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Everything posted by Chanz

  1. You'll have to open your client developer console to see error messages. Here is a link how to open and use the client developer console: https://developer.valvesoftware.com/wiki/Developer_Console
  2. Well it depends on, that server.cfg was complete. But after updates there can be changes. Old cvars may not work any more and/or new ones are being implemented. Your only way to successfully change settings (cvars) is by finding them and write those you'd like to change into your server.cfg. Oh I forgot to tell you: You'll have to enable your client console to type in the commands like "find" or you'll have to use your server console. It depends on how much access you have to the server. But I guess the easiest way is to enable your in-game console and use the "find" command. :-)
  3. Hi Railgun, if sourcemod is installed and running on your server you can use the command "sm_cvar". Just write sm_cvar at the beginning of a line. Ex: sm_cvar sv_kid_dmg_onehand 16 Be sure to never set sv_cheats to 1 or face the fact that anyone on the server can highjack your server! Regarding your other questions you can find a list of plugins here: http://www.sourcemod.net/plugins.php?cat=0&mod=24&title=&author=&description=&search=1 "The chance of a runner zombie spawning", should be available as cvar you can use the command find like this: "find chance" or "find runner" to search for the related cvar. "allow/not allow to use guns" is indeed not available as an easy plugin. "zombie damage" - well you can search for the "dmg" cvars by using "find dmg". Cya
  4. First of all I have to say, such questions about general plugins should be asked in the sourcemod forum: https://forums.alliedmods.net/forumdisplay.php?f=52'>https://forums.alliedmods.net/forumdisplay.php?f=52 This makes sure, that you'll get a good response within a short time. But to answer your question: As Winning117 said, by default you have to add the maps into your maplists.cfg file which should be located in nmrih/addons/sourcemod/config or nmrih/cfg/sourcemod I'm not sure right now. If the file is missing you should redownload sourcemod and be sure to transfer all files within the zip in your nmrih. If you add more maps into the maplists.cfg, then use the map file name like "de_dust" and use one map per line. Only the maps in maplists.cfg will be available to the players on the server since test maps etc. should not be accessible by normal players. Also, you can raise the limit of 5 maps per vote, but its highly recommended to leave it at 5. If any user wants to play a map which is not included in rtv, he has to nominate it before the rtv vote starts. That means, if someone dislikes the current map, he can first nominate (/nominate <- chat command) his favourite map and then use rtv to suggest the map change and his included nomination(s). More info on how the map change system in sourcemod works: https://wiki.alliedmods.net/Map_Management_Plugins_%28SourceMod%29#Mapchooser'>https://wiki.alliedmods.net/Map_Management_Plugins_%28SourceMod%29#Mapchooser
  5. Then you need to provide us more detailed information. Best would be to write each step down you did to install the server. Like: 1. Download steamcmd, 2. Execute command xyz, ... and so on.
  6. A google search of "Client connected with ticket for the wrong game" shows that it is probably a wrong appid, either your server or your client uses a wrong appid. Validate your client installation: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&amp If that does not work, update your server. If even that didn't work reinstall it: http://www.nomoreroominhell.com/wiki/Dedicated_Server_Setup cya
  7. Well yes could be, maybe some Mac "security" settings that are blocking outgoing connections. With Mac you are on your own. Don't buy things you can't use/setup. ^^
  8. You don't have to forward any ports since you're using hamachi. You guys can disable hamachi and uninstall if the owner or creater of the server knows how to forward the port.
  9. Anything new? did it work?
  10. Seems like the mac users network configuration is somehow wrong. He can try to ping the hamachi ip by opening a terminal and enter: ping <server-hamachi-ip> If that fails he has do a google search of how to setup hamachi on mac.
  11. So sv_cheats 0 reset all cvars back to its default values... By the way: Loading a map or changing it, will execute config files, so some cvars could change. Also you don't need sv_cheats to be 1 to change cvars with sm_cvar. sm_cvar doesn't care about cheat cvars, it just overwrites them. Also a cause could be, that a mapper sets the cvar back every second or so, but thats rather uncommon.
  12. You can always use the find command, its a native command from the srcds engine. It will find any cvars (console variables) and commands available on the server. In my opinion much faster than using pastebin or any other list, since those could be false or old. This example will find cvars and commands that contain "sm_sl": find sm_sl "sm_slay" - sm_slay <#userid|name> "sm_slap" - sm_slap <#userid|name> [damage]
  13. Warning: Setting sv_cheats to 1 is very insecure, anyone can hack your server!!! For the sv_ commands. When using sm_cvar with only one sv_ command and without value you can see what the actual value is. Example to verify the value of a variable (its in german, but you'll get what I mean): sm_cvar sv_kid_dms_onehand 123 [sM] Wert der Konsolenvariable "sv_kid_dms_onehand" wurde auf "123" geƤndert. sm_cvar sv_kid_dms_onehand [sM] Wert der Konsolenvariable 'sv_kid_dms_onehand': '123'
  14. Please try this game.nmrih.txt: http://pastebin.com/vk3euxRj The offset was wrong for linux and mac, look here: http://www.sourcemodplugins.org/vtableoffsets/nmrih (Thanks to berni the Virtual Table Offset List for nmrih works again)
  15. Then you can slay a player in game with sourcemod? Normally the sm_slap command is not able to crash the server unless the offset of "CommitSuicide" is wrong.
