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  1. Well, what i would say, we have only two modes. They are great, but they are boring for a long time replay. We need something different. Because more mods, more players... This mod is good for 16 players, we have two player-controlled sides (8 players each) and NPC zombies (because it still apocalypse, where dead corpses still walk)... Relation and fighting betwwem sides or "fraction" is here: 1. Side: Survivors: A rest of survived group, trapped in sealed area, they have only one task, survive and reach the extraction zone. 2. Side: "Bad guys". Death squads (real USMC or fictional "FEMA Assault teams"). They have echo, that in sealed area was survivor group (potential danger for squad, when cleaning undead). So they have direct order, eliminate armed survivors to totall area secure. Weapons: -----------------Death squads:---------------- Meele: Combat knife (actually reskin (only usable in this mode) of basic fists with new one with knife, different stats, used for silent zombie killing) Sidearms: Beretta 92FS or Glock 17 Main weapons: H&K MP5A3, Remington 870, Remington JAE 700 Explosives: Grenade M67 Team members have light bullet proof west, which protect against low penetration calibers (.22 LR, .45 ACP, buckshot), vest have worse protect against 9mm Luger and .357 and zero effect against rifles calibers 7.62x39, .308 WIN, or 5.56x45... However, members of death squad dont use other meele weapons, than default "Fist with combat knife"... But they can find some ammo and guns in map, just like survivors. -----------------Survivors----------------- Meele: Any Sidearms: Any Main weapons: Any, but mostly the civilian weapons, rare military grenade weapons, but they can use dropped weapons from fallen Dead squads members or survivors can simply finding some nice in map (ammo, next weapons)... Explosives: Probably none Maps: Maps are special designed for this mod (more open with paralel ways). Mpas contain two starting rooms with weapons for each side and one active extraction zone for survivors. After round started, both spawn rooms are locked for 20 seconds (equip weapons, talking about tactics), after 20 seconds, spawn rooms doors are opened and game begins... Death squads win, if they kill all survivors, Survivors win, when reaching the extraction zone (at least one survivor, no matter that whole team of death squad is dead)... No time limit here in present time. Both sides must solve with zombies too... When one side win, teams are swapped and new game begins (including 20 seconds pause for prepar). Same Map should be sligtly changed in every round (different ways by locking and opening some doors, closing and open some windows (good for snipers)). Various unpretictable ways in one same map brings more tactics, more fun... Groups of survivors should solve one or two simply tasks to reach extract zone (blow up some barricade, open some doors). But this task is visible only for survivors, not for Death squad (they can hear sound of explosion or use some own tactics to finding a target)... Actuallly, extraction zone is randomized too and only survivors know, which is active and where actually is (because in different case just death squad can simply wait in extraction zone and kill all survivors, before reaching them) ... Shortly: This mode was based on campanign, but is taks are shorted and they are easier. But survivors have two enemies: NPC zombies and some enemy real players... This mod requires more complex maps, than campanign, but is very nice, when we have some clanwar or fight betwwem two player controlled teams, in horror, NMRIH world... Your oppinion?