Source: http://www.mediafire.com/download/wwm92o329sjyccd/weapon_menu.sp Older Versions: If you wanna disable any weapon just delete the line of code in the weapons_menu.ini. Very easy and simple to do.
  3. As example i will talk about Black Mesa Source. In BMS there is command cl_mdldetailfx_enable (1 = default) If set to 1 weapon and hands getting human or alien blood decals on the model. If set to 0 no human/alien blood decals will be on weapon model. If you do the: cl_mdldetailfx_enable 0;cl_mdldetailfx_enable 1 at once, you will not disable blood decals on hands and weapons, but instead you will clean it. The problem is, when i kill first few zombies my hands and weapon is covered in blood, that's exciting feel, with each kill you have more blood on your hands. But usually i kill like thousands of infected, and my weapon model is ALWAYS in blood. What i wanna do is clean it sometimes, let's say, every new wave during NMS maps. Is there any command to switch on/off blood decals for weapons?
  4. Recently I saw some cool mods on the forum, but their creators are in no hurry to upload them... That's why I decided to lay out 2 mods that I have, maybe someone is gonna like them. First of all my old Glock17 reskin, i uploaded it on gamebanana but not here, now i upload it here Screenshots of glock: And other mod that i requested to tigg, he made v_model for this fixed butt mac10, w_model made by Erufag This 2 addones can be downloaded here https://www.dropbox.com/s/j7ay5nbxolr2s9w/Black_Glock_and_Fixed_Mac10.rar?dl=0 in the same archive. to install it put the .vpk file into custom folder.
  5. Well, here are some suggestions that it would be nice if added (sorry for my bad english btw) - Nightvision (Just for dark maps, for example toxteth dark) - Katana - Desert Eagle - CZ858 full auto option - Glowsticks (You can throw them and it lasts 2 minutes or 3) - Spas 12 Also, maybe adding a decapitation animation? And please fix the spectator view, when you spec someone and they shove it gets really buggy Thanks!
  6. Hi guys! Always loved NMRIH since early beta, but not so long ago noticed how plain sounds weapons... This was sad, but anyway i re-created them! Each weapon now fells like weapon, not that "Poof" which was before. So what i've done? Each firearms sounds EXACTLY like a real one (mag out, mag in, etc) Some sounds were mixed with the original NMRIH sounds, i think it's not criminal I think the comparisons betwen old and new are not needed. You all know old sounds. So, here's the video! https://www.youtube.com/watch?v=fh8p6g97D28 Enjoy the new weapon sounds! What do you think? Download link later!
  7. Melee weapons reach are wrong, they are too low, especially the hammer which has a reach lower than punch/fists. Developers should look into this as all weapons have a very low reach. Weapon reach should be increased depending of the length of the weapon, so a Katana must have a reach higher than a machete and the machete must have a reach higher than a hammer...
  8. What about the idea of ​​unloading weapon? This feature can add some realism and make it easier to find ammo.