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Found 5 results

  1. Evil Dead Cabin Here it is, the first map ive ever released for a Source based game. It basically a simple survival map which feature, as you guessed it, the Evil Dead cabin. I took heavy inspiration from the cabin featured in Evil Dead 2 and the atmosphere of the first Evil Dead. The map is still in beta and is subject to minor or major changes in the future. Barricading every entrance is strongly recommanded. Pictures : I would like to thanks Durkhaz for being so helpful and supportive during the making of this map, without him i probably wouldnt release it for a while. Frank (Steam User Name) for being also very supportive during the early beta test that i ran. Version 1.0 is on it way to celebrate the upcoming new show Ash vs Evil Dead. I will finally bring the final touch it needed and it will be closer to my initial vision of the map. Expect a more spooky encounter, a new terrorizing entity that will hunt the players outside the cabin in the later waves. Download : Official Version: http://nmrih.gamebanana.com/maps/download/179197 Changelog: 31 october 2015 1.1 -Removed the safezone in the cellar. No more camping -Replaced the func_rotating brush due to a bug. -Now the saw only work when a log is getting sawn. 29 october 2015 1.0 -Added an Evil Spirits entity that will start spawning at wave 5. -Added more Evil Spirits at wave 7. -Added Smoke effect during the Evil Spirits waves. -Added more spawns to the fruit cellar and main floor. -Added a lock to the shed, need a welder now to access. -Added a welder that have 45 % chance to spawn -A more detailed and spooky fruit cellar. -A real rotating saw. -Real porch beam outside. -Removed the map in the hallway. 02 July 2014 Beta 6 -Fixed the extraction, now it will expire at 60 seconds with a custom text. -Added a text to indicate the real purpose of the portal. -The forest is now more dense. -Optimised the kitchen area. -Removed details on the wall. -Added more details in the main room. -Molotov are back and replace the grenades. -Added a few more molotov with 75% of chance to spawn. -Replaced the ground texture in the basement for something more suitable. -Changed the Initial Spawn from 20 to 30 -Changed Zombie Increment from 8 to 10 -Zombies now spawn on the back on Wave 2 -Zombies now spawn on the side on Wave 4 -Added glowsticks to guide the players to the supply drop zones. -Converted the wood logs from physbox to prop_physics to get proper lightning. 08 February 2014 Beta 5.1: -Replaced the Molotovs with Grenades due to too many crashes 08 February 2014 Beta 5: -Added a woodchipping system, now you will need to find wood logs outside to make boards. -Removed some boards to keep the balance. -Added func_occluders to boost performance. -Removed some fog particle effects to boost performance. -Replaced the mirror by a simple glass texture to boost performance. -Added a moving camera event for the extraction. 03 February 2014 Ez : -Added Tips at the starting wave to help newcomers. -Added wooden planks to three windows, two in the living room and the one in the piano chamber, don't need to barricade them anymore -Removed some fog particle to increase performance and reduce crash. -Reduced the Far Z plane of the fog controller to increase performance. -Removed the mirror and replaced it with breakable glass to increase performance. -Changed the Initial Spawn from 20 to 15 -Changed Zombie Increment from 8 to 7 -Removed the Childs -Changed first Runner wave from 5 to 9 02 February 2014 Beta 4 : -Added a map in the corridor near the bathroom -Added an MkII pistol in the kitchen -Added a Fire Axe in the cellar -Added a Fubar in the cellar -Pistols ammobox now give more munitions. -The Mossberg and Sks in the cellar got one more ammobox. -Added Ash "Groovy" line at resupply waves. -Move the light above the table in the cellar so we can see the shelve. 02 February 2014 Beta 3 : -Added Warning Texts on important Waves. -Added the Evil Dead Demonic Roar at each start of waves. -Zeds will now only spawn on the front of the cabin until Wave 3. -Now Zeds will spawn on the back on Wave 3 -Now Zeds will spawn on the sides on wave 6 -Fixed some exploits in the living room and in the shed. -Added a red light_spot on the raping tree. 28 January 2014 Beta 2 : -Changed the Initial Spawn from 25 to 20 -Changed Zombie Increment from 12 to 8 -Changed First Runner wave from 4 to 5 -Fixed some exploits in the bathroom. -Added Mossberg Shotgun on the table in the fruit cellar -Added a Machete on the ground beside the piano -Added 5 gas can in the cellar -Added more boards near the working desk in the main room. -Added a light_spot on the stairs leading to the cellar. -Rotated the health box in the shed for easier transportation
  2. Hello everyone I am working on a Evil Dead map for the survival mode. It still in a very early stage and lot of features are missing like the forest, fruit cellar and some props in the cabin. I still need to add more barricades, more weapons, fixing the A.I, working on the light and texturing the rest of the cabin. So i give you a little sneak peek of my work so far. Let me know what you think about. Update 1 : I made huge amount of progress since last time, the cabin is 90 % done and the forest is about 75 % done. Im still not sure if i will do the fruit cellar, ill keep thinking about it. I fixed the lightning to get close to the atmosphere of the first movie so moving in the forest will require a flashlight or a buddy with one. Here how the map look so far.
  3. This map is remake a map from the game "Land of the dead Road to Fidler's Green". You have only melee weapons. Map in progress. Screenshot: http://s1349.photobucket.com/user/hunk790/media/2013-07-08_00001_zps244230d1.jpg.html?sort=3&o=0 Link: http://www.mediafire.com/download/0yqrw3o0w3kjm6g/nms_bigring_b1.rar Also see this: http://www.nomoreroominhell.com/forums/index.php?showtopic=10174#entry151540
  4. Someone delete this thread.
  5. Hello. My name is Zlatan, and I'm a huge fan of zombie games (such as NMRiH, ZPS, etc.). I don't usually register on forums to ask questions and such, but I must. I literally started playing this game yesterday, I got the hang of it. I'm currently however facing some technical difficulties. I'm having my game CRASH (hl2.exe has stopped working - something like that) like every 4th time I try to connect to a server, or when a server changes the map/level. However thats not the only problem. I'm having some lags (FPS lag) in the game due to too much dead zombie bodies. I want to know how to disable them, I know its possible. I have HL2, CSS, ZPS, and those games don't lag much as this one. I have became such a big fan of this game now, and I want to play it normally, without any lags. I have a nice performance config, I have added bunch of lines to the user launch options in Desura/Steam for this game. I want to know if anyone made any performance/lag tweaks - fixes (configs) example: autoconfig.cfg. I use the one which I have on ZPS it seems to work perfectly.... I just want my game to stop crashing every 4th time I join a map/level/server. Also, when I'm about to quit the game, I wait about 5 seconds and then again "HL2 has encountered a problem". But thats not the thing I'm really worried about. PS. I voted for NMRiH in the site provided on the background image on your facebook page.