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Morgoth(tne dev)

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Everything posted by Morgoth(tne dev)

  1. All activity's can be monitored here http://www.moddb.com/mods/biohazard-project
  2. gunman it wast a bug its the proper way it works 5:40
  3. ya i only got 220kb/s uploaded and i aint 24/7 online
  4. looking for new active betatesters..
  5. re update svn, i uplaoded the wrong version of the bsp file
  6. The beta is updated, update ur svn's
  7. and he would get a law suit up his ass
  8. Doom 95 edition of Nmrih
  9. i might start someday on the mansion but only if i can get a couple of 3d artist and 2d artist to support me
  10. here is my way of doing it start map buildcubemaps mat_Specular 0 buildcubemaps restart map mat_specular 1 exit game and the bsp is ready
  11. its better for you to go to the start and learn the basics of entity programming within hammer
  12. lates version is up with full working plug related puzzels keys is not needed, only thing you need to do is stand on the heart key to unlock the door (its a place holder!)
  13. its rather easy....
  14. i see you couldt open the blue door, i uploaded a hot fix for that let me know what places are to dark edite updated to 1.0010
  15. use 3dsmax wallworm tool plugin
  16. Version 1.0008 is up on SVN, go and play sheck change log for changes
  17. you can find a filehost through google to upload ur vmf then we can take a look at your construction technique to see if ur doing things the right way
  18. upload ur vmf file ill take a look
  19. sounds like Visual artifacts.
  20. now i need to fix it again!
  21. fixed it
  22. you dont run hammer trough source sdk, you use right klik nrmih on steam and run hammer. or makea shortcut batch file to run hammer right from the desktop
  23. oh hammer is broken, all textures are blurred since this new update
  24. ya no workshop keep the modding to real moders not random swags