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Ulreth

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Everything posted by Ulreth

  1. Volleyball - Team PvP A simple but deadly volleyball match to challenge random people, throw grenades at opposite players and help your teammates reach victory! Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1604833330 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - 2 players minimum - Stadium decoration - Small sized arena - Teams of 4 players max - Random teammates - Zombie crowd - Respawn after round end - Grenades & molotovs - Last team standing wins - Round end cinematic Version 2 - 29/12/2018 + Added color to crowd stands + Added grenade dispenser system + Added zombie bots for offline training + Added molotov text + Increased size of field + Fixed critical win bug + Fixed sensor trigger bug + Fixed camera bug + Fixed minor decoration issues * Map created by Ulreth * NOTE: In case of having an empty side then use manual round restart until map randomize player spawn
  2. Oil Rig - PvP Deathmatch The Devil Tower is a deep-water spar platform for oil/gas production located in the Gulf of Mexico 1,710 m above the seabed and named after Devils Tower National Monument, it was also an important and fully operational engineering project that provided a large amount of this key natural resource to the US. At first it may look empty but the truth is that some of the crew members are still trapped inside with no food or clean water remaining, this will lead to an eventual fight for last resources available, who will be the last man standing? Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1602500840 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - Weapon & ammo dispensers - Crates to cover and use as barricades - Metallic truss can be used as ladder - No player clips - Oil platform decoration - Small rooms & narrow corridors - Open areas for gunfight - Respawn cooldown after dying - Amazing view of the sea Version 1 - 26/12/2018 * Map created by Ulreth * IMPORTANT: There is no navigation file for this map, only use it as a PvP environment USEFUL COMMAND: sv_respawn_time_notoken 5
  3. A simple custom background based on objective map "nmo_khafre", once subscribed it will automatically replace default one Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1602112617 * Ported by Ulreth *
  4. Workshop publish --> Version 7 - 23/12/2018 Full changelog at the first post
  5. Oil Rig - Escape Mission The Devil Tower is a deep-water spar platform for oil/gas production located in the Gulf of Mexico 1,710 m above the seabed and named after Devils Tower National Monument, it was also an important and fully operational engineering project that provided a large amount of this key natural resource to the US. At first it may look secure and free from infection but the truth is that lots of infected people entered desperately to this platform long time ago searching for a safe spot or a cure and only found death. Infection spread too quickly among crew members and some of them are still trapped inside with no food or clean water remaining, can you help them escape? Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1598950835 Features: - Medium difficulty - Open areas outdoor - Oil platform decoration - Small rooms and narrow corridors indoor - Hidden items and weapons - Amazing view of the sea - Different types of extractions - Ending cinematics Version 7 - 23/12/2018 + Workshop publish + Added more anti-objectives + Added missing soundscapes + Increased amount of explosive gas cans + Changed vent first objective + Removed some player clips + Fixed objective glow for extinguishers & welders + Fixed barricade bug + Fixed boat extraction skip + Fixed minor nav issues Version 6 - 16/5/2018 - Added new objective for boat escape - Added missing glow sprites for some lights - Added rain soundscape - Changed some minor details - Reduced annoying sounds volume - Fixed runners exploit - Fixed ending chopper exploit - Fixed boat stucking bug - Fixed npc bug after cinematics - Fixed wall clips * Map created by Ulreth * Tested on: EscuadrĂ³n Batata ARG Porkchops Dedicated Private Servers Special thanks to testers: Holy Crap Dysphie Wabein Porkchops Atheist Billionlioe
  6. Workshop publish --> Version 8 - 21/12/2018 + Added respawn point after completing half of main objective + Added more shortcuts + Added ragdoll details + Added smart fire lights to show objective path + Added alternative way for relic maze + Changed some trap parameters + Changed elite guards behaviour + Fixed starting objective clip bug + Fixed missing relic or artifact + Fixed puzzle critical bug + Fixed minor nav issues
