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About EriXeras

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    Rescue chopper
  1. Don't know any word to describe this, used closest known word, I didn't mean roleplay at all, just realism. And your idea with tracking the teamkillers. It would be very, very hard to do so - what if I have killed lots of players before for any other reasons than being a bastard, in self-defense, because they had pills and in need they refused to share (survival instinct), maybe because they had been blocking my way and zombies were coming for me? Would I get banned for these reasons?
  2. Your idea is valid and quite good (I was lazy to post anything when I have read it for the first time), but I can partially disagree with morality. It would be like... metagame? I mean, it would reveal if someone is a teamkiller or not, even if players didn't meet that guy at all. However, in some cases it's very useful, especially among the newer players. 'In contact' and 'Health' can be merged as 'Status'. Player that is out of range is listed as 'Missing', a player that died in certain radius is listed as 'Deceased' and so on.
  3. Could be an additional option for servers to enable these features, as difficulty levels and additional options are confirmed.
  4. I know it was talked about as I am here almost since the release, but what I wanted to say it's that difficulty levels and additional options are on works or, at least, that they are planned features.
  5. These difficulty levels and other options sound very promising.
  6. Well, no. Xendrid allowed us to make videos or screenshots, anyway, he encouraged to focus on testing.
  7. The entire thread is about healing player at the end of wave, to prevent survivors killing themselves. I just suggested the curing thing alongside too, for the same reason. I have mentioned, if player is infected/bleeding, the FIRST token would be used to get rid of these negatives. And I'll say again - if you can't read and understand what you have read, don't comment at all.
  8. Can't you read? The post above you written by me suggest the same thing.
  9. I'm not a rifleman, I mean, I don't like having a bulky weapon in my inventory. I do like to be prepared for any situation and a rifle takes too much of space. Because of this reason I ignore any rifles around, unless it's a last resort.
  10. Yes, it's tricky to do so. I have done it dozens of times too, but before recording this video I failed to survive twice in a row unarmed, so I thought it's better to not waste the time and do it in a safer way. Indeed, I wanted to survive to show the 'rescue' music.
  11. I'm sorry to say this, but I am 100% against your idea. These player-controlled zombies would destroy the entire game. Zombies with human-ish behavior and intelligence are beyond co-op boundaries.
  12. I used Fraps since I was not aware of other recording software. I have tried MSI Afterburner as you suggested, I won't say it runs as smoothly as usually, but it's much better. Normally, I don't take any weapons so early, except for an axe or a machete, but in this version of game I felt somehow unsafe for the first time in few months, thanks to your music
  13. Hey everyone. I have received key for early access of 1.07 today. I decided to make a playthrough, mainly because I wanted to show the new feature of the game - dynamic music which I gotta admit is an awesome addition to the game. However, it's my first two videos I have ever made ( I have no video editing programs to put it into one =D ). Any suggestions or feedback are welcome. Thanks for watching P.S. - Framerate was messed up because I was recording the video.
  14. Name: Erikas Age: 18 Location: Lithuania, EET (GMT +2) Steam Profile: http://steamcommunity.com/id/Eriixas Laptop Specs: CPU: Pentium Dual-Core T4500 2.3GHz GPU: NVIDIA GeForce GT 320M (1GB VRAM) RAM: 4GB HDD: 500GB OS: Windows 7 Ultimate 64-bit GitHub Account: http://github.com/Eriixas/ Other: Tested a Beta before?: Only once - Heroes and Generals Everything else: no
  15. I do agree that tokens should be handed less often and that they could not expire, but only for a current lifetime - after death all current tokens could be lost and player would respawn with 50 health. Infected or/and bleeding players would respawn as infected or/and bleeding survivor no matter how many tokens they had. Only exception is a player that used pills and infection is stalled for a while. An unforgivable punch to balls indeed, fitting the game description. Players that survived a wave with less than 50% health could 'regenerate' the health up to 50hp before a new wave of hungry zombies comes for them. But what about tokens? Players with one token would ignore the 'regeneration' thing, but instead, they could get 50hp back, and two tokens could heal player to the maximum. If player was infected or is bleeding, the first token would be used to remove these negative effects while other remaining tokens (if any) for healing or in case there are none remaining - the default healing up to 50% would be used. I know it's not perfect, but in my opinion, with a couple additions and corrections it could do well.