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Ulreth

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About Ulreth

  • Rank
    Reanimating
  • Birthday 09/19/96

Contact Methods

  • Website URL
    http://steamcommunity.com/id/ulreth/

Profile Information

  • Gender
    Male
  • Location
    Argentina
  • Interests
    Design, Mapping, Coding, Programming

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  1. [UPDATE] 1.0.1 * Fixed random pick bug at round start
  2. Players will be able to give honor votes to friendly, cooperative and veteran users, it also has support for SQLite database and a full menu to display ranking in-game. In theory it could be ported to other Source games by editing some parts of the code. Vote is only allowed between players that spent more than 10 minutes (or different CVAR time) playing together. Download for server operators: https://forums.alliedmods.net/showthread.php?p=2714045
  3. Records and display winrate stats for every map played in a NMRiH server, inspired by Dayonn_dayonn, uses SQL threaded queries in order to avoid crashes and solves lots of bugs from before. Code needed to be clean and tidy, so this is a full recode from previous plugin. Download for server operators: https://forums.alliedmods.net/showthread.php?t=326707
  4. SURVIVOR RESCUE A special survivor is picked randomly at round start, players must cooperate and reach extraction with random survivor alive, otherwise it will be an instant round loss. Download for server operators: https://forums.alliedmods.net/showthread.php?p=2713784
  5. Music, beer, party... What else do you need to survive a pandemic situation? Everything seemed fine for those survivors inside the building, until they realized there were some leaks in the structure, allowing more and more zombies to come over the time. Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2191507961 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Descarga NMO (Mediafire - Español): https://www. ediafire.com/file/3bwowlja627bcd8/file Features: - Medium size map - Discoteque environment - New street and back alley areas - Night ambient - Multiple respawns - City 3D Skybox - Dynamic lights in dancefloor - Multiple ending available - Different types of weapons available - Special hidden items Note: The soundtrack included in this map does not belong to me, credits to authors in order to avoid copyright issues *** Map created by Ulreth *** + Special thanks to (Escuadron Batata ARG) and his owner Holy Crap for allowing beta testing in his server
  6. Version 3 available now: + Added more zombies at ending + Fixed dynamic difficulty system at ending + Fixed children massive spawn bug + Fixed critical ending exploit + Fixed minor prop locations + Fixed skybox bug
  7. (Workshop Hotfix IV) Version 11: + Added dynamic difficulty system at boss battle + Added ambient music inside pyramid + Added missing trap signal near water pit + Added zombie clip near falling rock boulder + Added pharaoh effects + Extended time of dust trap to 15 seconds + Changed objective text to follow new storyline + Reduced amount of starting zombies to avoid edicts crash in nightmare
  8. [HOTFIX I] nmo_vertigo_v13 + Added ending music + Added an optional way to help others in parkour (tool_barricade) + Increased elevator button cooldown to avoid trolling + Fixed end godspot + Fixed parkour fall damage + Fixed some prop bad collisions
  9. Workshop update - Version 11 + Added more alternative paths in maze area + Added missing clip for aerial ladder + Increased time of gas blindness + Decreased damage of aerial ladder & disabled insta-kill + Decreased stuck time in gas trap + Reduced final stone trap difficulty + Reduced edicts count + Changed some textures to fit in map theme + Fixed aerial ladder critical bug + Fixed circle trap bug + Fixed boss shadow + Fixed minor decals & textures issues in some areas
  10. "Pirates are coming to take our castle! Grab your gear and head to the towers! An epic battle is coming for all of us, only one team can take the throne!" Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2040089546 >>> Subscribing automatically update & place this map in: ...\steam \steamapps\workshop\content\... Optional: - Plugin "nmrih_team_deathmatch" Features: - Defenders (BLUE) must eliminate all attackers - Attackers (RED) have to complete objectives and kill defenders - Breakable props to trigger traps - Bow and arrow as main defense weapon - Fast paced team deathmatch - Hidden special weapons - Ending cinematic *** Map created by Ulreth *** Special thanks to: + Escuadrón BATATA Server (Holy Crap, Mr Cat, Wabein, Ruso and their players)
  11. Version 3: + Added helpful text + Added NMRIH Team Deathmatch plugin support + Added ending cutscene + Added tool_welder as main weapon to push ball correctly + Changed some entities names + Removed zombies to avoid players infection + When using plugin cvar sv_difficulty should now be "classic" + Fixed extraction bug + Fixed wall shots + Fixed missing ball critical bug + Fixed explosion damage
  12. Workshop update - Version 10 (27-03-2020) + Added wide variety of textures + Added new types of traps + Added more geometrical hallways + Added pyramid notes + Added some missing sounds + Added final boss animation + Increased difficulty of maze + Fixed critical bug (No free edicts) when starting round with 8 players + Fixed some decals not showing + Fixed reflective surfaces + Fixed shortcut to avoid insta death + Changed decoration & doors design + Changed storyline + Removed final loot text
  13. From v1 to v2 (24-03-2020): + Improved optimization in general + Improved code text visibility + Added variable rumble sound + Reduced FPS drops + Removed server command message + Fixed critical bugs related to zombie spawn at ending + Fixed several exploits + Fixed blocking doors + Fixed missing glow in key objective + Fixed wind interaction with weapons + Fixed minor visual bug
  14. Mayday - Objectives Moving to a safe and remote country can be a great idea in order to escape from undead hordes, but sometimes the infection can spread through passengers. In this case, you find yourself trapped inside a large plane full of infected travelers, so, what are your odds here? Download + Screenshots (workshop): https://steamcommunity.com/sharedfiles/filedetails/?id=2003946248 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Spanish NMO (Mediafire): http://www.mediafire.com/file/umg9hssoehcmsur/nmo_mayday_v3_spanish.nmo/file https://steamuserimages-a.akamaihd.net/ugc/770616499059853089/99768E7C002D6D122183F2AE3E0328C6B9314299/?imw=512&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Features: - High zombie density - Logical objectives - Respawn at mid-game - Large and full plane environment - Narrow hallways - Useful items and weapons - Special ending with dynamic difficulty *** Map created by Ulreth *** Special thanks to: + Escuadrón Batata ARG
  15. Soccer 2020 / Mini-Game Take the challenge and beat your friends in a classic football match! Map ported from CSGO https://steamcommunity.com/sharedfiles/filedetails/?id=1971319798 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - Medium size indoor field - 4vs4 - Football with vphysics - Special cvars - Soccer system ported from (CSS KA Soccer) - Goal effects & sounds HOW TO PLAY: Hit the ball with a welder, direction & force will depend on where you land damage in ball hitbox, furthermore, lighter + V seems to get stable results CVARS needed in CFG (some of them with sm_cvar): + sv_difficulty casual (without plugin) + phys_timescale 0.9 + phys_pushscale 800 + sv_respawn_nearby_allowed 0 + sv_respawn_time_notoken 13 + sv_stam_jumpcost 0 + sv_stam_min_move_pct 0.9 + sv_stam_min_sprint_pct 0.7 + sv_stam_regen_idle 40 + sv_stam_regen_crouch 30 + sv_melee_require_stamina 0 + sv_stam_regen_moving 18 + sv_max_stamina 150 + sv_airaccelerate 10 + sv_gravity 750 + sv_infection_chance 0 + sv_bleedout_chance_low 0 + sv_bleedout_chance_high 0 + mv_speed_normal 150 + mv_speed_riflesights 150 + mv_speed_sights 150 + mv_speed_sprint 325 *** Map created by Ulreth *** Credits: --- Soccer System from KA_SOCCER (CSS) ---