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Found 3 results

  1. Concept The concept of this map is based off older vmfs and has certain scrapped elements and areas from other maps including the earliest versions of Atex, Shelter and Copat, this map is supposed to be filled with leftovers from other maps but aspire a decent looking quality map that is supposed to be running smoothly. Screenshots https://imgur.com/a/S2PxI Download The download button can be found on the gamebanana page 7zipped, for every individual file you can always ask me on discord (Nmrih Discord, if you happened to download the bsp but not the nav nor obj) Download onto this site: https://gamebanana.com/maps/198207 Put it under Steam / Steamapps / Common / Nmrih / Nmrih / Maps Should have a bsp, nav and obj file in there in order to work properly Current version Current version is alpha version 2 , because i had put it first on "???" servers, but because of it had broken cubemaps i couldn't be forced to upload it onto gamebanana so i waited a while untill i was satisfied and certain that it would work, also i couldn't just keep it to a1, since some people don't know how to delete files :>. Known issues * Map does not have a proper ending yet and objectives aren't yet diversified as of today 23/12/2017, you can get extracted though
  2. Hey guys, here is new update made by Extragamer and me. Old post: Extragamer and Drunk_Steep are busy now in real life, so I'll post their map here Screenshots : http://imgur.com/a/zP7rc Changelog: a10 a11 - Fixed bugs v1
  3. This map was an idea I had for the game, I must say this is my first map I have ever made for this game and I would really like to know what people think about the idea of the map. The name is pretty fast so if the map seems good enough to push further in development it is definitely going change! Screen Shots Right now it is pretty unfinished like there are currently no supply drops, and no extraction, I don't know how much having no extraction would break the map when you complete it. -To remedy no supply drops the map automatically supply's the player with unlimited ammo by engaging the "givecurrentammo" command every fraction of a millisecond! -There is only guns inside the spawn and no health or other supplies right now, so try to not get bit! There are blast doors in the map and they open when you get near them, so the first floor blast doors need to be opened in order to kill all the zombies to finish the rounds, but the second floor blast door doesn't really need to be opened till zones A and B are destroyed so I wouldn't go upstairs till you really need to, unless you don't care about zones C and D. Other then that remember this is pretty much a concept, I would like to know everyone's opinion about the design of the level and the idea of it. If you need help let me know and if you have any suggestions let me know. I do need help myself sense I don't have that much experience mapping for this game, so if there is any info about anything that would be nice to know I would much appreciate. Download