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Search the Community: Showing results for tags 'business model'.

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  1. Hey NMRIH team, Others may have asked this question in the past, but my search-fu turned up nothing. Feel free to scold me and link me to a thread that answers my question The burning question I have: how do you guys monetize this free to play game to balance out the development cost? I recall seeing in reddit in the past that youtube screwed you guys over in rejecting original content monetization. If that was the original business model, what are you guys using now? I ask this because, this game is WAY TOO GOOD OF A QUALITY to be a 'weekend project' for a group of people. And inadvertently, I have seen many high quality projects that were 'weekend projects' (*cough*...open source quake based shooter games...*cough*) that just die over time once the original development team have other priorities in their life that takes time away from the project, as they were doing it out of their free time with no obligations. So TL;DR: of my questions: 1) Is NMRIH a side project (i.e., open source maybe?), where the development team is donating free time to make this great thing happen 2) If NMRIH is NOT a side project, what was the past, current, and future monetization strategy? I am making an assumption that a good 'business model' would likely keep the game alive and more content flowing through consistently over time. Thanks guys! Fantastic work so far. Thank you for making it free to play on Steam.