• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.

Search the Community: Showing results for tags 'classic'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • News
  • Applications
    • We're Hiring! Join the NMRiH team.
    • Beta Tester Applications
  • Public Forums
    • NMRiH General Discussion
    • Server Hosting
    • Help & Support
    • Ideas & Suggestions
    • Fan Fiction
    • The Video Game Forum
    • Off Topic
  • Need Help?
  • Development Forums
    • Ask the Team
    • Models, Skins, and Animations
    • Artwork
    • Mapping
    • Sound

Found 2 results

  1. Sorry for bad English. But, I want to inform to you guys. Reason of why I writing this, MurderCron who is Xblivious servers' owner deleted his own posts. (Like a information of scripts) Casual: Infinite Respawns (Have tokens: on 5 seconds | No tokens: on 30 seconds) Can get melee weapons or guns when round starts Can get tokens when players killed 10 zombies on every maps. (Includes NMO, NMS maps) *Token: When you killed a lot of zombies, you can get tokens which are when you died by zombies, you can respawn on 5 seconds. Or if RespawnAllowed is enabled (If you want to know this thing, scroll down!), you can respawn even you have no tokens. --- Classic: No Infinite Respawns Token systems only enabled on NMS maps. Can't get token when playing on NMO maps. Can get tokens when players killed 40 zombies on NMS maps. --- Nightmare: No Infinite Respawns Token systems disabled on every maps. (Includes NMO, NMS maps) Infection change is 86%. (Casual, Classic: 2.5%) - Devs said nightmare difficulty's infection chance is 85%. Zombies spawn change on OBJECTIVE (NMO) maps is 150% (Casual, Classic: 100%) Can't see players name --- THIS IS HOW TO MODIFY DIFFICULTY SCRIPTS 1. You need to get .bat files decompile .ctx scripts or see 'this topic'. If you want to get .bat files, see this. Original .bat file from https://forums.alliedmods.net/showthread.php?t=198004 I modified .bat file and also added new .bat file which is compile .txt to .ctx - DOWNLOAD .BAT FILES - https://drive.google.com/open?id=0B7N7_II_bqbUNmhuTnA3UWlBSTA 1. Go to Server folder\nmrih\scripts\difficulty, and put .bat, .exe things on that folder. 2. and drag & drop .ctx files on .bat 3. Type 7 and Press Enter... It will create .txt (Decompile) or .ctx (Compile). If you decompiled difficulty scripts and want to modify these scripts, scroll down! --- TokensEnabledObjective - If this thing is enabled (1), token system will be enabled on server which current map is NMO maps. If this thing is disabled (0), token system will be disabled on server. KillsPerTokenObjective - If this thing's value is 10, you can get tokens when you killed 10 zombies on NMO maps. TokensEnabledSurvival - If this thing is enabled (1), token system will be enabled on server which current map is NMS maps. If this thing is disabled (0), token system will be disabled on server. KillsPerTokenSurvival - If this thing's value is 10, you can get tokens when you killed 10 zombies on NMS maps. RespawnAllowed - Enable/Disable Infinite Respawn (1/0) RespawnWithWeapon - Allow get weapons when players spawn/respawn NearbySpawningEnabled - Allow players respawn near the players (Oops. Bad English warning!) SpawnGrace - Currently, I don't know about details of this. SpawnGraceWavePercent - Currently, I don't know about details of this. ResetTokensOnNewWave - Like a old versions, when players survived on wave 2 or whatever, this removes players tokens. RemoveInflictionsOnNewWave - When players survived on wave 2 or whatever, this removes infection of players. HealAmountOnNewWave - When players survived on wave 2 or whatever, this will heal the players (Increase current HP | If players' health is max, this dosen't heal the players) InitialTokenCountObjective - If this thing's value is 3, in NMO maps, you can get 3 tokens on round start. InitialTokenCountSurvival - If this thing's value is 3, in NMS maps, you can get 3 tokens on round start. ZombieHealth - Set zombies' health ZombieSpawnDensity - Spawn chance of zombies when players playing on NMO maps. BrainStemMode - On 1.09.4, Devs added 'Brain penetrate mode'. It is when bullets penetrate zombies' head between eyes and nose, any firearms can killed zombies by one shot. InfectionChanceModifier - Chance of Infection (Sometimes, It seems like stucked on 2.5%. But... I don't know about details of that.) FriendlyFireModifier - Damage percentage between me and another team-mates (If you Increase this thing, if mp_friendlyfire is enabled, this will cause hardcore or PvP) RunnerSpawnerChance - Runners' spawn Change (If you increase this thing, It will be hard) ChildSpawnerChance - Kids' spawn Change (If you increase this thing, It will be 'Children's Day'. LOL DisplayPlayerHealth - Show players health (You can see other players' health which colored like a green, orange and red.) Difficulty: Casual Difficulty: Classic Difficulty: Nightmare When you finished to modify difficulty scripts, compile .txt and overwrite original difficulty scripts! (If you want to back up original scripts, back up that then.)
  2. Message for those who haven't played the game and have watched the movies : PLAY IT GOD DAMMIT! Ontopic: So today I finished replaying Resident Evil 1 on my DS and I really enjoyed the now far gone survival-horror which dosen't have you play as Neo from Matrix and run around with Movie size bottom less mags. But even due how great it was there was still something missing and I realized that later, working togheter with friends to get the hell away from the mansion! So what if there was a re-made map of the mansion in Resident Evil 1 and let you try to escape the Spencer Mansion by solving puzzles involving having you finding things spread around in the mansion which requries you to search in every room in the mansion. After puzzling and fighting of zombies you then finally reach the secret Umbrella lab where you are suppose to trigger the Mansions self destruction sequence and then escape the mansion by making the way to the helicopter pad. I do realize that the engine have it's limits but I've seen similar maps made in CSS So is there anyone else than me who love to play this map in Nmrih ? 1st floor of the mansion : http://goo.gl/a9lEBa 2nd floor of the mansion : http://goo.gl/jfBoMf