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Admiral Skeybar

Zombies
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Everything posted by Admiral Skeybar

  1. I well I didn't get a chance to try the new NMRiH until today so sorry for the late response. Here are my thoughts on the new release: First of all I must say, wow! it is really hard now compared to the old version. The look of the game is different too. It will take some time to get used to this. How the zombies react seems more zombie-like, they are now a horde rather than a bunch of slowly walking statues. This is good, creepy as well. Though the first problem I noticed was that, on Broadway, all the zombies quickly block the two exits. You might want to redesign the map a bit so that the player spawn points are not anywhere near a large group of zombies, or the zombie spawn points aren't close to the hideout. Becoming trapped between two groups of zombies is something that happens quite often now and I still think the zombies do way to much damage flinging their arms around. Maybe, now that the zombies act in groups rather than on their own, you can have the zombies walk over you as they move towards you instead of loads of zombies hitting you with their arms (let's face it, a zombie would have to go at it for at least an hour before they actually kill you with their arms). The new sounds are great, much more real. I also like that the maps are slightly different. This version is not perfect, as Raserisk said, you might have created more problems while solving many of the old ones. Though I'm sure the next release will be much better and more balanced. Keep up the great work!
  2. I'm still waiting for Desura to update the game, with my slow internet connection right now, I cannot download the whole thing all over again. However if it takes to long, I'll probably try downloading the torrent.
  3. So let me see if I got this right, you want an admin/host to be able to actively change the gameplay and objectives by using commands? Well... have you tried Zombie Master? closest thing I can think of to your idea and it has already been made.
  4. Well some kind of random behavior might be a good idea. For example, you empty a clip into a zombies chest with a pistol and it goes down, thinking you have killed it you move on but a few seconds later it stands up again and comes after you. That would be pretty scary, especially in the sewers of Chinatown or Cabin. It will make players more on edge and have them looking behind every 5 seconds.
  5. Hell yeah, I'm up for taking shots in the bar!
  6. Fallen Angel - Perfecto Remix
  7. What's the point of adding all those supernatural things to this game? it would totally change the game and I wouldn't want to play it anymore. I like this game because of the survival theme, not because of its horror theme. There is one thing I need to say though about the scaryness this mod, in no other game but this have I actually "flexible scaryness". If you play it for a while, complete each map a few times, stop plaing, start playing and so forth it sort of gets less scary but each time you die or fail, or when there is an unexpected little girl that creeps up behind you, then it suddenly becomes a lot more scary. That's the great thing about NMRiH.
  8. Well actually one thing I've been wondering about those pills is, why the hell aren't there more than just one pill in that bottle? why not have the amount of pills be random just like ammo.
  9. It isn't a bad idea but wouldn't it be kind of hard to implement? not to mention that players will start to compare this game to ZP Source again, which not a bad mod but not brilliant mod either.
  10. That makes interesting reading though somewhat confusing sometimes. I've never played any of the Assassins Creed games, I prefer first person games because 3rd person usually makes me dizzy but from what I've seen it has a very nice artstyle and a someone complex story (for a game). However, having a badass Jesus, wouldn't that go against most peoples views of what Jesus is like. In fact, people playing Jesus as themselves might find themselves confused what to do. Then again, just think what non-Christians will have to say about this, they'd probably think it IS badass! Other things that help defining realism in games in vocal character interaction, people talking, wouldn't this be a great thing to have in a game? some sort of voice recognition? Perhaps if the writers of this game took some inspiration from the bible, it would become something completely unique. Not an Assassins Creed game and most new ways of playing games are usually welcomed, just look at Portal 1 and 2. Lastly, if you didn't give a fuck about what you say, you probably wouldn't have bothered to write this post. I think you do care, and slightly crazy or not crazy, it does make somewhat interesting and different reading to what most people are used to. Cheers
  11. Typo maybe?
  12. Well I dunno about you but last time I visited the subway it wasn't wet, moist and/or damp, it was on the other hand quite dark
  13. Hmm, mine get pretty close to that, though it'll be interesting to see if anyone tops that. Specs Intel Core i7-2600 3.40GHz 8GB RAM NVIDIA GeForce GTX 460 (4062mb)
  14. Heya, if you want to add me on Steam, my profile name is "mikomdude". Otherwise just copypaste "[JSSG] Λdmiral Skeybar" That should do it. =)

  15. I see, and yes, the Beretta usually needs 2 or 3 shots to get a kill. Actually I wasn't sure about that, I thought it might be my aim but it's good to get it confirmed. So, the realism mode is here to stay but may I suggest you put the one headshot one kill rule in the normal mode as well. Since hardly any servers are running realism mode anyway and people have sort of come to expect the headshot rule in this game I think it would be pleasing to most players(even with a small risk the game would become slightly easier again).
  16. Hi, what's up? I remember seeing you ingame a few times while playing. =)

  17. Screenname: [JSSG] Admiral Skeybar Timezone: GMT +1 Location: Sweden Steam profile: http://steamcommunity.com/id/mikomdude/ Computer Specs: Windows 7 Home Premium - 64 bit Intel Core i7-2600 CPU 3.40GHz 8GB RAM NVIDIA GeForce GTX 460 (4062mb) Other: Screen resolution: 1920x1080 (60Hz) About the Aplha/Beta testing, I haven't been an official tester before though I have tested many mods(beta versions and full versions) and left feedback on their community page (ModDB) I'm available pretty much every day to play (and I do). I've also got a mic and am not afraid to use it. That's about it.
  18. Hah, good idea. "Arm nuclear warhead and get the hell out of town-gamemode"
  19. Maybe this has already been suggested but some extras for the HK mp5 would be great, like the option of adding a flashlight or short range scope. If that's to complex, why not just make an MP5k with the scope and flashlight standard on it.
  20. I had the same thing once, my screen went completely yellow when playing Chinatown. Didn't seem to happen for any reason, it just turned yellow when I was walking past the roadblock/ladder part.