• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.


Real Members
  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About inf_cheese

  • Rank
  • Birthday 06/22/83

Profile Information

  • Gender
  1. As far as I can tell decompiling a NMRIH model doesn't seem to be a problem.As long as you can get your hand on a working decompiler and know a few helpful tricks,the decompiling process itself should work fine. There are many versions of modified decompilers and finding a working one was the biggest challenge for me.Badreligion I suggest you give a try to a specific old version of CFtool,v 04a,as it's the one I'm using. http://www.chaosincarnate.net/cannonfodder/cftools.htm I see there's a more recent version but I remember having such a bad time dealing with various decompilers,I was just glad I found one doing what it was supposed to do.There is also hooch decompiler wich never worked properly for me,maybe you'll get more lucky. In the end the error I have is that the rigging has been affected by the decompiling process.I believe it's a common error when using decompilers (I sure seen it happening many times) and as long as we can get some proper former references smds,it's not a problem. it's sad to hear this,but we'll have to deal with it anyway.Maybe the fact that this mod popularity keeps growing will make you guys change your mind at some points.
  2. Jeez,how I dare reviving a topic that's one year old. So I tried to search for solutions and workaround after the initial decompilation issue,and I had much more luck with the standart CannonFodder decompiler tool.Anyone who wants to make custom models for source,be advised Hooch decompiler is garbage. Anyway,I was working back on the skin,made a lot of edits and tweaks,had to figure out some settings specific to NMRIH,and at last this is what I have: http://steamcommunity.com/sharedfiles/filedetails/?id=133786022 http://steamcommunity.com/sharedfiles/filedetails/?id=133786009 http://steamcommunity.com/sharedfiles/filedetails/?id=133785966 http://steamcommunity.com/sharedfiles/filedetails/?id=133785951 I'm still gonna need help from the devs thought:since the hand models are pretty detailed,the decompilation process screwed up the rigging,and now I have visible glitches on the hands ingame.I'm positive this is caused by the decompiling process,and I don't know any other ones that could prevent this issue,so I'm afraid I have no other choices but to ask for a dev file here (namely the "barehands.smd" and "pimprig.smd" for the remington 870 shotgun).Here you can see the issue in all its horror: http://steamcommunity.com/sharedfiles/filedetails/?id=132800943 If I can get it I'll be able to finish the skin (I will also need to rework the shoving animation,but I need the proper hands ref for this) and upload it here. I'll profit the situation to ask if it would be possible for the devs to release a little archive containing all the reference hands models for each weapons,so it would allow people to make custom compiles without any problems (releasing only the hands could work too I guess,but that would be a problem for people who don't know how to animate like me). The firearms source mod-team did it on their forums,and it seems they have a bunch of custom stuff for their mod by now.I hope this can helps,even though I seem to be the only compiler for this mod :x http://forums.firearms-source.com/threads/13769-Firearms-Source-Rigged-Arms Thanks for any help!!
  3. My mistake,I didn't think about it.It actually works fine,and looks nice too.
  4. I don't know what 's going on,but it seems it only contains default materials.After a look in HLMV Julia and Tammy looks exaclty the same for me. Did you accidentally put some backup files in the archive,or did those shrooms I ate for diner were some shady stuff?
  5. It look likes it's gonna be a model,unless blender can export things convertable to .bsp maps?
  6. I don't know if this could be efficient,but maybe we could have a forgive system,in order to distinguish accidental TK from griefers. If one player gots accidentally killed by a teammate he could type something like "tkok" in console,then the teamkill won't be counted.If no one is doing anything to forgive a player after a certain amount of TK/right after next round is starting,the griefer could either be automatically banned,or if it's not too much coding work get punished and let's say "spawn" in the middle of the current map as an NPC controlled zombie? ( I actually took the idea from an other old mod,but I guess you have the idea).
  7. Looks damn sexy IMO,I won't ever get tired of downtown based maps and can't wait to see more of this. (windows lighting seems good for me)
  8. look what I found messing in NMRIH models folder: it's unfinished though,hopefully it will make it to 1.05
  9. then someone else in the same topic righteously reminded that Bateman and Sobchak didn't make more sence either.I don't really get all the hate for jive,and from this I hope the devs will turn all existing characters as typical 80's survivors.
  10. good old red dwarf! I'm not generally found of sci-fi movies/TV shows,but I guess the lame british humor makes it an exception to me.Still I admit I also enjoy stuff based on alien creatures (ridley scott's aliens,starship troopers...) but generally it's not like I'm expecting a major plot or story for these ones.
  11. It happened to me aswell,I didn't even try to crouch-jump on the supply crate or anything special,I was near one of the corner of the crate,starting to take ammo and weapons,then I couldn't move at all anymore. It's a bit vague but I believe I was still able to jump though (whacking my jump and crouch keys didn't do anything) and I also couldn't access the crate content aswell.
  12. That's odd,yesterday I played a map sharing similar visuals and name (just watched in my "maps" folder,the one I'm talking about is named "nms_cabin_madness_a7"),except it looked much more polished and less basic that what your pictures are showing. Either that's the same map and you made some huge progress i nthe meantime (then you might really consider updating your screenies,this might help avoiding comments like sota's) or yours is different,and sorry to say,but I'll have to agree with sota,no offence but right now the screens don't help me sticking to this topic.
  13. When I have flaregun ammo and want to drop it,it doesn't show up at all in the ammo menu,the only way to get ride of it is dying,wich doesn't really feel confortable. In a side note,dropping grenades on floor works fine,but the GUI keeps showing up in both the weapon and ammo menu.