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Demo

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About Demo

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  1. Throw a grenade into a crowd of zombies to get them softened up, then stab them all. Alternatively, hit each of them in the face once with an uncharged fireaxe, and then stab them all.
  2. Bumping because 'tis the season
  3. Sure thing. As long as all the weapon parts (triggers, pumps, bolts, levers, etc) are in the same place as the weapon they're replacing, I can. I don't do custom animations, so that's why the guns must be similarly pieced together. I'll see what I can do for the p345 tomorrow.
  4. Alright, just gonna release the stuff I've made that's never been made publicly available. Disclaimer: The NMRiH team makes good weapon models n' shit, I don't dislike them at all, I just love modding. EDIT: I didn't know that clicking "reveal hidden contents" would gradually reveal all the non-shown ones as you go down the page. All of the mods are contained within this first post right here, I just assumed some fell into the void so I made more posts with the thought-to-be-excluded ones included M1 Carbine replaces 25 round magazine Ruger 22 Rifle https://www.dropbox.com/s/rio6zsxp9hfvw8h/carbine.vpk?dl=0 Silver M92FS https://www.dropbox.com/s/8dpra6da1ubiut6/silver beretta fixed.vpk?dl=0 Brown-handled Colt 1911 https://www.dropbox.com/s/4fa4awcvrrjuubs/colt 1911.vpk?dl=0 Classic Crowbar https://www.dropbox.com/s/v85c5i2f192m1fa/crowbar.vpk?dl=0 M1 Garand replaces SKS (bayonet and non-bayonet version) https://www.dropbox.com/s/2bomcodms9nclbp/m1 garand.vpk?dl=0
  5. Ladies and gentlemen, the time has come. The official, finalized horizontal double barrel is here, fixed, and ready for public release. I used the double barrel model from Call of Duty: World at War, and the gunfire sound from S.T.A.L.K.E.R. (thanks Vampir) I fixed the reload animations. Now both reloads are handled by the same animation of ejecting and inserting two shells at a time, and it functions online. Third person muzzleflash is fixed, and the breach lever doesn't bork either. Everything is set and good to go. NOTE: if you use both shells and then reload, there will be 40 frames of idle-ness before you can shoot with it again. This is because I had to make the animation take the same amount of frames (180 frames as opposed to the half-reload's 140 frames) in order for it to work online. DOWNLOAD THAT SHIT HERE (it's a dropbox link) Sorry about the wait, but after 13 months this thing is ready to go. I'd give you a bunch of excuses for not having it ready, but you guys don't care about that. Grab that shit, and go make those primitive screwheads hail to the king! INSTALLATION - download "doublebarrel.vpk" - navigate to "C:\Program Files (x86)\Steam\steamapps\common\nmrih\sdk\hl2mp\custom\my_custom_stuff" - plop it in "my_custom_stuff" "custom" - if you don't have the folder chain for hl2mp, custom, or my_custom_stuff, then make them.
  6. I'm pretty sure that nmo_junction is referring to the city in the Hudson River area of Connecticut, Union City. The achievement for completing is is called "Havana on the Hudson" as well, and NMRiH is predominantly set in the Atlantic Northeastern area of the United States, namely New York City, and Connecticut isn't too far from there.
  7. Oi, forgot the forums were a thing. Okay, so I'm actually overhauling this mod entirely, using an entirely different (and better) double barrel model. The shells are proportionate and not giant tuna cans, and other misc jazz has been improved. I'm still trying to fix the reload animations, since it's being a bit of a bother to try to get working online. I'll have to get crafty, but yes, I'm still alive. Just trying to create the perfect double barrel for you guys!
  8. Bump, because 'tis the season. Also, I accidentally the old post.
  9. Oh, right, this is a thing. Okay, so I actually couldn't fix the reload animation. It only worked sometimes. It wouldn't kick me out of the server, it'd just flat out not let me reload the gun at all, yaaaaaay. So if you guys are totally fine with him loading in an invisible third shell, then I'll get this published ASAP. In the meantime I'm still trying to figure out the muzzle flash, because it floods the console with red error messages, which is a little bit concerning. Also, this thing likes to come off kinda crooked while reloading, but otherwise it cooperates O rly?
  10. When it's ready.
  11. - I put rain sounds in there, they're in the soundscape. Make sure the soundscape file goes in your scripts folder. - In Resident Evil 4, there was no lamp on the second floor (yet the room still stayed completely lit up as if by magic), so I stayed true to the game. - No, I put those clips there so players wouldn't sit on them to be safe and keep the zone alive. - The lack of respawns, while unintended, I think makes for a good challenge. I might look into it, I'm not really sure.