  7. Khafre Pyramid - Objectives / Heist Mission Story: The ancient egyptian pyramid of Khafre is considered one of the biggest monuments in Earth. This huge building of 136 meters tall was the main target of not only archeologists but burglars that tried to explore every single room in search of valuable objects to steal. It may sound like a place tourists would visit but still to this date no one could come back with life from this giant pyramid, since traps are fully functional and undead guards are waiting for new victims to tear apart. Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1597268004 Features: - Hard difficulty - Giant pyramid - Wide variety of rooms, corridors and hallways - Plenty of items & weapons from previous explorers who died inside - Different types of puzzles & traps - Dark areas and secret rooms to explore - Soundscape and special lighting - Custom loading screen - Optional objectives - Boss battle Version 8 - 21/12/2018 + Workshop publish + Added respawn point after completing half of main objective + Added more shortcuts + Added ragdoll details + Added smart fire lights to show objective path + Added alternative way for relic maze + Changed some trap parameters + Changed elite guards behaviour + Fixed starting objective clip bug + Fixed missing relic or artifact + Fixed puzzle critical bug + Fixed minor nav issues * Map created by Ulreth * Testing servers: EscuadrĂ³n Batata ARG X / Z Porkchops dedicated server Private servers Special thanks to their players: Holy Crap Mr.Cat Ruso Wabein Billionlioe Porkchops4lunch
  8. Workshop publish --> Version 12 - 15/12/2018 + Added some soundscapes + Added earthquake effect + Added barricades + Changed some decorative props + Horror corpses + Tweaked trap details + Improved parkour lighting + Fixed zombie spawn crash + Fixed minor nav issues
  9. Vertigo - Escape Mission We all think that big skyscrapers are secure and have everything necessary to survive a zombie apocalypse. The problem is that this huge building is now surrounded by dead hordes aproaching to your location, so you will have to carefully rise to the top of it in order to be rescued if you want to live. Be careful, watch your steps as you can fall to death in this old skyscraper, sounds simple but it is not. Can you escape from this vertigo nightmare? Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1592215635 (More screenshots at gamebanana) Features: - Hard difficulty - Large and tall building - Only 1 respawn after round start - Logical objectives - Broken areas that need parkour basic skills - Lighting effects - Different types of rooms, hallways, ladders, sewers and more. - Dark areas and secret rooms to explore - Useful items and weapons available - Ending scene including a rescue chopper --------------------------------------------- Version 12 - 15/12/2018 + Workshop publish + Added some soundscapes + Added earthquake effect + Added barricades + Changed some decorative props + Horror corpses + Tweaked trap details + Improved parkour lighting + Fixed zombie spawn crash + Fixed minor nav issues * Map created by Ulreth * --------------------------------------------- Special thanks to testers: Holy Crap Dani Fantasma FeRcHaLa Gizmo Juan Mr.Cat Ruso Wabein Xnauta - Feel free to comment any bugs, suggestions or anything related to the map in order to fix and improve for future versions --------------------------------------------- Some of you might know that my map titled "Vertigo" was selected to be part of the official update for this game, but without any warning i found out that this wasn't truth and DEV team decided to remove this map without considering the time that i spent on it, the effort i put to it, the changes i made to it (and was willing to keep doing if necessary), so probably everyone would feel betrayed like me at this point. In a certain way i felt that their decision was correct because of the lack of organization and empathy with their custom mappers, so i concluded that i do not deserve a treatment like this. Clearly, if i could go back in time, i would never create a map for this game again, but that is not possible and players that loved my maps were very grateful with me from the beginning so it would be unfair if i remove them completely from any website. Now that this topic is cleared and explained i will return my maps in workshop update to be grateful with those that supported me, my friends, my beta testers and especially Holy Crap. I won't be the last case of injustice in this kind of work, it is easy to criticize mappers like me and their mistakes, but even knowing this i encourage you to create something different, something that makes you feel proud of, a map to cheer other users and collect their feedback to improve the game from your position. I will always be open to any feedback, feel free to insult me, erase my message or joke with this but try to be comprehensive with mappers cause their work is for free and for everyone.
