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Ulreth

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About Ulreth

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  • Website URL
    http://steamcommunity.com/id/ulreth/

Profile Information

  • Gender
    Male
  • Location
    Argentina
  • Interests
    Design, Mapping, Coding, Programming

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  1. Big update for nmo_vertigo, check the download link at the beginning of the thread. Version 5 - 19/08/2017 - Extended first objective with more areas to explore - Added intro story - Added more items while playing first mission - Added some buildings near the rooftop - Added clip in all the stairs for both players and zombies - Added more details to starting zone - Added a couple of small barricades in some windows - Updated random codes - Fixed minor bugs Edit: understand that because of the narrow and small geometry of this map (for corridors and hallways) it is NOT possible to have classic zombie spawns, it is a hammer restriction
  2. New update nmo_vertigo_v4 available, check the changelog for more info
  3. Yes, actually it's more precise for this kind of maps with narrow geometry and few space but requires more entdata than usual to process during gameplay. I like the final result anyways
  4. I've tried replacing them with func_zombie_spawn but a lot of them doesn't seem to work correctly, so that forced me to use those point spawners to get a reasonable result
  5. I'm trying to make a new version with all the suggestions mentioned before but i started to suffer the "No free edicts" limit for entities, so i think that version 4 will be the last update of the map when it's ready
  6. Thanks for all the replies, they are very important to improve this map, i will work on the next version to fix some minor bugs as you mentioned before and maybe add more details, i will let you know when it's ready
  7. Vertigo - Escape Mission We all think that big skyscrapers are secure and have everything necessary to survive a zombie apocalypse. The problem is that this huge building is now surrounded by dead hordes aproaching to your location, so you will have to carefully rise to the top of it in order to be rescued if you want to live. Be careful, watch your steps as you can fall to death in this old skyscraper, sounds simple but it is not. Can you escape from this vertigo nightmare? Download: http://gamebanana.com/maps/196539 (More screenshots at gamebanana) Features: - Hard difficulty - Large and tall building - Lots of doors, corridors and more - Dark areas and secret rooms to explore - Useful items and weapons - Ending scene - Rescue chopper --------------------------------------------- Version 5 - 19/08/2017 - Extended first objective with more areas to explore - Added intro story - Added more items while playing first mission - Added some buildings near the rooftop - Added clip in all the stairs for both players and zombies - Added more details to starting zone - Added a couple of small barricades in some windows - Updated random codes - Fixed minor bugs * Map created by Ulreth * ---------------------------------------- Special thanks to testers: Holy Crap Dani Fantasma FeRcHaLa Gizmo Juan Mr.Cat Ruso Wabein Xnauta - Feel free to comment any bugs, suggestions or anything related to the map in order to fix and improve for future versions
  8. PvP (Player vs Player) - Inferno Cage Step inside this torture chamber created for both demons and humans, here you can lose your mind trying to survive while the cameras watch you. You will have to kill all your oponents to claim your freedom. Can you survive in this true inferno cage? Features: - Medium size arena with metal platforms - Creepy environment with lots of details - Crates, barricades and more - Different types of weapons to fight with - Special weapons at the center of the arena - Explosives traps for humans - Triggers inside the arena - Dynamic scenario with re-spawning items & traps - Zombie traps inside the arena USEFUL COMMAND: sv_respawn_time_notoken 10 Download: http://gamebanana.com/maps/196255 Screenshots: http://gamebanana.com/maps/196255 or at my profile Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version 3 - 5/08/2017
  9. Hahaha, don't worry it does not lag, there are few zombies compared to real stadiums, maybe 100 (a common wave has that)
  10. PvP (Player vs Player) - Colosseum Hello everyone! Let me introduce to you my new map for NMRIH based on a coliseum The Colosseum was more than just a pile of big rocks, it can hold thousands of spectators and still be considered a magnificent stadium ideal for shows and epic fights to death. Now is your time, enter this gladiator arena and be the last man standing in order to reach the glory and freedom that you seek! Don't be afraid of the zombies as they will be watching you the whole time... Download & Screenshots: http://gamebanana.com/maps/195737 - Medium size arena - Coliseum environment - Walls and pillars with details - Different types of weapons to fight with - Special weapons at the center of the arena - Zombie traps inside the arena - Zombie crowd NOTE: This map does not include navigation file as it is supposed to used only with a PvP mod USEFUL COMMAND: sv_respawn_time_notoken 10 Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version 6 - 5/08/2017
  11. Yes, i thought about it, but also is important to know what changed because later one can ask if all versions are similar or the same, but they are not. It's not too important now, the map is finished so im not planning to make any other versions unless something urgent happens, but yes i agree with you in a way
  12. New update: Version D 29/4/2017 - Added different types of light - Chopper extraction after clearing last wave (11) - Tools (welder & extinguisher) needed to unlock some path and doors - Improved details of school - AI Balanced - Fixed some minor bugs
  13. Updated Version C 27/4/2017 - More obstacles - Ammo balance - Improved lighting - Fixed some minor bugs
  14. Updated 26/4/2017 Version B Thanks for all feedback, it was very helpful in order to improve map version drastically Download link: http://gamebanana.com/maps/195206 - New props, details, escenarios, screenshots, etc - Item/ammo balance - Fixed AI navigation - Fixed lot of bugs - Fixed stuck issues
  15. Updated 24/4/2017 -Attached new textures -Fixed navigation but still needs test -Fixed lighting -Fixed detailed brushes http://gamebanana.com/maps/195206 We will have to keep testing to find more ideas/bugs for this map but i think it works ok now.