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      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.

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Found 5 results

  1. Players will be able to give honor votes to friendly, cooperative and veteran users, it also has support for SQLite database and a full menu to display ranking in-game. In theory it could be ported to other Source games by editing some parts of the code. Vote is only allowed between players that spent more than 10 minutes (or different CVAR time) playing together. Download for server operators: https://forums.alliedmods.net/showthread.php?p=2714045
  2. Records and display winrate stats for every map played in a NMRiH server, inspired by Dayonn_dayonn, uses SQL threaded queries in order to avoid crashes and solves lots of bugs from before. Code needed to be clean and tidy, so this is a full recode from previous plugin. Download for server operators: https://forums.alliedmods.net/showthread.php?t=326707
  3. *Credits to Marcus_Brown001 on the coding of the original plugin: https://forums.alliedmods.net/showthread.php?t=212705&highlight=NMRIH Current Version: 1.7.3 Change Log: Installation: This plugin's installation is straight forward: you place the plugin file (weapon_menu.smx) into your sourcemod/plugins directory on your server. You then place the configuration file (weapon_menu.ini) into your sourcemod/configs directory on your server. Restart the server, or change the map, and you should be set up to go. Admin Only Use: Just add sm_guns to admin_overrides.cfg file and add the flag z (Z=all permissions). Of course you can customize this as well for certain level of groups/admins/donators/etc. 1.7.3 Download: http://www.mediafire.com/download/rms3tnr66abtdby/WeaponMenu1.7.3.rar Source: http://www.mediafire.com/download/wwm92o329sjyccd/weapon_menu.sp Older Versions: If you wanna disable any weapon just delete the line of code in the weapons_menu.ini. Very easy and simple to do.
  4. I can't believe I hadn't ever tried NMRIH before, I just recently heard about it, and started playing it last night. Overall incredibly impressed with the depth and quality of the game, so firstoff, congratulations dev team. Secondly, after a few hours in the game last night, I just could not figure out exactly how ammunition and items are handled in the radial menus, and was hoping someone could explain it to me. Firstly how exactly are items separated between the two radial menus? I mean, obviously weapons go into the first one, but ammo shows up in both menus, but takes up entirely different amounts of space, and the second radial is spaced out like it stores items according to size like the first menu, yet it always appears to be entirely filled. Is the size of your ammo cache represented in the first menu, and then the actual contents shown in the second? Do wooden planks then count as "ammunition" for the barricade hammer? Next, how does ammo consolidation work? We found that you can hit "U" to unload a weapons contents, and for the most part we were able to use that to pull the mags out of extra Berettas we found lying about. However, sometimes it'd work, and sometimes it wouldn't. We absolutely couldn't get this to work for rifles or shotguns, are you not allowed to pump out those spare shells? And the .45 weapons seemed to be entirely hit or miss; I was able to drop the mag out of the Colt, yet when I tried to pull the mag from the MAC-10 it only pulled out half of the mag, and that half just disappeared from my inventory. 16 bullets just vanished into nothingness. That's about it, just a little confused on how item storage works. Any help would be apprecited.
  5. When I click on "Find Server" on the menu, the game freezes and the menu music is looping on the part before it froze. The game was completely fine before so I don't know why it's acting up now. I'm running version 1.06. Please help! Thank you!