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Found 4 results

  1. Music, beer, party... What else do you need to survive a pandemic situation? Everything seemed fine for those survivors inside the building, until they realized there were some leaks in the structure, allowing more and more zombies to come over the time. Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2191507961 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Descarga NMO (Mediafire - EspaƱol): https://www. ediafire.com/file/3bwowlja627bcd8/file Features: - Medium size map - Discoteque environment - New street and back alley areas - Night ambient - Multiple respawns - City 3D Skybox - Dynamic lights in dancefloor - Multiple ending available - Different types of weapons available - Special hidden items Note: The soundtrack included in this map does not belong to me, credits to authors in order to avoid copyright issues *** Map created by Ulreth *** + Special thanks to (Escuadron Batata ARG) and his owner Holy Crap for allowing beta testing in his server
  2. UPDATED!! - TEXTURES NOW WORK - First realistic (In my opinion) map that I made for nmrih. Every 2 waves you'll gain a supply drop, because of how packed it can get after wave 3/4. This is my second map for nmrih, i'd love feedback! If anyone is going to do anything with the map, edit/modify/improve-upon/place onto a server or anything like that, please tell me first. For the server, please msg your server IP. Would love to play with other players on this =D! Hope you enjoy! ^-^ (IF THE MAP DOES NOT WORK FOR YOU OR CAUSES YOU TO CRASH, DELETE nms_foxstreet.bsp + nms_foxstreet.nav from your files and redownload the map) DOWNLOAD: http://www23.zippyshare.com/v/BaK1V9fA/file.html IMAGES: http://i.imgur.com/LaQfbIE.jpg
  3. A map set in urban/street as well as interior styles. Objective map, that is. Rigor mortis - (Latin: rigor "stiffness", mortis "of death") is one of the recognizable signs of death, caused by chemical changes in the muscles after death, causing the limbs of the corpse to become stiff and difficult to move or manipulate. In humans, it commences after about three to four hours, reaches maximum stiffness after 12 hours, and gradually dissipates from approximately 24 hours after death. here are some pictures >.<
  4. Hey guys, I've been playing NMRiH non stop now for a couple weeks and the one thing I haven't found is a daytime map, any daytime map, and I mean 12:00 in the morning. Every time I type in on Google "nmrih maps" all of them are staged during the night, why? Now if you have seen the first season of The Walking Dead then you'll know what i'm talking about when I say there should be a map like from Season 1 Episode 2: Guts. There should be a map that's based in a large city like Atlanta where there is a long main street dividing a bunch of buildings like the NMRiH map Broadway but on a super sized scale. This map would be equipped with a small gun shop, a mini-mart, a mall, a shoe store you name it. And in this map the street would be FILLED I mean CRAWLING with zombies and one of the objectives (because yes this would be an objective based map) would be to travel from one end of the street, all the way to the end where it is blocked off by something, and your job (once you arrive there) is to clear a path or provide some form of transportation for the other survivors in the other building so that your team can be evacuated. Now in this map there would be access to the rooftops or the building so that the survivors sitting in the building can pick off the walkers and runners in the other survivors' way to keep them from dying. There would also be a mini pharmacy within the building that would need to be welded or opened by a key so that the survivors in the building can treat any wounds or infections of their other teammates. And yes, This would be a daytime map. Map Layout: https://dl.dropboxusercontent.com/s/cp01ha86za9hwe8/Atlanta.jpg?dl=1&token_hash=AAF6aFjx5Q5fumjckGWhMWUa-hO9coGlmYeuqmNc__01Sw Legend: Purple: Map Size. Red: Blockages. Yellow: Main Debris. Turquoise: Alleyway with dead end and ladder to second building rooftops. Pink: Main Building. Light Blue: Second Building. Green: Main Entrance. Blue: Second Entrance. Beige: Exit Road.