Sorry for bad English. But, I want to inform to you guys.
Reason of why I writing this, MurderCron who is Xblivious servers' owner deleted his own posts. (Like a information of scripts)
Casual:
Infinite Respawns (Have tokens: on 5 seconds | No tokens: on 30 seconds)
Can get melee weapons or guns when round starts
Can get tokens when players killed 10 zombies on every maps. (Includes NMO, NMS maps)
*Token: When you killed a lot of zombies, you can get tokens which are when you died by zombies, you can respawn on 5 seconds. Or if RespawnAllowed is enabled (If you want to know this thing, scroll down!), you can respawn even you have no tokens.
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Classic:
No Infinite Respawns
Token systems only enabled on NMS maps.
Can't get token when playing on NMO maps.
Can get tokens when players killed 40 zombies on NMS maps.
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Nightmare:
No Infinite Respawns
Token systems disabled on every maps. (Includes NMO, NMS maps)
Infection change is 86%. (Casual, Classic: 2.5%) - Devs said nightmare difficulty's infection chance is 85%.
Zombies spawn change on OBJECTIVE (NMO) maps is 150% (Casual, Classic: 100%)
Can't see players name
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THIS IS HOW TO MODIFY DIFFICULTY SCRIPTS
1. You need to get .bat files decompile .ctx scripts or see 'this topic'.
If you want to get .bat files, see this.
Original .bat file from https://forums.alliedmods.net/showthread.php?t=198004
I modified .bat file and also added new .bat file which is compile .txt to .ctx
- DOWNLOAD .BAT FILES -
https://drive.google.com/open?id=0B7N7_II_bqbUNmhuTnA3UWlBSTA
1. Go to Server folder\nmrih\scripts\difficulty, and put .bat, .exe things on that folder.
2. and drag & drop .ctx files on .bat
3. Type 7 and Press Enter... It will create .txt (Decompile) or .ctx (Compile).
If you decompiled difficulty scripts and want to modify these scripts, scroll down!
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TokensEnabledObjective - If this thing is enabled (1), token system will be enabled on server which current map is NMO maps. If this thing is disabled (0), token system will be disabled on server.
KillsPerTokenObjective - If this thing's value is 10, you can get tokens when you killed 10 zombies on NMO maps.
TokensEnabledSurvival - If this thing is enabled (1), token system will be enabled on server which current map is NMS maps. If this thing is disabled (0), token system will be disabled on server.
KillsPerTokenSurvival - If this thing's value is 10, you can get tokens when you killed 10 zombies on NMS maps. RespawnAllowed - Enable/Disable Infinite Respawn (1/0) RespawnWithWeapon - Allow get weapons when players spawn/respawn NearbySpawningEnabled - Allow players respawn near the players (Oops. Bad English warning!) SpawnGrace - Currently, I don't know about details of this. SpawnGraceWavePercent - Currently, I don't know about details of this. ResetTokensOnNewWave - Like a old versions, when players survived on wave 2 or whatever, this removes players tokens.
RemoveInflictionsOnNewWave - When players survived on wave 2 or whatever, this removes infection of players. HealAmountOnNewWave - When players survived on wave 2 or whatever, this will heal the players (Increase current HP | If players' health is max, this dosen't heal the players) InitialTokenCountObjective - If this thing's value is 3, in NMO maps, you can get 3 tokens on round start. InitialTokenCountSurvival - If this thing's value is 3, in NMS maps, you can get 3 tokens on round start. ZombieHealth - Set zombies' health ZombieSpawnDensity - Spawn chance of zombies when players playing on NMO maps.
BrainStemMode - On 1.09.4, Devs added 'Brain penetrate mode'. It is when bullets penetrate zombies' head between eyes and nose, any firearms can killed zombies by one shot. InfectionChanceModifier - Chance of Infection (Sometimes, It seems like stucked on 2.5%. But... I don't know about details of that.) FriendlyFireModifier - Damage percentage between me and another team-mates
(If you Increase this thing, if mp_friendlyfire is enabled, this will cause hardcore or PvP) RunnerSpawnerChance - Runners' spawn Change (If you increase this thing, It will be hard) ChildSpawnerChance - Kids' spawn Change (If you increase this thing, It will be 'Children's Day'. LOL DisplayPlayerHealth - Show players health (You can see other players' health which colored like a green, orange and red.)
Difficulty: Casual
Difficulty: Classic
Difficulty: Nightmare
When you finished to modify difficulty scripts, compile .txt and overwrite original difficulty scripts!
(If you want to back up original scripts, back up that then.)