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Found 3 results

  1. I was asking the creator of the QOL mod about some potential behavior, and he suggested that I post these as suggestions here. Apologies if some of this functionality already exists. Without further ado: Give servers an option for complete no-block instead of the current "soft" no-block. There might be an agnostic sourcemod that can do this already; I haven't tried the ones that claim to work for all games. Give servers a cvar/option to allow late joiners to spawn (and possibly a timer to control it). I have joined many matches where I missed the round start or respawn point by 5 seconds, and I would like to give players an option that will spawn them within some time limit of a respawn event if they connect two seconds too slowly. Give servers an option to disable friendly fire on infected teammates. With suicide as an option now, I usually only see infected players get killed before turning to a zombie if teammates are simply trying to be as mean as possible. It is especially pointless when players might actually find gene therapy and become un-infected. If a player is grabbed and shoves in a way that would hit the zombie grabbing the player, then make SURE that the shove hits that zombie. And potentially provide a configurable grab cooldown such that the player cannot be re-grabbed by another zombie immediately. This issue comes into play when a group of running zombies (all of which get,no-block for some reason) approaches a player and one manages to grab. It can literally be impossible to escape because the grabbing zombie has 2 other zombies clipping thru it and cannot be shoved away (shoves prioritize one of the other two zombies), so the player is automatically killed. Thanks for your consideration.
  2. Ok PLEASE READ before replying! 1. I've been playing the game for a while now, but Its very rare to find health packs, with the exception of sometimes I find in supply craftes from FEMA. 2. I AM NOT TALKING about the health box thingy, but PORTABLE health packs like bandages 3. I dont know if its more are for other people, or its jsut my playing style. So is this just for me, or its it everyone?
  3. Hi, first post here! Figured I'd create a small survival map now that I've got the feeling of the game (I really like it) and it's all going good. Well, up to the point where I'm going to add zombies! I've followed every tutorial and generated nav-meshes, added an overlord-helper, a wave-controller and also func_zombie_spawns. The zombies are spawning fine, but they simply won't move unless I anger or see them in some way. If I'm not seeing them, they simply stand in their corner doing nothing. The zombie-brushes are raised over displacements, could this be a problem? I commited a sin and de-compiled an official map to see if I could find any differences in the method. And well, I didnt see anything special. Tried searching up this problem too, with no luck. Any help?