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Ulreth

Real Members
  • Content count

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About Ulreth

  • Rank
    Infected
  • Birthday 09/19/1996

Contact Methods

  • Website URL
    http://steamcommunity.com/id/ulreth/

Profile Information

  • Gender
    Male
  • Location
    Argentina
  • Interests
    Design, Mapping, Coding, Programming

Recent Profile Visitors

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  1. My Letter - "To include in my workshop maps description" This is not a farewell letter, people asked why certain map links from gamebanana concerning to me were down and it is my duty to answer correctly with the truth: Some of you might know that my map titled "Vertigo" was selected to be part of the official update for this game, but without any warning i found out that this wasn't truth and DEV team decided to remove this map without considering the time that i spent on it, the effort i put to it, the changes i made to it (and was willing to keep doing if necessary), so probably everyone would feel betrayed like me at this point. In a certain way i felt that their decision was correct because of the lack of organization and empathy with their custom mappers, so i concluded that i do not deserve a treatment like this. Clearly, if i could go back in time, i would never create a map for this game again, but that is not possible and players that loved my maps were very grateful with me from the beginning so it would be unfair if i remove them completely from any website. Now that this topic is cleared and explained i will return my maps in workshop update to be grateful with those that supported me, my friends, my beta testers and especially Holy Crap. I won't be the last case of injustice in NMRIH, it is easy to criticize mappers like me and their mistakes, but even knowing this i encourage you to create something different, something that makes you feel proud of, a map to cheer other users and collect their feedback to improve the game from your position. I will always be open to any feedback, feel free to insult me, erase this message or joke with this but try to be comprehensive with mappers cause their work is for free and for everyone. Yours faithfully, Ulreth.
  2. Update (Version 6) - 16/5/2018 - Full changelog inside gamebanana link
  3. Glass Valley - PvP Last Man Standing Enter this giant glass arena and eliminate your opponents using everything you can find, trick your enemies using bouncing grenades or destroy some parts of this level to survive, there can be only one winner in this bloody match! Download & Screenshots: https://gamebanana.com/maps/199844 Features: - Tons of grenades - Breakable floor - Last man standing rounds - Special weapons & items - No zombies - Ending cinematic Version 1 - 2/05/2018 * Map created by Ulreth *
  4. Update available (Version F) - 16/04/2018 - Full changelog can be found at first post or inside gamebanana link
  5. Update available (Version 7) - 16/04/2018 - Full changelog shown in first post
  6. Update available (version 4) - 16/04/2018 - Full changelog at first post
  7. Update available (Version 2) - 15/04/2018 - Full changelog at first post
  8. Magic! Update (Version 5) - 04/4/2018 - Full changelog in the main post
  9. Update (Version 4) - 25/03/2018 - Lots of changes to see in the main post of this thread
  10. Update (Version 2) - 20/03/2018 - Fixed critical bug that blocked any progress inside map
  11. Oil Rig - Escape Mission The Devil Tower is a deep-water spar platform for oil/gas production located in the Gulf of Mexico 1,710 m above the seabed and named after Devils Tower National Monument, it was also an important and fully operational engineering project that provided a large amount of this key natural resource to the US. At first it may look secure and free from infection but the truth is that lots of infected people entered desperately to this platform long time ago searching for a safe spot or a cure and only found death. Infection spread too quickly among crew members and some of them are still trapped inside with no food or clean water remaining, can you help them escape? Download & Screenshots: https://gamebanana.com/maps/199378 Features: - Medium difficulty - Open areas - Oil platform decoration - Small rooms and narrow corridors - Hidden items and weapons - Amazing view of the sea - Ending cinematic Version 6 - 16/5/2018 - Added new objective for boat escape - Added missing glow sprites for some lights - Added rain soundscape - Changed some minor details - Reduced annoying sounds volume - Fixed runners exploit - Fixed ending chopper exploit - Fixed boat stucking bug - Fixed npc bug after cinematics - Fixed wall clips * Map created by Ulreth * Tested on: EscuadrĂ³n Batata ARG Porkchops Dedicated Private Servers Special thanks to testers: Holy Crap Dysphie Wabein Porkchops Atheist Billionlioe
  12. Version 7 Update - 18/03/2018 - Changelog: - Added one more respawn location - Added special lever to block falling rocks - Added new type of traps - Added more big rooms - Added zombies in final part - Added some fuel ammo - Changed amount of falling rocks - Reduced boss & elite guardians health - Reduced size of puzzle artifact hallway - Reduced ambience sound volume - Removed elite guard after second parkour - Fixed spawning players bug after boss battle (report by yomox9) - Fixed some player clips - Fixed objective helpers positions
  13. Update released 5/02/2018 - Version 6: Important changes to secret corridors and more bugfixes, check the full changelog in the first post
  14. Thanks yomox, new massive update available for Khafre (Version 5) - Check out the changelog in the first post
  15. There is a strange visual bug relating walls that can be solved by restarting the game and joining server again (re-downloading BSP DOES NOT fix it), i dont know what causes this weird problem but only happens in rare occasions, BSP works fine so this has to be something related to source engine and low quality in settings