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Ulreth

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About Ulreth

  • Rank
    Fresh Meat
  • Birthday 09/19/1996

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  • Website URL
    http://steamcommunity.com/id/ulreth/

Profile Information

  • Gender
    Male
  • Location
    Argentina
  • Interests
    Design, Mapping, Coding, Programming

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  1. Thanks for the opportunity Wazanator, here is the form for my custom map: Map name: Vertigo Type: Objective (NMO) Author: Ulreth Description / Features: - Hard difficulty - Large and tall building - Only 1 respawn after round start - Logical objectives - Broken areas that need parkour basic skills - Lighting effects - Different types of rooms, hallways, ladders, sewers and more. - Dark areas and secret rooms to explore - Useful items and weapons available - Ending scene including a rescue chopper Backstory: We all think that big skyscrapers are secure and have everything necessary to survive a zombie apocalypse. The problem is that this huge building is now surrounded by dead hordes aproaching to your location, so you will have to carefully rise to the top of it in order to be rescued if you want to live. Be careful, watch your steps as you can fall to death in this old skyscraper, sounds simple but it is not. Can you escape from this vertigo nightmare? Custom assets: None Official thread: https://forums.nomoreroominhell.com/index.php?/topic/12794-new-nmo_vertigo/ Screenshots: https://gamebanana.com/maps/196539 Download: https://gamebanana.com/maps/196539 Beta testers: Holy Crap Dani Fantasma FeRcHaLa Gizmo Juan Mr.Cat Ruso Wabein Xnauta Note: The map name "Vertigo" is due to the old counter-strike map based in a skyscraper where you could fall to death, but the design and esthetic of this building is totally different from that map.
  2. Liandri Mining Corporation - PvP Deathmatch Zombie hunters from all over the world have discovered a new way to earn some cash fighting each other. This huge facility has all you need to finish your opponent in the deadliest way possible and only those who are crazy enough to compete in this deathmatch will have the chance to reach true glory. Do you have what it takes to step inside this arena and win the PvP tournament? Download & Screenshots: https://gamebanana.com/maps/197234 Features: - Close quarters combat - Open space zones - Dark areas to surprise enemies - Different types of firearms & mele weapons - Health crates and defensive barriers - Weapon dispensers - Traps in specific locations - Periodic spawn of special items - Respawn activated after 5 seconds Version 1 - 30/09/2017 * Map created by Ulreth *
  3. Version 9 - 22/9/2017 - Added breakable rocks after parkour - Added voice alert in fence destruction - Changed player triggers to fix zombie respawn system - Fixed explosion damage for zombies - Fixed collisions with small props - Fixed oversized decals - Fixed floating props
  4. Massive update released today for this map, check out the changelog for more details: Version 8 - 16/9/2017 - Changed zombie respawn system, blocks "surprise zombie" - Changed some light colors and positions - Added special effects - Added few missing cubemaps - Added more decoration and props in general - Fixed shamblers spawn at rooftop - Fixed critical door bug after parkour - Fixed parkour clips for npcs - Fixed keypad bug - Fixed elevator major bug - Fixed ending scene - Fixed minor zombie stuck bugs - Fixed some prop static bugs
  5. Have you tried playing it offline alone? Then online but without heavy plugins like prop spawners, models, etc? This common issue is due to maximum amount of active entities that engine supports, like prop physics, weapons, players, npcs, and all that, however this is the first time that actually appears to be critical, i've checked other servers and they are working fine with this map even with heavy plugins, so it is not clear for me in this particular case.
  6. Since some things were not fixed in previous versions, i had to make another update for this map: Version 7 - 2/9/2017 - Added an alternative way to enter first sewers - Added water at sewers - Added some missing clips - Added decorative woods at parkour area - Fixed open doors - Fixed sewers gameplay - Fixed parkour door exploit - Fixed propane tank bug - Fixed minor texture bug - Fixed unreachable spots for zombies - Fixed random weapon spawners - Fixed skybox buildings - Fixed minor collision bugs