  10. Workshop publish --> Version G - 14/12/2018 + Added more roof obstacles + Added wood details to firecamps + Added some gascans + Added scream sounds + Added minor details in general + New locked storage + Increased amount of random items inside classrooms + Fixed minor clip bugs
  11. Hello everyone! First of all, i am pretty new in the world of NMRIH since my experience is based on CS:GO SDK and SourceMod (more than 800 hours on that), but anyways let's introduce my map to you. - Story: You are isolated inside an abandoned and unknown school near a forest. Undead hordes can smell you from a distance and they are now approaching in order to rip your body apart, so your mission is to defend the school and survive until extraction arrives, use everything you can find to eliminate all threats that show up! Special thanks to testers: Holy Crap Features: - Chopper extraction - Survive 9 waves while defending 3 zones (A / B / C) - Runners start at wave 3 / Kids at wave 2 - Supply after clearing wave 5 - Detailed props and obstacles - Different types of light - Dark rooms to explore - Breakable doors and windows - Tools to unlock different paths Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1591042168 Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version G - 14/12/2018 + Workshop publish + Added more roof obstacles + Added wood details to firecamps + Added some gascans + Added scream sounds + Added minor details in general + New locked storage + Increased amount of random items inside classrooms + Fixed minor clip bugs Version F - 16/04/2018 - Added loading screen - Added more props, debris & decals in general - Added missing light & sound for fire - Increased amount of mele weapons & items - Changed skybox texture & global lighting - Map reduced to 9 waves with more zombies in general - Fixed critical ending bug - Fixed stairs collision - Fixed burn damage - Fixed cubemaps error Special thanks to testers: Holy Crap
  12. Workshop publish --> Version 3 - 13/12/2018 + Added small details + Fixed minor bugs
  13. Liandri Mining Corporation - PvP Deathmatch Zombie hunters from all over the world have discovered a new way to earn some cash fighting each other. This huge facility has all you need to finish your opponent in the deadliest way possible and only those who are crazy enough to compete in this deathmatch will have the chance to reach true glory. Do you have what it takes to step inside this arena and win the PvP tournament? Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1590163738 Features: - Close quarters combat - Open space zones - Dark areas to surprise enemies - Different types of firearms & mele weapons - Health crates and defensive barriers - Weapon dispensers - Traps in specific locations - Periodic spawn of special items - Respawn activated after 5 seconds Version 3 - 13/12/2018 + Workshop publish + Added small details + Fixed minor bugs Version 2 - 15/04/2018 - Added loading screen - Added more space between items - Added props in general - Increased size of tesla traps - Reduced cooldown of ammo dispensers - Reduced time limit - Fixed dynamic light props - Fixed cubemaps issue - Fixed barrel trap bug * Map created by Ulreth *
  14. Workshop publish --> Version 5 - 13/12/2018 + Changed time between traps supply + Improved laser trap + Fixed zombie horde bug + Added minor details + Added teleport for crates
  15. PvP (Player vs Player) - Inferno Cage Step inside this torture chamber created for both demons and humans, here you can lose your mind trying to survive while the cameras watch you. You will have to kill all your oponents to claim your freedom. Can you survive in this true inferno cage? Features: - Medium size arena with metal platforms - Creepy environment with lots of details - Crates, barricades and more - Different types of weapons to fight with - Special weapons at the center of the arena - Explosives traps for humans - Triggers inside the arena - Dynamic scenario with re-spawning items & traps - Zombie traps inside the arena USEFUL COMMAND: sv_respawn_time_notoken 10 Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1590026739 Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version 5 - 13/12/2018 + Workshop publish + Changed time between traps supply + Improved laser trap + Fixed zombie horde bug + Added minor details + Added teleport for crates Version 4 - 16/04/2018 - Added loading screen - Added flare gun as special item - Added lasers, boulders, corpses & barrels as special traps - Increased amount of mele weapons - Fixed cubemaps issue
