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About Ulreth

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  • Birthday 09/19/96

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    Design, Mapping, Coding, Programming

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  1. (Workshop Hotfix IV) Version 11: + Added dynamic difficulty system at boss battle + Added ambient music inside pyramid + Added missing trap signal near water pit + Added zombie clip near falling rock boulder + Added pharaoh effects + Extended time of dust trap to 15 seconds + Changed objective text to follow new storyline + Reduced amount of starting zombies to avoid edicts crash in nightmare
  2. [HOTFIX I] nmo_vertigo_v13 + Added ending music + Added an optional way to help others in parkour (tool_barricade) + Increased elevator button cooldown to avoid trolling + Fixed end godspot + Fixed parkour fall damage + Fixed some prop bad collisions
  3. Workshop update - Version 11 + Added more alternative paths in maze area + Added missing clip for aerial ladder + Increased time of gas blindness + Decreased damage of aerial ladder & disabled insta-kill + Decreased stuck time in gas trap + Reduced final stone trap difficulty + Reduced edicts count + Changed some textures to fit in map theme + Fixed aerial ladder critical bug + Fixed circle trap bug + Fixed boss shadow + Fixed minor decals & textures issues in some areas
  4. "Pirates are coming to take our castle! Grab your gear and head to the towers! An epic battle is coming for all of us, only one team can take the throne!" Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2040089546 >>> Subscribing automatically update & place this map in: ...\steam \steamapps\workshop\content\... Optional: - Plugin "nmrih_team_deathmatch" Features: - Defenders (BLUE) must eliminate all attackers - Attackers (RED) have to complete objectives and kill defenders - Breakable props to trigger traps - Bow and arrow as main defense weapon - Fast paced team deathmatch - Hidden special weapons - Ending cinematic *** Map created by Ulreth *** Special thanks to: + EscuadrĂ³n BATATA Server (Holy Crap, Mr Cat, Wabein, Ruso and their players)
  5. Version 3: + Added helpful text + Added NMRIH Team Deathmatch plugin support + Added ending cutscene + Added tool_welder as main weapon to push ball correctly + Changed some entities names + Removed zombies to avoid players infection + When using plugin cvar sv_difficulty should now be "classic" + Fixed extraction bug + Fixed wall shots + Fixed missing ball critical bug + Fixed explosion damage
  6. Workshop update - Version 10 (27-03-2020) + Added wide variety of textures + Added new types of traps + Added more geometrical hallways + Added pyramid notes + Added some missing sounds + Added final boss animation + Increased difficulty of maze + Fixed critical bug (No free edicts) when starting round with 8 players + Fixed some decals not showing + Fixed reflective surfaces + Fixed shortcut to avoid insta death + Changed decoration & doors design + Changed storyline + Removed final loot text
  7. From v1 to v2 (24-03-2020): + Improved optimization in general + Improved code text visibility + Added variable rumble sound + Reduced FPS drops + Removed server command message + Fixed critical bugs related to zombie spawn at ending + Fixed several exploits + Fixed blocking doors + Fixed missing glow in key objective + Fixed wind interaction with weapons + Fixed minor visual bug
  8. Mayday - Objectives Moving to a safe and remote country can be a great idea in order to escape from undead hordes, but sometimes the infection can spread through passengers. In this case, you find yourself trapped inside a large plane full of infected travelers, so, what are your odds here? Download + Screenshots (workshop): https://steamcommunity.com/sharedfiles/filedetails/?id=2003946248 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Spanish NMO (Mediafire): http://www. ediafire.com/file/umg9hssoehcmsur/nmo_mayday_v2_spanish.nmo/file https://steamuserimages-a.akamaihd.net/ugc/770616499059853089/99768E7C002D6D122183F2AE3E0328C6B9314299/?imw=512&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Features: - High zombie density - Logical objectives - Respawn at mid-game - Large and full plane environment - Narrow hallways - Useful items and weapons - Special ending with dynamic difficulty *** Map created by Ulreth *** Special thanks to: + EscuadrĂ³n Batata ARG
