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Found 2 results

  1. - Being able to hear the voice you've picked on your character giving a few different things he/(she?) says in the options menu without having to go into a server and hear what the person sounds like,... faster, nicer. - Earning something from an achievement, like an accessory, glasses, hat, idk, might kinda ruin the serious mood, but you know, something like that beating 1000 zombies in a fist fight? that will take a long time... not gonna cut down on that achievement alittle? or idk, whoever wins it gets brass knuckles. infact, u should add brass knuckles as a weapon to make it easier... you know how many punches it takes to kill a zombie... gosh..
  2. Hi, Im currently making a city-style map with two parts, city/mall and hotel. Because i don't want to have both in one mapfile im splitting the whole thing in: 1. City with mall and streets and stuff 2. Big hotel interior To change from city to hotel i use the console command executed with the point_servercommand entity. It works on my local server, my questions are: do the usual dedicated servers support this? Are there any restrictions with the point_servercommand entity? Would there be a way to keep weapons and player-status like dead/living/health? #Greets