• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.

Abilities

Zombies
  • Content count

    1007
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Abilities

  • Rank
    I like to build shit
  • Birthday 11/26/90

Contact Methods

  • Skype
    felt1126

Profile Information

  • Gender
    Male
  • Location
    Boston
  • Interests
    MF

Recent Profile Visitors

11210 profile views
  1. Pretty close to final, but WIP. Also, the scale of some of the sprites have been fixed since this pic. Got a good amount of secrets / ways to change up gameplay hidden in there..
  2. (WIP of course)
  3. It's been so long since I've touched hammer, let alone post something on here. Just a heads up I've recently recovered my files for HillsideHotel & Hospitality(v3/final). The goal is for Hillside Hotel to be released by halloween
  4. +1 That playtest i did made me consider releasing my map, i have to go back and rework things and redesign before i consider dropping a link
  5. Things are looking good boys, although I caved in and added an entire new area today (see main post). I still have a ton to do in the next day or two, but some sort of beta version is definitely likely 10/31
  6. Haha indeed it was from the prefab topic ;] unfortunately i basically had to rebuild the whole thing from scratch. These pics are a bit outdated, im thinking about posting some updated shots of the map before the 31st
  7. Pretty good Progress made today (Mostly due to some inspiration from durkhaz nmo reveal). Still a ton to do, but I will not likely be sharing any more screens/progress from now until release. However, Check out the OP for updated screens.
  8. You're legendary.. Everything just looks and blends so well
  9. Thanks guys, having a bit of an issue. I'm pretty rusty because I haven't mapped for some months. I'm 99% sure it has to do with the skybox, but I have this: Basically white props and things I assume are related to cubemaps. So my normal reaction is that I need to manually build cubemaps, however it does not fix the issue. My console basically gives me this same error as the compiler *** Error: Skybox vtf files for skybox/sky_flooded_hdr weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_flooded_hdr to build the default cubemap! Any Suggestions? Or is this just something with the actual skybox I'm using Thanks
  10. Hillside Inn *These screens are not final and are very likely to change upon release. This is an old survival map I was working on and I had decided to map the other day for the first time in a long while. So, for the past 3 days I have gutted a lot of elements of this map, optimized it, improved the flow, and adding another small area to connect the 3 zones better. If you are curious about this map, you can search some old topics in the mapping section about it. But basically it is Intended to be a semi-rural inn, but still along a major route with between a city and small town. (I need to improve the skybox, to improve this feel) Map Details Top Down view of a 'hidden' hallway that has a shoddy construction-like ramp leading down an entire floor below. This makes it much more easy for players to get between zones - WIP - The Basement of the Hotel AKA a new zone I literally just made today (WIP of course) \/ OUTDATED SCREENS \/ Some Notes..
  11. Hmm I'm actually debating on finishing a V3 version of this map. (Pictured above, is a WIP I believe) Feels like it's been so long since I've even messed around with hammer, so there's no guarantees. I know hillside is still incomplete and was definitely making progress, but had some pretty bad optimization issues if I remember. I Shall hopefully report back later today if I have news or something to share
  12. Coming soon to a server near you
  13. Right click the game in steam > properties > local files > verify integrity of game cache