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      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.


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About Cs42886

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  1. Looks very good! Can't wait to see whats next!
  2. The update looks great! Awesome job, guys.
  3. What was the reason he was banned again?
  4. What's up, NMRiH Community? Not much for news this week. Most of our staff have been busy because of the holiday weekend. In case you are living under a rock, we celebrated Canada Day (July 1st) and the Fourth of July (July 4th obviously). We also celebrated our 6th anniversary here at NMRiH on July 2nd. I hope that everyone had a safe and fun weekend. In terms of development, we have just ported the mod over to the new SDK base and it's now functional on that, so that's good news. More news next week!
  5. Wow, 6 years... 6 long years... Doesn't seem like that long ago that I started this project back in high school. There's been plenty of ups and downs during the development of this project. It seems like every year something changes, goes wrong, or are more setbacks. But this time around I feel like this project is heading in a direction that will lead to a release relatively soon (end of summer I hope), which is awesome! We have an excellent and talented team backing this project and I'm sure you will agree that the wait will have been worth it when we are ready to release. I'd like to personally thank everyone who has helped and contributed to this project, all staff past and present. NMRiH wouldn't be here if it wasn't for you. I'd also like to thank the community for sticking with us. I know its hard to wait for something that you've anticipated for so long, but without you guys we wouldn't have a reason to continue, so thanks! NMRiH has always been a key part of my life for over a decade. I love this project and everything that has been accomplished with it to this point. I can't wait to see what happens in the next few months and I'll be sure to share our progress along the way each week in our weekly updates. So stick around, things are moving quickly and you don't want to miss it! Thanks again, Coleman
  6. I mean "last but not least".... you know what I mean lol
  7. Hey there, NMRiH Community! Not too much to tell you about this week... but thats ok because things are still progressing smoothly. We've added a few more members to our already awesome development team! First off, we've got Meotwister, a prop modeller from Interlopers whose going to be helping us out with, well, props... but he'll be sure to make our levels look interesting and unique so keep an eye out for some of his art in the maps we will be showing off in the weeks to come. Second, we've hired Dec1234, a one-man modding machine whose sure to be a valuable asset to our team. You can check out his zombie mod "The Mortewood Plaza" for Half-Life 2 here. Finally we have a screenshot of Nay0r's map, Northway: That's all for this week. More news soon...
  8. Another Monday, another update... Nothing new, right? WRONG!! We've got some great things to tell/show you this week! First off, we'd like to welcome several new members to the ever expanding NMRiH Development team; BoostAbuse and SharkDog in the animation department and A-Train and m0bus in the textures and props zone! These guys are going to rock out some awesome stuff, so keep tuned for updates from them. Next we have a brand new wallpaper! I know, it's been awhile... But Maxx has taken the liberty of creating a very kick-ass wallpaper of the NYC skyline, No More Room in Hell style. Check it out: 1680x1050 Alternate Resolutions: 1280x1024 1600x1200 1600x900 1920x1080 1920x1200 Now time for some mapping updates. Our first update comes from nay0r's map, nmrih_northway. Here are some progress shots for you guys to take a look at: Next, we've got an excellent interior shot of one of Kosire's maps: Finally, we've been talking a lot of trash about using as many custom textures as possible, so I guess its time to prove it. Heres a texture showcase of a few of our new custom textures created by R26 and the rest of the texture department: And thats only the tip of the iceberg! Stay tuned, guys! More updates next week. See ya then...
  9. Hello NMRiH Community! Sorry about not getting this post out yesterday, not everything can always go according to plan, I'm sure you understand... my rhymes. Anyways, we've got a few updates for you to enjoy! But first, we'd like to remind those of you in the NMRiH community that we have tons of ways for you to participate and get involved around here. So if you're bored or just looking for something more than a forum, we suggest you check out our IRC and Ventrilo channels. They're great fun, I promise. Information on how to access both of these resources can be found HERE in the "Important Topics" section. Next I'd like to put the call out for character animators and character artists. If you, or someone you know, has been diagnosed with character animation skills or the ability to model things, please contact our hotline located HERE. Remember, taking steps to help those with these abilities contact us will ensure tons of fun for you in the future, so put the word out! We've had tons of progress this week on maps and custom textures. R26, our lead mapper, has been slaving away making dozens of custom textures, complete with spec/normal/ssbump maps, for various maps. Finally we have two renders (a dumpster prop and our flashlight model), brought to you by Maxx, enjoy: More to come...
  10. Time for another weekly update! First off, we'd like to welcome a new mapper, Kosire, to the team. He's from Denmark, but that's not stopping him from tackling the streets of New York City with his new map, nmrih_brooklyn! We should have some updates on his map for you in a few weeks. Maxx has recently polished off the remaining melee weapon scheduled for release in Beta 1, the crowbar. Don't worry, there will be many more melee weapons in future releases! Here's a render of the crowbar for you to check out: The mapping crew has been busy cranking out custom textures for our maps this week. We're trying not to use any stock HL2 textures so it will take some time, but hopefully soon we'll be able to show off our new maps and textures and I'm sure you won't be disappointed. More strides have been made with our walkie-talkie system this week as well. We now have the walkie-talking functioning with the ability to turn it on and off to receive messages or to not create noise. Very cool. Finally, we have a tasty little sound bite created by one of our sound designers, DaveOfDefeat. It's an ambient track which will be looped in a map to help create the feeling of a zombie apocalypse. Enjoy! Ambient Track Audio Sample Let us know what you think! Until next week, Coleman and the NMRiH Team
  11. Hello NMRiH Community! It’s that time again… Time for another weekly update! We just finished playing the new build of NMRiH the other night and had a great time doing it. We are able to spawn roughly 75 zombies with minimal to no lag on the server! This is excellent news for us as we can now start focusing on how to better design the maps to improve on our gameplay with so many zombies. I’m sure we’ll discover more ways to spawn even more zombies as we continue testing each new build. We have also begun implementing a distance based chat system. This means that the farther a player is away, the less you will be able to hear them. The same applies to ingame messaging. This will be a great way to ensure that players stick together if they want to survive. We’ve been having a blast testing each new build and we can’t wait to show off some ingame screens and videos further down the line. All the departments have been progressing steadily. Mappers have been adding new areas to their maps and the programmers have been updating the code and builds regularly. Hopefully by this time next week we can show off some new media! Until then, stick around! Things are moving quickly these days and you don’t want to miss it. Coleman and the NMRiH Team
  12. He's really, really old. Enjoy retirement. Jk, have a good one, dude!
  13. DRINK MORE BEER!! And yeah, thanks dude!