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About Mehis

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  1. You can use a teleport, which changes the targetname with logic_case. Teleport: Filter: The prop you want to spawn. Name: (Name) Destination: (blank) Info_target(S): Name: (Destinations name) Logic_case: Name = (Name) OnCase01 > (Teleports name) > AddOutput targetname > Destinations name #1 > Once Only OnCase02 > (Teleports name) > AddOutput targetname > Destinations name #2 > Once Only ETC. Logic_auto: OnMapSpawn > Case > PickRandom > Once Only OnMapSpawn > Teleport > Enable > Once Only 0.1 OnMapSpawn > Teleport > Kill > Once Only 0.2
  2. http://developer.valvesoftware.com/wiki/3D_Skybox Follow the tutorial there. It's very simple. Just make the water go further from the beach, so the players can't see the transition of the skybox and the map. And don't hesitate to make the skybox big. It should be big as your map! Some other things you should fix: 1. Rotate the ships. Ships doesn't 'park' backwards. They leave backwards. 2. Change the wood texture on the second picture. It looks weird. 3. Make the house on the first picture like this: http://www.supercoloring.com/wp-content/main/2009_06/small-house-in-the-village-coloring-page.jpg Copy how the roof and the wall looks. It looks like the roof is just one box now.
  3. Any small detail ideas and suggestions here. 1. Add fade distances into the weapons, tools etc. 2. Hands. The hands has awesome texture and style, but it looks like the rigging didn't go so well. Example, when you have hammer on and you do the charge, you can see how the right arm has a spiky area. I just want you guys to go through them again and fix any unrealistic spots, which you can see. 3. The regular door model makes a punt sound when you open it. It must be something to do with the model's origin, maby? (Yes, I'm that big of a bitch. ) I'll be adding more of these...
  4. Very early pics...
  5. Ummm... It's already released with the beta. There's a fgd folder inside the NMRIH folder.
  6. Yea, and if anybody is wondering it's like this: "Configs" { "SDKVersion" "3" "Games" { "NMRIH" { "GameDir" "c:\program files (x86)\steam\steamapps\SourceMods\nmrih" "hammer" { "GameData0" "c:\program files (x86)\steam\steamapps\SourceMods\nmrih\fgd\nmrih.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files (x86)\steam\steamapps\steam_account_here\source sdk base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "c:\program files (x86)\steam\steamapps\steam_account_here\sourcesdk\bin\source2007\bin\vbsp.exe" "Vis" "c:\program files (x86)\steam\steamapps\steam_account_here\sourcesdk\bin\source2007\bin\vvis.exe" "Light" "c:\program files (x86)\steam\steamapps\steam_account_here\sourcesdk\bin\source2007\bin\vrad.exe" "GameExeDir" "c:\program files (x86)\steam\steamapps\steam_account_here\half-life 2" "MapDir" "c:\program files (x86)\steam\steamapps\SourceMods\sourcesdk_content\nmrih\mapsrc" "BSPDir" "c:\program files (x86)\steam\steamapps\SourceMods\nmrih\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } } If you have any other games on Source SDK 2007, copy this inside the "Games" { "NMRIH" { "GameDir" "c:\program files (x86)\steam\steamapps\SourceMods\nmrih" "hammer" { "GameData0" "c:\program files (x86)\steam\steamapps\SourceMods\nmrih\fgd\nmrih.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files (x86)\steam\steamapps\steam_account_here\source sdk base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "c:\program files (x86)\steam\steamapps\steam_account_here\sourcesdk\bin\source2007\bin\vbsp.exe" "Vis" "c:\program files (x86)\steam\steamapps\steam_account_here\sourcesdk\bin\source2007\bin\vvis.exe" "Light" "c:\program files (x86)\steam\steamapps\steam_account_here\sourcesdk\bin\source2007\bin\vrad.exe" "GameExeDir" "c:\program files (x86)\steam\steamapps\steam_account_here\half-life 2" "MapDir" "c:\program files (x86)\steam\steamapps\SourceMods\sourcesdk_content\nmrih\mapsrc" "BSPDir" "c:\program files (x86)\steam\steamapps\SourceMods\nmrih\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }