• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.

Becket

Real Members
  • Content count

    32
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Becket

  • Rank
    Infected
  • Birthday 03/25/1995

Profile Information

  • Gender
    Male
  • Location
    United kingdom
  1. Sorry, I have changed the link now so that it is correct. http://steamcommunity.com/id/Becket007
  2. Name: Richard Age: 18 Location: UK Time Zone: British Summer Time (BST) Steam account link: http://steamcommunity.com/id/Becket007 Computer Specs: CPU: Intel Core i5-2320 3.0 GHz GPU: IntelĀ® HD Graphics 1760MB RAM: 6.00 GB HDD: 1.5 TB OS: Windows 8 Pro 64-Bit Github account: https://github.com/JamJar61 Are you a Linux User?: No Are you a server host?: No Have you tested a game before?: No Are you a Level Designer? No Do you have an Oculus Rift? No
  3. I have the exact same problem when I click find server or refresh server list my game freezes for ages then finally loads
  4. this guy "joe" needs some serious help
  5. my favourite weapon is probably the ruger 10/22, first and foremost it is very common so you can often find it, second it is very accurate and does a decent amount of damage when you aim for the head, and third ammo for this gun is not hard to find and you can store a large amount of ammo meaning you can get one of these babys and hold about for a longer time.
  6. it would be cool if you could map the tombs aswell, so that an objective could be to go into the zombie infested underground tunnels to collect someting
  7. my least favourite weapons is actually the machete because its over powered, and too easy to use......
  8. surely that would make it well too easy
  9. I have a idea regarding on how the maps could be played or function on servers: This idea is focused primary on the future of nmrih when more official maps are produced. My idea is that maps instead of being produced unrelated to each other and thrown onto the servers randomly, that they should be organised into multiple different campaigns. Each containing at least 3 maps How It Would Work? I believe future maps could be arranged together as a campaign for example: after beating a map when you escape by helicopter, instead of replaying it, the server will automatically change level to the next map in the set campaign which will take place after the helicopter crashes or something, and likewise after the players complete this map, the next map in the campaign will load. To beat a campaign you would have to progress through all the maps of that campaign, if players fail a map a determined amount of times they will have to play through the campaign again (from the first map), thus forcing players to work as a team and be careful. I respect it would be alot of work to create a load of maps for a campaign, however wouldn't it be much more realistic and fun if instead of simply beating maps like Chinatown over and over again you would actually get the chance of continuing your adventure in another map, its just a bit anticlimactic after surviving an epic map (particularly objective maps) to just escape and then start the map over again! Reply to what you think of the idea of arranging maps differently.
  10. I have a idea regarding on how the maps could be played or function on servers: This idea is focused primary on the future of nmrih when more official maps are produced. My idea is that maps instead of being produced unrelated to each other and thrown onto the servers randomly, that they should be organised into multiple different campaigns. Each containing at least 3 maps How It Would Work? I believe future maps could be arranged together as a campaign for example: after beating a map when you escape by helicopter, instead of replaying it, the server will automatically change level to the next map in the set campaign which will take place after the helicopter crashes or something, and likewise after the players complete this map, the next map in the campaign will load. To beat a campaign you would have to progress through all the maps of that campaign, if players fail a map a determined amount of times they will have to play through the campaign again (from the first map), thus forcing players to work as a team and be careful. I respect it would be alot of work to create a load of maps for a campaign, however wouldn't it be much more realistic and fun if instead of simply beating maps like Chinatown over and over again you would actually get the chance of continuing your adventure in another map, its just a bit anticlimactic after surviving an epic map (particularly objective maps) to just escape and then start the map over again! Reply to what you think of the idea of arranging maps differently.
  11. on chinatown players respawn after finding the switch, this I think is because its a very large and hard map with 2/3s of the players dieing within minutes
  12. whats with all the survival maps?! Please somebody map a objective map for once. Survival gets boring and is over played...
  13. I agree that survival needs improving, I barely play survival and just stick to objective mode, primary because survival doesn't get your heart pounding like objective mod does and because it seems unrealistic to me, For example having 50 guns spread out across the floor. I agree that survival maps need to be smaller, and you should actually want to hold out in the shelter instead out running around it. Good suggestions in my opinion.
  14. I think there should a limited amount of guns in all the supply drops, because it gets a bit silly when you have like 60 guns lying around in a massive pile with no ammo in them, its not very realistic! Supply drops should mostly have ammo for the weapons survivors already have.
  15. I believe the score board should only show that a player is deceased, when you stumble across their body, so you have to act detective to find out where your team mates are. This should be implemented on objective maps.