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Found 2 results

  1. RIGOR MORTIS Rigor mortis - (Latin: rigor "stiffness", mortis "of death") is one of the recognizable signs of death, caused by chemical changes in the muscles after death, causing the limbs of the corpse to become stiff and difficult to move or manipulate. In humans, it commences after about three to four hours, reaches maximum stiffness after 12 hours, and gradually dissipates from approximately 24 hours after death. MAP INFO: Trapped in a local store, a group of survivors knows (somehow) there is a boat deep in the sewers, with exit to a river. Survivors must team up to scavenge enough fuel, while bearing a gruesome thought that there's only one seat on a boat... A medium sized objective map with scavenge elements. Objectives: 4 Zombie Spawn: up to 50 Runners Frequency: normal Kids Frequency: normal Weapons, Ammo: scarse COMING SOON: - alternative way - more objectives - custom textures - color correction - more gore and drama DOWNLOAD: http://www.pinzdesign.com/nmo_rigormortis.zip MEDIA:
  2. A map set in urban/street as well as interior styles. Objective map, that is. Rigor mortis - (Latin: rigor "stiffness", mortis "of death") is one of the recognizable signs of death, caused by chemical changes in the muscles after death, causing the limbs of the corpse to become stiff and difficult to move or manipulate. In humans, it commences after about three to four hours, reaches maximum stiffness after 12 hours, and gradually dissipates from approximately 24 hours after death. here are some pictures >.<