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siLeNT

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About siLeNT

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    http://photobucket.com/siLeNT-NMriH

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    Germany
  1. awesome. have to check it out. now. --- edit guys, the improvements are unbelievable. after 28h play i can say, great new maps, good changes for the old ones, cool new weapons (BOW!) and ffs zombies can now climb stuff. got me in some bad situations... great job! keep it up. still need an unload button
  2. funny, how many silents are out there nowadays just some impressions after some playing, could not test everything: First of all, the new map looks great, nice work. But its very fps heavy compared to the nmo maps. (q6600 2,7ghz with gtx550ti) fps ranges from under 20 up to 60+. depending of position in map and zombie count. would be good to tweak the map if possible, or / and keep improving nms_ zombie ai traffic. whatever its called. (also, incredible fps drop when facing inside the truck) pros: - new gamemode. its an excellent addition to nmrih. but theres really a need to be able to survive a nms map in the end. thats always what bothered me with games like cod waw. play like rambo and still get killed sooner or later. frustrating. - new logo, id prefer a red background color instead of white but i like it. plus, its short and its skip-able. thats always good. - new char. personally i think vince doesnt fit in, but the more the better. and whats that in his hair? xD cons: - get always a crash to desktop when runnin nms_flooded on local server. doesnt matter which resolution or fullscreen or not. no problem with the nmo_ maps! its loading till 'retrieving game data': SOLVED: i use to start servers with only one player slot. with at least 2 slots it works... funny stuff. Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: hl2.exe Anwendungsversion: 0.0.0.0 Anwendungszeitstempel: 470c11ae Fehlermodulname: StackHash_0a9e Fehlermodulversion: 0.0.0.0 Fehlermodulzeitstempel: 00000000 Ausnahmecode: c0000005 Ausnahmeoffset: 00010061 Betriebsystemversion: 6.1.7601.2.1.0.768.3 Gebietsschema-ID: 1031 Zusatzinformation 1: 0a9e Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3: 0a9e Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789 - CTD while playing on nms_flooded, carrying new health zone item, from truck. Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: hl2.exe Anwendungsversion: 0.0.0.0 Anwendungszeitstempel: 470c11ae Fehlermodulname: XInput1_3.dll_unloaded Fehlermodulversion: 0.0.0.0 Fehlermodulzeitstempel: 451c4a19 Ausnahmecode: c0000005 Ausnahmeoffset: 0ec6b609 Betriebsystemversion: 6.1.7601.2.1.0.768.3 Gebietsschema-ID: 1031 Zusatzinformation 1: f03a Zusatzinformation 2: f03a108099f786c527bc75290a056f63 Zusatzinformation 3: ddba Zusatzinformation 4: ddba4f966c33ca640693319517f51d96 - its possible to get stuck with boarding up doors while standing too close or inside the frame. happened once. after destroying the board i could move again. - had a nms game 8/8 with many rifles without ammo, but lots of .45 ammo and only one colt. maybe balancing issue or just bad luck with spawning chances. more thoughts after some playing. - new loading SV10 1/2 is awesome, guess its called ghost loading... - kids too strong. around 50 hp left and i got one hitted by a kid like wtf - new melee + flashlight is buggy, doesnt work for me. not sure if the game needs this at all... - tacital reload just make sense if there come new animations how to get the +1 bullet working. atm its just a normal reload, like u just take a magazin with one additonal bullet - check ammo .357 is buggy, no animation - wrench fl is buggy, no light after pickup - pipe fl is buggy, both is drawed but not able to turn on fl - 9 mm buggy, animation stuck
  3. great speech indeed. we all are not machines. we have the love of humanity in our hearts. let it guide your actions and behaviour.
  4. fuck SOPA/PIPA signed.
  5. yeah, nice! the axe looks sweet cant wait to play the new map. maybe ill make a submisson for the "Official Fan Map Submission". but creating a decent map takes time. but who am i talkin to cheers
  6. Colt + maglite, 870er shotgun and sks r my favorites. and Chainsaw is uber. As long as u have fuel u r on a killing spree. on chinatown its perfect to open the shortcut in the tunnels very quick without high risk.
  7. This is my map. There are many like it, but this one is mine.

  8. zombies ai is way better. sure not perfect but better new sako85 telescopic sight is cool some gun sounds are better map tweaks are more challenging welder now with sound, still troubling finding the right spot nice progress, keep up the good work. btw, s&w 686 is too weak imho
  9. thx for the info!
  10. thank you. had same problem. now it works again. after deleting the files and restarting steam i got an email from steam support for "logging in with a new computer" autorization code (steam guard). works fine for me. finally i can test 1.02! died after 5 minutes on solo cabin. looks good so far. xD
  11. it works for me but the hitbox ingame is somewhere else than in hammer, or isnt it?
  12. ever heard of the techno viking? zombies dont enjoy the beat. so techno viking must punish them. btw, techno viking doesnt use phalanx. he just dances infection off.
  13. ok, this is killing me, but somehow it seems to work. this helped me to spawn the prop_physics randomly: good ol vdc (point_template -> env_entity_maker -> logic_case -> logic_auto) in my objective there is a filter_activator_name involved. its "filter name" was the name of the specific prob_physics. i changed "filter mode" to "disallowed" and now it works. edit: complete bs. just added two filter_activator_name combined it in one filter_multi. the prob is now spawning at three different areas and works with the objective. logic_auto: ( output: OnMapSpawn targets: name of logic_case via input: PickRandom )