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Found 2 results

  1. There is no mistake that I see, And when it was like this before I deleted the map and started from scratch but now it's the same. LOG: ** Executing... ** Command: ".\vbsp.exe" ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.vmf" Valve Software - vbsp.exe (Sep 11 2019) 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. materialPath: C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih\materials Loading C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\nmrih\nmrih\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Can't find surfaceprop blood for material /blood_melee, using default Building Physics collision data... done (0) (38382 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 209 texinfos to 102 Reduced 55 texdatas to 47 (1496 bytes to 1232) Writing C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.bsp MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 176893, actual size 175607 0 seconds elapsed ** Executing... ** Command: ".\vvis.exe" ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2" Valve Software - vvis.exe (Sep 11 2019) MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. 4 threads reading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp reading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.prt 77 portalclusters 161 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 25 visible clusters (1.27%) Total clusters visible: 1968 Average clusters visible: 25 Building PAS... Average clusters audible: 50 visdatasize:2107 compressed from 2464 writing c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp', but we don't own that location. Allowing. 0 seconds elapsed ** Executing... ** Command: ".\vrad.exe" ** Parameters: -both -game "..\nmrih" "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2" Valve Software - vrad.exe SSE (Sep 11 2019) Valve Radiosity Simulator 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. [Reading texlights from 'lights.rad'] unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl [52 texlights parsed from 'lights.rad'] Loading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp Setting up ray-trace acceleration structure... Done (0.49 seconds) 377 faces 112979 square feet [16269108.00 square inches] 24 Displacements 8824 Square Feet [1270729.63 Square Inches] 377 patches before subdivision 9065 patches after subdivision 23 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 586547, max 284 transfer lists: 4.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(6579, 6370, 5375) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1043, 972, 708) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(177, 160, 101) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(30, 27, 15) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 5, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0030 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 100/8192 1200/98304 ( 1.2%) brushsides 618/65536 4944/524288 ( 0.9%) planes 562/65536 11240/1310720 ( 0.9%) vertexes 598/65536 7176/786432 ( 0.9%) nodes 207/65536 6624/2097152 ( 0.3%) texinfos 102/12288 7344/884736 ( 0.8%) texdata 47/2048 1504/65536 ( 2.3%) dispinfos 24/0 4224/0 ( 0.0%) disp_verts 1944/0 38880/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 21904/0 21904/0 ( 0.0%) faces 377/65536 21112/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 196/65536 10976/3670016 ( 0.3%) leaves 216/65536 6912/2097152 ( 0.3%) leaffaces 443/65536 886/131072 ( 0.7%) leafbrushes 236/65536 472/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 2571/512000 10284/2048000 ( 0.5%) edges 1532/256000 6128/1024000 ( 0.6%) LDR worldlights 23/8192 2024/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 672/65536 1344/131072 ( 1.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 68/512 23936/180224 (13.3%) LDR lightdata [variable] 539000/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2107/16777216 ( 0.0%) entdata [variable] 29084/393216 ( 7.4%) LDR ambient table 216/65536 864/262144 ( 0.3%) HDR ambient table 216/65536 864/262144 ( 0.3%) LDR leaf ambient 779/65536 21812/1835008 ( 1.2%) HDR leaf ambient 216/65536 6048/1835008 ( 0.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/14050 ( 0.0%) pakfile [variable] 175607/0 ( 0.0%) physics [variable] 38382/4194304 ( 0.9%) physics terrain [variable] 6370/1048576 ( 0.6%) Level flags = 0 Total triangle count: 1033 Writing c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp 2 seconds elapsed Valve Software - vrad.exe SSE (Sep 11 2019) Valve Radiosity Simulator 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. [Reading texlights from 'lights.rad'] unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl [52 texlights parsed from 'lights.rad'] Loading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp Setting up ray-trace acceleration structure... Done (0.49 seconds) 377 faces 112979 square feet [16269108.00 square inches] 24 Displacements 8824 Square Feet [1270729.63 Square Inches] 377 patches before subdivision 9065 patches after subdivision 23 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 586547, max 284 transfer lists: 4.