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About Hellroom

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  1. In my five minutes of playing the new release, yeh, these do stand out as being slightly out of place.
  2. Didn't realise this was out, awesome.
  3. Whilst dicking around in one of my maps I thought it'd be kind of cool if the player could choose on the fly which area was the 'base' but I imagine it's due to limitations with the Zombies waypointing and stuff that causes this kind of thing to be unfeasible, at the very least with the way things currently work. Maps would also need to be designed quite diffrently to incorporate this aswell. What I was thinking: One defendable zone that can be moved to other pre-selected places within the map should the players choose (they can't move this area whilst Zombies are in it to prevent people from just setting up a new one when about to be overrun) new defences can be placed in said area's when players gather enough 'supplies' (like those wooden barricades that the barricade boards go across) these would appear/could be chosen when enough supplies were gathered (Models that would appear in pre-selected places like doorways in the zones) this would mean that players would be invested in the area's they were defending, as if they did decide to move it somewhere else, they'd have build that area up from scratch. But seeing as there's probably no way round the waypointing issue and that Survival mode is fairly intensive in terms of performance as it is, this probably can't be done.
  4. Not a single Mauser action, what did the Germans ever do to Canada Maxx, WHAT.
  5. You seem to have a similar style to me, make something aesthetically pleasing and then jam the gameplay elements in later. Out of curiousity, did you use subdivision on those displacements in that first screenshot?
  6. Is currently going for pennies on steam, the kind of price-point where you won't feel hard done by even if it is as bad as everyone says.
  7. In this open world Zombie themed sandbox game you can hit, shoot and run over Zombies. Oh Jesus Christ, i've done it again. Everything that's been said here you'd probably glean from even a cursory glance at official previews/reviews and youtube video's. If you're someone who was trying to avoid stuff like that, why are you reading a thread about the game, especially after it's been released. There's little to no story in this game (of which we've made a small number of vague references to) and a lot of stuff is randomised. Had we been talking about some heavily story driven game and talked about characters/twists then I'd see your point, but it's like complaining because someone talked about the mission where you steal the car and shoot the people and evade the police in a grand theft auto game.
  8. I disagree, even without ammo the things essentially a very long pike when a bayonets attatched, so at the very least would make for a unique and long reaching melee weapon.
  9. Dartahhh........ Just too much of it for me to process.
  10. Ferals really are bastards. I'm at the point where I need to move somewhere new due to there not being enough room at the church, i'm thinking either that walled off house in the middle of nowhere (there's a barn by it) or one of the industrial areas in the city. DECISIONS. Yeh, when I finally figured out how to actually use grenades etc that's what I did, the only problem was it was the mission where you have to help those people in the ruined farm-house: YOU SET AN ALLY ON FIRE, TRUST LOST. The amount of cars i've wrecked is ridiculous, it's so easy to flip them by going off small ledges or just getting them stuck in the geometry somehow. I've also had some random stuff happen, like trying to help a survivor being attacked by Zombies and he explodes whilst im trying to save him. Never did figure that one out. Two things this game needs: the ability to load supplies into cars and the ability to make stashes.
  11. Replacing David Hayter with Kiefer sutherland seems like a bad move. I don't care how good a voice actor he is, to just suddenly replace the original voice actor is a bizzare move, especially when it seems that Hayter actually wants to retain the role.
  12. Worth the how-ever many Microsoft con points it costs? Kind of intrigued, but may just wait for the PC version.
  13. I was wondering when this'd pop up again. I'll believe it when I get to have a go at a working example/a playable game is made with this tech. Also, the way he says Data is incredibly annoying.
  14. Didn't bought that shit because I forgot. Are any of the 'exclusive' extra's worthwhile?
  15. Looks good, but I was hoping they'd move it to a new engine, looks a bit too similar to the first.