  16. Workshop publish --> Version 8 - 13/12/2018 + Added new weapons + Added new obstacles + Fixed zombie spawn bug + Fixed player clip bug
  17. PvP (Player vs Player) - Colosseum Hello everyone! Let me introduce to you my new map for NMRIH based on a coliseum The Colosseum was more than just a pile of big rocks, it can hold thousands of spectators and still be considered a magnificent stadium ideal for shows and epic fights to death. Now is your time, enter this gladiator arena and be the last man standing in order to reach the glory and freedom that you seek! Don't be afraid of the zombies as they will be watching you the whole time... Download & Screenshots (workshop): https://steamcommunity.com/sharedfiles/filedetails/?id=1589533501 - Medium size arena - Coliseum environment - Walls and pillars with details - Different types of weapons to fight with - Special weapons at the center of the arena - Zombie traps inside the arena - Zombie crowd NOTE: This map does not include navigation file as it is supposed to used only with a PvP mod USEFUL COMMAND: sv_respawn_time_notoken 10 Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version 8 - 13/12/2018 + Workshop publish + Added new weapons + Added new obstacles + Fixed zombie spawn bug + Fixed player clip bug Version 7 - 16/04/2018 - Added loading screen - Added some pillars to climb - Added breakable rocks - Removed collisions with broken props - Reduced time limit - Fixed health crate bug - Fixed cubemaps issue
  18. Version 2 - (8/12/2018) + Workshop publish https://steamcommunity.com/sharedfiles/filedetails/?id=1585758816
  19. Glass Valley - PvP Last Man Standing Enter this giant glass arena and eliminate your opponents using everything you can find, trick your enemies using bouncing grenades or destroy some parts of this level to survive, there can be only one winner in this bloody match! Download & Screenshots (workshop): https://steamcommunity.com/sharedfiles/filedetails/?id=1585758816 Features: - Tons of grenades - Breakable floor - Last man standing rounds - Special weapons & items - No zombies - Ending cinematic Version 2 - 8/12/2018 + Workshop publish * Map created by Ulreth *
  20. My Letter - "To include in my workshop maps description" This is not a farewell letter, people asked why certain map links from gamebanana concerning to me were down and it is my duty to answer correctly with the truth: Some of you might know that my map titled "Vertigo" was selected to be part of the official update for this game, but without any warning i found out that this wasn't truth and DEV team decided to remove this map without considering the time that i spent on it, the effort i put to it, the changes i made to it (and was willing to keep doing if necessary), so probably everyone would feel betrayed like me at this point. In a certain way i felt that their decision was correct because of the lack of organization and empathy with their custom mappers, so i concluded that i do not deserve a treatment like this. Clearly, if i could go back in time, i would never create a map for this game again, but that is not possible and players that loved my maps were very grateful with me from the beginning so it would be unfair if i remove them completely from any website. Now that this topic is cleared and explained i will return my maps in workshop update to be grateful with those that supported me, my friends, my beta testers and especially Holy Crap. I won't be the last case of injustice in NMRIH, it is easy to criticize mappers like me and their mistakes, but even knowing this i encourage you to create something different, something that makes you feel proud of, a map to cheer other users and collect their feedback to improve the game from your position. I will always be open to any feedback, feel free to insult me, erase this message or joke with this but try to be comprehensive with mappers cause their work is for free and for everyone. Yours faithfully, Ulreth.
  21. Update (Version 6) - 16/5/2018 - Full changelog inside gamebanana link
  22. Update available (Version F) - 16/04/2018 - Full changelog can be found at first post or inside gamebanana link
  23. Update available (Version 7) - 16/04/2018 - Full changelog shown in first post
  24. Update available (version 4) - 16/04/2018 - Full changelog at first post
  25. Update available (Version 2) - 15/04/2018 - Full changelog at first post