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harryhoot1

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About harryhoot1

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  1. http://www.nomoreroominhell.com/forums/index.php?showtopic=9729&hl= Read this thread and follow instructions.
  2. http://www.nomoreroominhell.com/forums/index.php?showtopic=9715
  3. https://dl.dropbox.com/u/2940017/fgd.rar Download and place this fgd into your directory. Just overwrite your original one. This will make you mappers able to place runner zombies, shambler zombies, and kid zombies. You will also be given the option to change their skins. You can choose to have a female zombie or a male zombie and the black kid or the white girl. For some reason when you choose the skins for the kid zombies, you might get an error model. I don't know why it does that, but I promise it'll work ingame!
  4. Did you include the logic_auto? If you did, it should've spawned a gascan, and when you destroy that first gascan, the NG will throw another.
  5. https://dl.dropbox.com/u/2940017/nzombies.rar Nude female models
  6. Could you guys give an update on the national guard ai? I feel kind of silly doing these prefabs for national guard. I keep thinking that these will be considered "hacked together" compared to what you guys have in store for the sdk for the next update.
  7. Yes the NG plays an animation when he's throwing the gascan. The helicopters are real npcs, but they're "stupid," they'll only fly straight to the place where you placed your 'npc_supply_chopper entity' They'll fly like the choppers you see dropping supplies for you. But be careful when making choppers fly in formation, if they're too close together, they'll get stuck. That means separating the point_teleports and not letting their flight paths cross. Play nms_museum_b5 to see them in action! What do you mean by decorational helicopters?
  8. http://www.nomoreroominhell.com/forums/index.php?showtopic=9715
  9. You guys were going to do this anyway? My way is a bit weird. So how the prefab works is: 1. Chopper spawns at 'chopper entry/exit entity' (no 3d nav needed unless you plan to have supply drops.) (If you have multiple 'chopper entry/exit entities' then they will spawn at the one closest to their 'npc_supply_chopper entity' 2. They then go for a straight path to the place where you place the 'npc_supply_chopper entity' 3. They will fly into the teleport brush that I've placed so they get set back and have to fly the same path again and again and again. (If you choose not to make them teleport, then they will just stay at the same position that you've placed the 'npc_supply_chopper entity' If you choose to make multiple ones like in the prefab I put: . Just follow the same steps as the ones above. . But you must also put the 'logic_auto' that I put in the prefab. . If you don't, then the choppers will get stuck together and they'll go no where.
  10. Do you want to put them in another mod? If so, it wont work. NMRIH is the only mod with an "npc_supply_chopper" Also I'll describe how the prefab works in detail when I get to my laptop.
  11. http://dl.dropbox.com/u/2940017/chopper.rar (Don't forget to replace your fgd with mine! or else you won't be able to make choppers in hammer) Helicopters that continuously fly in a straight path. Give a militaristic feel to your map by adding helicopters flying by as symbols of national guard presence. First featured in nms_museum_b5 http://dl.dropbox.com/u/2940017/nms_museum_b5.rar
  12. They still have animations that I can use to help guide players and give somewhat deeper gameplay.
  13. Post your prefabs that you would like to share here! https://dl.dropbox.com/u/2940017/gasgiver.rar There are not alot of maps with the national guard in them. And the few maps that actually have them, are just national guard corpses. This prefab is a national guard soldier throwing a gascan, and he throws another in 5 seconds everytime the previous gascan is destroyed. He'll help you BURN through mobs faster
  14. I want to give a testimony of his testing abilities by saying that he has found tons of exploits and ways to grief in nms_museum. Clever exploits.....