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Search the Community: Showing results for tags 'helicopter'.

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Found 3 results

  1. vehicles

    It was a gmod map made by BigWig. There are some modified versions of the maps, among which one was ported for nmrih that consists of players doing objectives in the bigcity. However I am not very fond of the idea of walking the entire map on foot. So i made a version of mine with a lot of vehicles.Originally planned to keep it as a server-specific map and mainly for friends, i found it being leaked to another server. since I don't really bother to argue with its host, I am going to release this as a public map now.So what does this map offer?VEHICLES! A LOT OF CONTROLLABLE VEHICLES!You can choose to do the objectives with your team, or decide to start a pvp war against your team with vehicles!A complete guide for vehicles here: Coming soon Downloads: http://gamebanana.com/maps/download/196372
  2. I designed a pilot-able chopper . I will make a new map that let players make use of this chopper to accomplish objectives. Right now it is just a alpha test on the chopper. The controls are not "linear" like most of vehicles in hl1; player has to lift, rotate and forward the chopper in order to fly. Thus a player needs a good piloting skill to manipulate the chopper's motion xD. Lift: hold right key Left: a Right: d Forward: w Backward: s Chopper entrance: left hand, first door; press E to enter/exit Download: https://www.dropbox.com/s/80m8e3cd1yhm061/choper_test.zip?dl=0 Objective: See the platform? Go up there! Problem: I parented exit point to the chopper so player can exit at place where the chopper progresses. Since Im using view control entity to connect player's view to the chopper while piloting, the view control skews the player's eye level when the player exits if the choppers not perfectly stabilized. Like above, I exit while the chopper not standing straight up and that synthesizes my eye camera and exit point's angle(parented to the chopper), which is not upright at the time when i exit. I tried using phys_keepupright entity to fix exit point's angle but it doesnt work (or maybe I dont know how to use it?) Need help plllllzzz!!!
  3. So, I've been building a map and trying to make it work, but I've run into a pretty big problem, which is when the Supply Drop is ready, the helicopter appears for a second, and then fades away. At this point in time, I don't know why this happens. All I know up to this point is that this appears in the console every time the helicopter appears: Here are the steps I've taken in order to try to make the Supply Drop work: Created a chopper_entryexit_point Made a nav_area_3d Moved the chopper_entryexit_point inside the nav_area_3d Made a wave_resupply_point Moved the wave_resupply_point under the nav_area_3d Spaced the nav_area_3d from the skybox and ground Spaced the chopper_entryexit_point away from the skybox Named the chopper_entryexit_point and the wave_resupply_point Made sure the nav_area_3d's node type was NODE_AIR Made enough space for the wave_resupply_point to hold the Supply Drop If you would like to see the map for yourself, click here. (also get the .nav here, just in case.) Please tell me if I missed something.