  16. I guess you are already running the latest stable sourcemod version. So it can only be the game.nmrih.txt file. I can give you more info tomorrow. You could try to edit the game.nmrih.txt file by yourself, but I take no responsibility. You could try to increase or decrease the offset id for your system. As example for windows you can increase the value by one (from 452 to 453): "CommitSuicide" { "windows" "453" "linux" "452" "mac" "452" }
  17. Did you update the gamedata.txt? If not then look here: http://www.nomoreroominhell.com/forums/index.php?showtopic=11796#entry170311
  18. You could try to use sm_exec or sm_fexec from SM. But it depends on the flags of cl_health_display. Some cvars can be changed by the server and many others are blocked to prevent messing with clients.
  19. Hi, you can do this with Entity Properties: https://wiki.alliedmods.net/Entity_Properties I'm not sure if this still works but it did for 1.04: GetEntProp(client, Prop_Send, "m_bDiedWhileInfected"); If it isn't you'll have to find the propertie name by yourself. This is done by typing "sm_dump_netprops dump_of_netprops.txt" into your console, while sourcemod is running. Open that .txt file and search for infected or bleed. When you found something that looks like the one above (m_bWhatEverVariable) then you can try to read it with the function GetEntProp.
  20. Thanks for the update! Just one thing, this is two times in the list: Increased stamina cost for Leadpipe from 10 to 13,matching the machete
  21. Its a known problem, but you can easily target those players. You've got 2 ways to do this: Via console: Get up your console ingame and type "status" hit enter. Now you can see all players on the server. When you found the one you'd like to kick, look at the start of the line, you'll see his userid. Now you can kick him by his userid: sm_kick #<userid> [reason]OR use the chat: /kick #<userid> [reason]Valid examples would be: Console: sm_kick #123 "Don't break the rules, you've been warned" Chat: /kick #512 Via menu: Type sm_admin into your console or /admin into the chat. Navigate to "Player Management", then to "Kick player" and select the player, you'd like to kick. I hope that helps you. :-)
  22. To make it short: I've released my plugin on alliedmods.net, it can be found here: https://forums.alliedmods.net/showthread.php?p=1789646
  23. I think its great how you point out the pros and cons about having such plugins, instead of going down the hate train. :-) As dev of the infinite ammo plugin, I appreciate ideas to support new players and I'm willing to give the server owner a set of options instead of just this one. Just to prevent any misunderstandings in advance, I'm willing to extend the plugin, but not in cutting it down (eg. remove functionality), as I don't see any reason to do so. I don't know how you would like to keep this thread. But if you intend to just talk about the infinite-ammo plugin, then I suggest using the thread over here: https://forums.alliedmods.net/showthread.php?p=1789646 For completion, the current infinite-ammo plugin gives ammo to players when they press R (reload). So instead of this or additionally, the following options seem suitable (at least at first sight): Zombies/players drop ammo, depending on how much ammo is left in the team, requires the player to pick it up, instead of just getting it. Ammo is restocked around the map (timed drops), at random places or given spawn points. Ammo can be 'crafted', by using items and requiring to stand still for some seconds. Detecting how good a player is and limit how much ammo he gets when pressing R (also giving this option a cooldown). Spawn sometimes a chest/box of never depleting ammo. Spawn sometimes a chest/box of limited ammo for all or each player. Happy to hear about other ideas and about whats the most suitable for nmrih. Have a nice day.
  24. Well the good old thing about sourcemod crashing your server is one thing: gamedata files - these contain function locations within the server.dll or server.so. Means when the gamedata files are outdated, your server crashes some when during startup or while your playing or joining on it. Normally gamedata files are downloaded from update.sourcemod.net (be sure your server can reach that). Also knowing that the gamedata files are maintained by a sourcemod developer, maybe they don't know about 1.07 and didn't update the gamedata files yet. Just wait or ask kindly in the sourcemod / alliedmods forum. :-)
  25. Your internal address is, with this players on your local area network (LAN) can join. Your external address can be found here: http://whatismyip.com/ With that IP players can join from the wide area network (WAN) <- this is also called the INTERNET. Oh and don't forget to set sv_lan to 0. You can either do that by writing it into your server.cfg (located within your nmrih/cfg folder) or use it as startup parameter like so: +sv_lan 0 Let us hear if that helped.