  9. Soccer 2020 / Mini-Game Take the challenge and beat your friends in a classic football match! Map ported from CSGO https://steamcommunity.com/sharedfiles/filedetails/?id=1971319798 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - Medium size indoor field - 4vs4 - Football with vphysics - Special cvars - Soccer system ported from (CSS KA Soccer) - Goal effects & sounds HOW TO PLAY: Hit the ball with a welder, direction & force will depend on where you land damage in ball hitbox, furthermore, lighter + V seems to get stable results CVARS needed in CFG (some of them with sm_cvar): + sv_difficulty casual (without plugin) + phys_timescale 0.9 + phys_pushscale 800 + sv_respawn_nearby_allowed 0 + sv_respawn_time_notoken 13 + sv_stam_jumpcost 0 + sv_stam_min_move_pct 0.9 + sv_stam_min_sprint_pct 0.7 + sv_stam_regen_idle 40 + sv_stam_regen_crouch 30 + sv_melee_require_stamina 0 + sv_stam_regen_moving 18 + sv_max_stamina 150 + sv_airaccelerate 10 + sv_gravity 750 + sv_infection_chance 0 + sv_bleedout_chance_low 0 + sv_bleedout_chance_high 0 + mv_speed_normal 150 + mv_speed_riflesights 150 + mv_speed_sights 150 + mv_speed_sprint 325 *** Map created by Ulreth *** Credits: --- Soccer System from KA_SOCCER (CSS) ---
  10. Workshop update - Version 9 + Added final timer + Added trap warning + Added extra pyramids to 3D skybox + giza sphinx + Decreased amount of artifacts & relics + Decreased amount of runners in specific areas + Changed ending rocks pattern + Changed objective text + Changed starting weapons + Changed some decoration + Removed faulty func_walls + Fixed hallway godspot + Fixed debris bug + Fixed minor bugs concerning overlays + Optimized edicts count
  11. Fresh update: Version 2 - 25/07/2019 + Added more obstacles & fences + Added missing clips + Improved zombie spawn system + Changed pathways to each objective + Fixed max health of doors + Fixed house godspots + Fixed nav issues + Fixed minor bugs + Optimized edicts count
  12. Version 13 - (20/07/2019) + Added secondary stairs for rooftop + Added some extra rooms + Few changes in geometry + Removed faulty func_walls + Fixed key critical bug + Fixed npc walls bugs + Fixed extinguisher bug + Fixed minor bugs
  13. Scream Woods - Escape Mission "Nobody in the room could believe that an incoming message came from that old creepy forest, those desperate survivors needs an immediate extraction before zombies wipe them out. This is our duty, our people needs us, i just hope that it's not too late..." >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... https://steamcommunity.com/sharedfiles/filedetails/?id=1669256333 Features: - Medium difficulty - Outdoors open areas - Dark & creepy forest decoration - Unexplored caves - Ruined buildings - Hidden items and weapons - Ending cinematic ----------------------------------------------------------- Version 2 - 25/07/2019 + Added more obstacles & fences + Added missing clips + Improved zombie spawn system + Changed pathways to each objective + Fixed max health of doors + Fixed house godspots + Fixed nav issues + Fixed minor bugs + Optimized edicts count * Map created by Ulreth * Special thanks to (Escuadron Batata ARG) server for beta testing
  14. Volleyball - Team PvP A simple but deadly volleyball match to challenge random people, throw grenades at opposite players and help your teammates reach victory! Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1604833330 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - 2 players minimum - Stadium decoration - Small sized arena - Teams of 4 players max - Random teammates - Zombie crowd - Respawn after round end - Grenades & molotovs - Last team standing wins - Round end cinematic Version 2 - 29/12/2018 + Added color to crowd stands + Added grenade dispenser system + Added zombie bots for offline training + Added molotov text + Increased size of field + Fixed critical win bug + Fixed sensor trigger bug + Fixed camera bug + Fixed minor decoration issues * Map created by Ulreth * NOTE: In case of having an empty side then use manual round restart until map randomize player spawn
  15. Oil Rig - PvP Deathmatch The Devil Tower is a deep-water spar platform for oil/gas production located in the Gulf of Mexico 1,710 m above the seabed and named after Devils Tower National Monument, it was also an important and fully operational engineering project that provided a large amount of this key natural resource to the US. At first it may look empty but the truth is that some of the crew members are still trapped inside with no food or clean water remaining, this will lead to an eventual fight for last resources available, who will be the last man standing? Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1602500840 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - Weapon & ammo dispensers - Crates to cover and use as barricades - Metallic truss can be used as ladder - No player clips - Oil platform decoration - Small rooms & narrow corridors - Open areas for gunfight - Respawn cooldown after dying - Amazing view of the sea Version 1 - 26/12/2018 * Map created by Ulreth * IMPORTANT: There is no navigation file for this map, only use it as a PvP environment USEFUL COMMAND: sv_respawn_time_notoken 5