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Found 4 results

  1. Concept This map is based off arena mode from nmo_shelter, nmo_hellgate and nmo_urbanhazard. The only difference being that this one is themed for Christmas and i'm just waiting for people for their complaints about the map and what could improve, there are currently 7 objectives Screenshots https://imgur.com/a/HPZk0 https://imgur.com/a/s4BBQ Download The download button can be found on the gamebanana page 7zipped, for every individual file you can always ask me on discord (Nmrih Discord, if you happened to download the bsp but not the nav nor obj) Download onto this site: https://gamebanana.com/maps/198206 Put it under Steam / Steamapps / Common / Nmrih / Nmrih / Maps Should have a bsp, nav and obj file in there in order to work properly Current Version Final version Changelog Alpha version 2: * Fixed the cubemaps * tweaked the difficulty a bit * Fixed extraction not working properly Final version: * Removed the ugly glass * Put the spawns of guns up in the air * Removed med crate * Fixed a displacement visual bug * Fixed some "gaps"
  2. THIS IS A SURVIVAL MAP! A rip-off from Call Of Duty Zombie game mode, set in a CS:Source map called css_galleria modified and added with my own elements, this map features a cod-ish survival where you can buy weapons to fight the hordes that grow increasingly tougher as the waves progress and unlock areas that widen the space for you to run from the hordes. - No upper limit for player's hp - 99.99% infection rate - You get 1$ for each time you hit the zombie, regardless of damage amount. - Each kill gives 2$ - Press E on the wall to purchase what's painted on the wall - Bug solution: If you encounter the purchase bug and can't buy anything, go back to spawn room and press E around the barrel. The bug should be fixed and you can buy again. Download: http://gamebanana.com/maps/download/193319
  3. psychological

    It is believed that gene therapy could heal an infection. Yet no one has understood what it feels like to use a gene therapy without actually having experienced it. For the record, gene therapy has not only caused many side effects, and also damages a person's psychological health. Those who survives the effect, restore from infection completely; those didn't, will suffer a greater damage than becoming the dead. This map is a story of a group of crews trying to survive after a catastrophic incident. While it's clear that infectious matters are involved, details about the incident still remained unknown to them. They don't know what is waiting for them ahead. Nevertheless, they decided to reach out for help. After having successfully contacted a rescue team and been told to stay still, they took the gene therapy as a solution for the infection. And that is where the story begins. nmo_dimension_a1================================================ Download: https://www.dropbox.com/s/4ygxfys889lbgmj/nmo_dimension_a1.zip?dl=0 nmo_dimension_a2======================================= Download: https://www.dropbox.com/s/t8wb389nkxolura/nmo_dimension_a2.zip?dl=0 nmo_dimension_b1======================================= Download: https://www.dropbox.com/s/1iswkkqxoz6vfgs/nmo_dimension_b1.zip?dl=0 Game tips: -Your goal is to "expand" the dimension. The higher the dimension is the closer to victory. -Kill zombies to "expand" and secure the dimension. The more this dimension is widened, the clearer the reality will be. -If the number of existing zombies is too high, the dimension will "collapse" and falls. You will hear heartbeats as an indication of the zombie number. If heartbeat speeds up, it means zombie number is increasing. Sustain the heartbeat at a low rate. -When the dimension expands, everyone at the same level will "jump" up together. However, when the dimension collapses, there is no guarantee that people at the same level will go down together and those who didn't succeed the action will be stuck at a temporary dimension fault. The fault happens because you are in an area where the lower dimension does not cover (dimensions are larger than the dimensions below it) . So make sure when the heartbeat gets out of control, you will go back to the area where you dimension-jump up from. If you happen to be stuck at the fault, only survivors who successfully jumped down could reverse the dimension and get back up to meet at the dimension you are stuck at. -See the gun shapes on walls? These are free ammo! (9mm only) Press E on them. Though they have cool-down time of 30 seconds. You are supposed to get an m92fs on spawn. If not, let me know. It'd be a bug. Need help with testing: -If you are stuck in an object after expand/collapse, report the spot you are at. =======================Spoiler alert===================== Known bug: -When you play the map on a server and reach the final dimension, you will see boss npc T-pose. This is normal to servers, because the npc animations are client-sided, you can see the animations only when you play it solo. Therefore I want to address this to all mappers: Don't expect npcs to perform any sort of custom animation on a server platform, they will T-pose! And yes, I did packrat the animation template model which, unfortunately, didn't solve the problem.
  4. Now some might not even know what i'm talking about, but some patches ago favela had +/- 16 waves and the last wave was 356 zombies. I know a lot will come with the mindset that the game would often crash and that it was very noobfriendly, but it was challenging and fun for veterans. Now Survival has just become the weapons trainingground of newbies and trolls. My solutions are: - limiting the resources of official maps (less weapons early and more focus on the supply drop) - making the waves go higher on a different mode, but on the otherhand letting the game not crash by putting a max on the zombie rate. - Putting the zombie spawns closer to the survivor so that it won't take a shitton of time to come to you (extreme example: Notld <=> ransack) And as last point i don't want to say that i think that the current survival is bad or the maps but that they need a different approach cause most of the maps feel boring and easy even with nightmare on So what do you guys think about this ?