  7. I made important changes to the map, check the download link at the description. Version 6 - 26/8/2017 - Added a complete parkour part - Added locked sound in first switch - Added few items at starting storage - Added some missing props - Updated description for first objective - Decreased amount of zombies in first sewer - Fixed starting tunnel hole - Fixed rooftop buildings - Fixed propane tank explosion - Fixed few spawn locations for zombies - Fixed minor bugs and clip issues
  8. Big update for nmo_vertigo, check the download link at the beginning of the thread. Version 5 - 19/08/2017 - Extended first objective with more areas to explore - Added intro story - Added more items while playing first mission - Added some buildings near the rooftop - Added clip in all the stairs for both players and zombies - Added more details to starting zone - Added a couple of small barricades in some windows - Updated random codes - Fixed minor bugs Edit: understand that because of the narrow and small geometry of this map (for corridors and hallways) it is NOT possible to have classic zombie spawns, it is a hammer restriction
  9. New update nmo_vertigo_v4 available, check the changelog for more info
  10. Yes, actually it's more precise for this kind of maps with narrow geometry and few space but requires more entdata than usual to process during gameplay. I like the final result anyways
  11. I've tried replacing them with func_zombie_spawn but a lot of them doesn't seem to work correctly, so that forced me to use those point spawners to get a reasonable result
  12. I'm trying to make a new version with all the suggestions mentioned before but i started to suffer the "No free edicts" limit for entities, so i think that version 4 will be the last update of the map when it's ready
  13. Thanks for all the replies, they are very important to improve this map, i will work on the next version to fix some minor bugs as you mentioned before and maybe add more details, i will let you know when it's ready
  14. Vertigo - Escape Mission We all think that big skyscrapers are secure and have everything necessary to survive a zombie apocalypse. The problem is that this huge building is now surrounded by dead hordes aproaching to your location, so you will have to carefully rise to the top of it in order to be rescued if you want to live. Be careful, watch your steps as you can fall to death in this old skyscraper, sounds simple but it is not. Can you escape from this vertigo nightmare? Download: http://gamebanana.com/maps/196539 (More screenshots at gamebanana) Features: - Hard difficulty - Large and tall building - Only 1 respawn after round start - Logical objectives - Broken areas that need parkour basic skills - Lighting effects - Different types of rooms, hallways, ladders, sewers and more. - Dark areas and secret rooms to explore - Useful items and weapons available - Ending scene including a rescue chopper --------------------------------------------- Version 9 (STABLE) - 22/09/2017 - Added breakable rocks after parkour - Added voice alert in fence destruction - Changed player triggers to fix zombie respawn system - Fixed explosion damage for zombies - Fixed collisions with small props - Fixed oversized decals - Fixed floating props * Map created by Ulreth * ---------------------------------------- Special thanks to testers: Holy Crap Dani Fantasma FeRcHaLa Gizmo Juan Mr.Cat Ruso Wabein Xnauta - Feel free to comment any bugs, suggestions or anything related to the map in order to fix and improve for future versions
  15. PvP (Player vs Player) - Inferno Cage Step inside this torture chamber created for both demons and humans, here you can lose your mind trying to survive while the cameras watch you. You will have to kill all your oponents to claim your freedom. Can you survive in this true inferno cage? Features: - Medium size arena with metal platforms - Creepy environment with lots of details - Crates, barricades and more - Different types of weapons to fight with - Special weapons at the center of the arena - Explosives traps for humans - Triggers inside the arena - Dynamic scenario with re-spawning items & traps - Zombie traps inside the arena USEFUL COMMAND: sv_respawn_time_notoken 10 Download: http://gamebanana.com/maps/196255 Screenshots: http://gamebanana.com/maps/196255 or at my profile Hope you enjoy it! Any suggestion, bug or feedback that you find to improve this map will be appreciated, Ulreth. Version 3 - 5/08/2017