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grasn

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About grasn

  • Rank
    Mapper
  • Birthday 02/02/83

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  • Website URL
    http://grasn.tumblr.com/

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Mapping
    Modeling
  1. since favela is fixed, i wanna also give it a try.
  2. good job man, looks really nice.
  3. cool, could u make a moving police tape with the cb_policetape texture? I tried once to get it work with rope but failed.
  4. the entity "nmrih_extract_preview" is meant for use with extraction. to trigger the cam for every player you must use "wave_controller > OnCustomWinBegin > Start". It is not meant to be used as a cam you can trigger all the time and thats why it is not working correct. (i might be wrong)
  5. It's a huge difference from the first. The first is still a great game while they just trying to make money from payday2 call of duty style.
  6. The Geforce 4 MX440 AGP 8x only supports Direct3D 7.0. Only the TI model of Geforce 4 supports Direct3D 8.0. To play even counter-strike:source a DirectX 8.1 level Graphics Card is required.
  7. the first thing, you don't have to specify a $envmap texture. "$envmap" "env_cubemap" Better read this article: https://developer.valvesoftware.com/wiki/$envmap https://developer.valvesoftware.com/wiki/VertexLitGeneric Don't use VertexLitGeneric on BRUSH TEXTURES, only models. Instead use: https://developer.valvesoftware.com/wiki/LightmappedGeneric
  8. you are welcome and it was a pleasure to help you out.
  9. thank god it's trashed.
  10. Hey, we "Added fa_jae700" sniper rifle like you can read in the changelog.
  11. LOL I definitely will check this out when r3 releases!
  12. Please post nms_campblood Bugs & Feedback here. Thank you. known issues: - misspelling on loading screen - infinite player spawn after extraction cam death
  13. How many prop_static you got in there?
  14. damn source