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(5524, 5342, 4602) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(868, 809, 600) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(146, 132, 85) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(25, 22, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(4, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0031 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 100/8192 1200/98304 ( 1.2%) brushsides 618/65536 4944/524288 ( 0.9%) planes 562/65536 11240/1310720 ( 0.9%) vertexes 598/65536 7176/786432 ( 0.9%) nodes 207/65536 6624/2097152 ( 0.3%) texinfos 102/12288 7344/884736 ( 0.8%) texdata 47/2048 1504/65536 ( 2.3%) dispinfos 24/0 4224/0 ( 0.0%) disp_verts 1944/0 38880/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 21904/0 21904/0 ( 0.0%) faces 377/65536 21112/3670016 ( 0.6%) hdr faces 377/65536 21112/3670016 ( 0.6%) origfaces 196/65536 10976/3670016 ( 0.3%) leaves 216/65536 6912/2097152 ( 0.3%) leaffaces 443/65536 886/131072 ( 0.7%) leafbrushes 236/65536 472/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 2571/512000 10284/2048000 ( 0.5%) edges 1532/256000 6128/1024000 ( 0.6%) LDR worldlights 23/8192 2024/720896 ( 0.3%) HDR worldlights 23/8192 2024/720896 ( 0.3%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 672/65536 1344/131072 ( 1.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 68/512 23936/180224 (13.3%) LDR lightdata [variable] 539000/0 ( 0.0%) HDR lightdata [variable] 539000/0 ( 0.0%) visdata [variable] 2107/16777216 ( 0.0%) entdata [variable] 29084/393216 ( 7.4%) LDR ambient table 216/65536 864/262144 ( 0.3%) HDR ambient table 216/65536 864/262144 ( 0.3%) LDR leaf ambient 779/65536 21812/1835008 ( 1.2%) HDR leaf ambient 779/65536 21812/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/14050 ( 0.0%) pakfile [variable] 175607/0 ( 0.0%) physics [variable] 38382/4194304 ( 0.9%) physics terrain [variable] 6370/1048576 ( 0.6%) Level flags = 0 Total triangle count: 1033 Writing c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp 2 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.bsp" "..\nmrih\maps\nmo_2sidev2.bsp" ** Executing... ** Command: "..\hl2.exe" ** Parameters: -game "..\nmrih" +map "nmo_2sidev2" -steam Video: Map:https://drive.google.com/drive/folders/1u9g1oeXiwwaJfQbMnCEmtT6a5D8HRY9W?usp=sharing
  2. leaks

    There is no mistake that I see, And when it was like this before I deleted the map and started from scratch but now it's the same. LOG: ** Executing... ** Command: ".\vbsp.exe" ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.vmf" Valve Software - vbsp.exe (Sep 11 2019) 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. materialPath: C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih\materials Loading C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\nmrih\nmrih\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Can't find surfaceprop blood for material /blood_melee, using default Building Physics collision data... done (0) (38382 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 209 texinfos to 102 Reduced 55 texdatas to 47 (1496 bytes to 1232) Writing C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.bsp MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 176893, actual size 175607 0 seconds elapsed ** Executing... ** Command: ".\vvis.exe" ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2" Valve Software - vvis.exe (Sep 11 2019) MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. 4 threads reading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp reading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.prt 77 portalclusters 161 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 25 visible clusters (1.27%) Total clusters visible: 1968 Average clusters visible: 25 Building PAS... Average clusters audible: 50 visdatasize:2107 compressed from 2464 writing c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp', but we don't own that location. Allowing. 0 seconds elapsed ** Executing... ** Command: ".\vrad.exe" ** Parameters: -both -game "..\nmrih" "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2" Valve Software - vrad.exe SSE (Sep 11 2019) Valve Radiosity Simulator 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. [Reading texlights from 'lights.rad'] unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl [52 texlights parsed from 'lights.rad'] Loading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp Setting up ray-trace acceleration structure... Done (0.49 seconds) 377 faces 112979 square feet [16269108.00 square inches] 24 Displacements 8824 Square Feet [1270729.63 Square Inches] 377 patches before subdivision 9065 patches after subdivision 23 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 586547, max 284 transfer lists: 4.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(6579, 6370, 5375) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1043, 972, 708) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(177, 160, 101) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(30, 27, 15) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 5, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0030 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 100/8192 1200/98304 ( 1.2%) brushsides 618/65536 4944/524288 ( 0.9%) planes 562/65536 11240/1310720 ( 0.9%) vertexes 598/65536 7176/786432 ( 0.9%) nodes 207/65536 6624/2097152 ( 0.3%) texinfos 102/12288 7344/884736 ( 0.8%) texdata 47/2048 1504/65536 ( 2.3%) dispinfos 24/0 4224/0 ( 0.0%) disp_verts 1944/0 38880/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 21904/0 21904/0 ( 0.0%) faces 377/65536 21112/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 196/65536 10976/3670016 ( 0.3%) leaves 216/65536 6912/2097152 ( 0.3%) leaffaces 443/65536 886/131072 ( 0.7%) leafbrushes 236/65536 472/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 2571/512000 10284/2048000 ( 0.5%) edges 1532/256000 6128/1024000 ( 0.6%) LDR worldlights 23/8192 2024/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 672/65536 1344/131072 ( 1.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 68/512 23936/180224 (13.3%) LDR lightdata [variable] 539000/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2107/16777216 ( 0.0%) entdata [variable] 29084/393216 ( 7.4%) LDR ambient table 216/65536 864/262144 ( 0.3%) HDR ambient table 216/65536 864/262144 ( 0.3%) LDR leaf ambient 779/65536 21812/1835008 ( 1.2%) HDR leaf ambient 216/65536 6048/1835008 ( 0.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/14050 ( 0.0%) pakfile [variable] 175607/0 ( 0.0%) physics [variable] 38382/4194304 ( 0.9%) physics terrain [variable] 6370/1048576 ( 0.6%) Level flags = 0 Total triangle count: 1033 Writing c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp 2 seconds elapsed Valve Software - vrad.exe SSE (Sep 11 2019) Valve Radiosity Simulator 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.log', but we don't own that location. Allowing. [Reading texlights from 'lights.rad'] unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl [52 texlights parsed from 'lights.rad'] Loading c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp Setting up ray-trace acceleration structure... Done (0.49 seconds) 377 faces 112979 square feet [16269108.00 square inches] 24 Displacements 8824 Square Feet [1270729.63 Square Inches] 377 patches before subdivision 9065 patches after subdivision 23 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 586547, max 284 transfer lists: 4.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(5524, 5342, 4602) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(868, 809, 600) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(146, 132, 85) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(25, 22, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(4, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0031 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 100/8192 1200/98304 ( 1.2%) brushsides 618/65536 4944/524288 ( 0.9%) planes 562/65536 11240/1310720 ( 0.9%) vertexes 598/65536 7176/786432 ( 0.9%) nodes 207/65536 6624/2097152 ( 0.3%) texinfos 102/12288 7344/884736 ( 0.8%) texdata 47/2048 1504/65536 ( 2.3%) dispinfos 24/0 4224/0 ( 0.0%) disp_verts 1944/0 38880/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 21904/0 21904/0 ( 0.0%) faces 377/65536 21112/3670016 ( 0.6%) hdr faces 377/65536 21112/3670016 ( 0.6%) origfaces 196/65536 10976/3670016 ( 0.3%) leaves 216/65536 6912/2097152 ( 0.3%) leaffaces 443/65536 886/131072 ( 0.7%) leafbrushes 236/65536 472/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 2571/512000 10284/2048000 ( 0.5%) edges 1532/256000 6128/1024000 ( 0.6%) LDR worldlights 23/8192 2024/720896 ( 0.3%) HDR worldlights 23/8192 2024/720896 ( 0.3%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 672/65536 1344/131072 ( 1.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 68/512 23936/180224 (13.3%) LDR lightdata [variable] 539000/0 ( 0.0%) HDR lightdata [variable] 539000/0 ( 0.0%) visdata [variable] 2107/16777216 ( 0.0%) entdata [variable] 29084/393216 ( 7.4%) LDR ambient table 216/65536 864/262144 ( 0.3%) HDR ambient table 216/65536 864/262144 ( 0.3%) LDR leaf ambient 779/65536 21812/1835008 ( 1.2%) HDR leaf ambient 779/65536 21812/1835008 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/14050 ( 0.0%) pakfile [variable] 175607/0 ( 0.0%) physics [variable] 38382/4194304 ( 0.9%) physics terrain [variable] 6370/1048576 ( 0.6%) Level flags = 0 Total triangle count: 1033 Writing c:\users\shaun\desktop\masaüstü\haritalar\2side\nmo_2sidev2.bsp 2 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\shaun\Desktop\Masaüstü\haritalar\2side\nmo_2sidev2.bsp" "..\nmrih\maps\nmo_2sidev2.bsp" ** Executing... ** Command: "..\hl2.exe" ** Parameters: -game "..\nmrih" +map "nmo_2sidev2" -steam Video: Map:https://drive.google.com/drive/folders/1u9g1oeXiwwaJfQbMnCEmtT6a5D8HRY9W?usp=sharing