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Everything posted by TheSmilingLunatic

  1. Haven't been on here in the longest time. Glad to see a lot of things have been and are being upgraded. Definitely waiting for steam release (come on, Valve!).
  2. A couple of new ideas... 1. Starter weapons - Every character has a weapon they can start out with. For Bateman, it could be a chainsaw or an axe. For Walter, he could have a pistol, etc. etc. These items cannot be dropped, sold, etc. because they are custom made to fit the characters that are wielding them. They are to stay with the character at all times, and cannot be dropped even after death. 2. Collecting zombie heads & accessing exclusive weapons - Buying exclusive weapons from the crate drop with the amount of heads the player currently has. The more zombie heads, the more awesome the weapons/items are. A new feature, if implemented should allow the character to cut off the heads of zombie corpses to collect them (does not take up storage space). To add to the realistic part of the game, I thought it would be best to play this off as a need for scientists back at a base or something like that, because they're experimenting on the zombies. 3. Rage mode - No rage mode = Unrealistic. The characters are not calm 100% of the time... Fighting zombies, calm? They can't be. You need to have the characters let off steam on zombies. I would suggest a "the higher the kills, the more time for rage mode". In rage mode, their melee weapons swing faster, they power walk/faster run, and their guns reload faster. No more than that.
  3. That would be interesting for #3, but I think it should be the player going into rage mode. It would be cool to see some zombies just go freaking nuts though. heh. For #2, do you mean like they could have a hatchet on their belt or maybe a knife on their leg and we could kill them, take that, make badass weapons? Because that would be sweet! TAAAAPE! A lot of tape too.
  4. What a professional, what a professional response. -.- So it looks like just rage mode then, eh? Was kind of hoping for that custom starter weapons feature... Oh well.
  5. @Estevoo: Yes, I know it dumbs down the realistic part of the game just a tad... but having exclusive weapons for characters would be awesome. "Custom made" also means they are altered in design from the original axes, pistols, etc. ...Collect zombie eyes then? Idk. Rage mode sounds a lot better, stamina mode kinda sounds meh. @Jangalomph: Read first part of this post. Exclusive weapons to the crate drops would be awesome though. These would be new additions to the already in-game made weapons like a new pistol, aa12, new machine gun, etc.
  6. Did... Did Steam forget about this game? I sure haven't. Have y'all tried emailing them back, or did you finally hear from them? :/
  7. Awesome job! I can't wait to get this on steam! Hopefully you'll be able to post news there too like all the other games (I don't have that many indie games on steam, so idk).
  8. I don't think the voice acting for the ammo check should be eliminated... I just think that both should be there. The voice AND the text. I'm certain it would fix that issue. As for the weapon system... I do agree that I was disappointed by the even lower amounts of weapons you could carry.
  9. 1. Faster paced humans (including building up doorways increased speed) 2. AA12 () 3. Knocking zombies over by running into them (stamina amount would probably have to be increased for this)
  10. I love it! Playing this immediately!
  11. I honestly don't think a zombie fps game is complete without an aa12, unless it's set way back in the past.
  12. Baby zombies wouldn't make real sense to me, honestly. The kid zombies creep me out enough. lol. "Quit running, demon chiiiiild!" *runs after me, and I shoot 'em with my pistol* "Well... that was overwhelming." <-- My first demon child kill in the game.
  13. If armored zombies are planned, does that mean characters could potentially get their armor by killing them? Alright, maybe i'm daydreaming again. lol XD Still, it would be nice to get armor in one way that includes a body vest and a helmet. Kinda like The Punisher's setup. Protects the neck, you know. If this does happen, making armor supply drop only would add to the realism of course.
  14. I don't know if this is the case already, but maybe you could limit some weapons for supply drops only. A few supply drop only suggestions that I believe would be great contributions to this mod... AA12, Walther P99.
  15. "Getting grabbed through fences" ...You know that happens in zombie movies too, right? I would say keep that in for the realism and awesome! XD Wait, the welder? What? That does something to doors? o_O I just use the nail and hammer on entrances and etc. You have to get planks and right click. You'll see.
  16. revenge is a dish best served cold...

  17. So something just happened in a game I was in on the flooded map. The helicopter came to pick us up, but just before I got there the game said "The survivors have been overrun." and the helicopter flew away. Why would that matter if we're all running to the helicopter? I don't even know... Maybe this has been fixed already, but it's kind of underwhelming. :/
  18. Well I finally got to heli time twice again, and it seems to me it's near impossible to get to the heli unless you're the first one there. Usually the screen will say "The survivors have been overrun." I've only ever made it once to the heli (this being on flooded). I think maybe one of us has to board everything up except one exit and make a run for it, I guess?
  19. I have only seen this happen once actually. It's more realistic than anything, because it's like the dead teammate is holding on to you as they get up... and then you're boned. If you've played other zombie games, you'll know it happens quite a bit and can even lead to a side character's death. *nods*
  20. I do not know if this is a reloading bug, but when reloading a weapon like the shotgun... It only reloads one shell, I have to press R again to reload the rest. *shrugs*
  21. On both of mine, my desktop and laptop both with Windows 7 and 4+gb ram, it does start up weirdly pretty much all the time. It'll start going from black screen to desktop to black screen to desktop, and so on and so on. I found a temp fix by using Ctrl+Alt+Delete, then clicking cancel, and clicking the mod in my taskbar.
  22. I would agree with the infection part. Maybe have an infected come back after 2-3 rounds, and someone who just plain died after 1-2 rounds. A lot of people are DEFINITELY leaving games because of this, and I think it would add more fun and interactivity to the game. If re-spawning is supposed to occur after a wave is offer, I have only ever seen it work once or twice to be honest. One hit kills are also weird, and I agree with anyone who says the zombies run way too fast. Make it so they jog at the most, and it will be even better because right now some of them and the infected corpses are just way too fast and powerful. Other than that, it's a very great game so far. I've been waiting a while for a game like this.
  23. What is your first name or screenname? TheSmilingLunatic What is your Timezone/General Location? Central(Chicago) URL to Steamcommunity Profile (Link to your steam profile) http://steamcommunity.com/id/thesmilinglunatic Do you have prior Alpha/Beta Testing Experiences? (Not needed but feel free to brag) I was a beta tester for a friends' final project video game in college, other than that I do not. What are your computers specs? (ram, processor, graphics card, operating system, etc.) Windows 7 Ultimate Edition (64-bit), Intel Core2 Duo CPU E7600 (3.1 GHz), 700GB HDD, ATI Radeon HD 4870 (1GB), 8.2 GB RAM Have something else you wish to voice? (Optional) I went to school for graphic design, am a pretty quick learner, and I know the importance of communicating between developers and testers. I also have a keen eye for detail, and a knack for double checking things.