• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.


Real Members
  • Content count

  • Joined

  • Last visited

  • Days Won


Community Reputation

3 Neutral

About Ulreth

  • Rank
  • Birthday 09/19/96

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
  • Interests
    Design, Mapping, Coding, Programming

Recent Profile Visitors

1822 profile views
  1. Fresh update: Version 2 - 25/07/2019 + Added more obstacles & fences + Added missing clips + Improved zombie spawn system + Changed pathways to each objective + Fixed max health of doors + Fixed house godspots + Fixed nav issues + Fixed minor bugs + Optimized edicts count
  2. Version 13 - (20/07/2019) + Added secondary stairs for rooftop + Added some extra rooms + Few changes in geometry + Removed faulty func_walls + Fixed key critical bug + Fixed npc walls bugs + Fixed extinguisher bug + Fixed minor bugs
  3. Scream Woods - Escape Mission "Nobody in the room could believe that an incoming message came from that old creepy forest, those desperate survivors needs an immediate extraction before zombies wipe them out. This is our duty, our people needs us, i just hope that it's not too late..." >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... https://steamcommunity.com/sharedfiles/filedetails/?id=1669256333 Features: - Medium difficulty - Outdoors open areas - Dark & creepy forest decoration - Unexplored caves - Ruined buildings - Hidden items and weapons - Ending cinematic ----------------------------------------------------------- Version 2 - 25/07/2019 + Added more obstacles & fences + Added missing clips + Improved zombie spawn system + Changed pathways to each objective + Fixed max health of doors + Fixed house godspots + Fixed nav issues + Fixed minor bugs + Optimized edicts count * Map created by Ulreth * Special thanks to (Escuadron Batata ARG) server for beta testing
  4. Volleyball - Team PvP A simple but deadly volleyball match to challenge random people, throw grenades at opposite players and help your teammates reach victory! Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1604833330 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - 2 players minimum - Stadium decoration - Small sized arena - Teams of 4 players max - Random teammates - Zombie crowd - Respawn after round end - Grenades & molotovs - Last team standing wins - Round end cinematic Version 2 - 29/12/2018 + Added color to crowd stands + Added grenade dispenser system + Added zombie bots for offline training + Added molotov text + Increased size of field + Fixed critical win bug + Fixed sensor trigger bug + Fixed camera bug + Fixed minor decoration issues * Map created by Ulreth * NOTE: In case of having an empty side then use manual round restart until map randomize player spawn
  5. Oil Rig - PvP Deathmatch The Devil Tower is a deep-water spar platform for oil/gas production located in the Gulf of Mexico 1,710 m above the seabed and named after Devils Tower National Monument, it was also an important and fully operational engineering project that provided a large amount of this key natural resource to the US. At first it may look empty but the truth is that some of the crew members are still trapped inside with no food or clean water remaining, this will lead to an eventual fight for last resources available, who will be the last man standing? Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1602500840 >>> Subscribing automatically update & place this map in: ...\steam\steamapps\workshop\content\... Features: - Weapon & ammo dispensers - Crates to cover and use as barricades - Metallic truss can be used as ladder - No player clips - Oil platform decoration - Small rooms & narrow corridors - Open areas for gunfight - Respawn cooldown after dying - Amazing view of the sea Version 1 - 26/12/2018 * Map created by Ulreth * IMPORTANT: There is no navigation file for this map, only use it as a PvP environment USEFUL COMMAND: sv_respawn_time_notoken 5
  6. A simple custom background based on objective map "nmo_khafre", once subscribed it will automatically replace default one Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1602112617 * Ported by Ulreth *
  7. Workshop publish --> Version 7 - 23/12/2018 Full changelog at the first post
  8. Workshop publish --> Version 8 - 21/12/2018 + Added respawn point after completing half of main objective + Added more shortcuts + Added ragdoll details + Added smart fire lights to show objective path + Added alternative way for relic maze + Changed some trap parameters + Changed elite guards behaviour + Fixed starting objective clip bug + Fixed missing relic or artifact + Fixed puzzle critical bug + Fixed minor nav issues
  9. Workshop publish --> Version 12 - 15/12/2018 + Added some soundscapes + Added earthquake effect + Added barricades + Changed some decorative props + Horror corpses + Tweaked trap details + Improved parkour lighting + Fixed zombie spawn crash + Fixed minor nav issues
  10. Workshop publish --> Version G - 14/12/2018 + Added more roof obstacles + Added wood details to firecamps + Added some gascans + Added scream sounds + Added minor details in general + New locked storage + Increased amount of random items inside classrooms + Fixed minor clip bugs
  11. Workshop publish --> Version 3 - 13/12/2018 + Added small details + Fixed minor bugs
  12. Workshop publish --> Version 5 - 13/12/2018 + Changed time between traps supply + Improved laser trap + Fixed zombie horde bug + Added minor details + Added teleport for crates
  13. Workshop publish --> Version 8 - 13/12/2018 + Added new weapons + Added new obstacles + Fixed zombie spawn bug + Fixed player clip bug
  14. Version 2 - (8/12/2018) + Workshop publish https://steamcommunity.com/sharedfiles/filedetails/?id=1585758816
  15. My Letter - "To include in my workshop maps description" This is not a farewell letter, people asked why certain map links from gamebanana concerning to me were down and it is my duty to answer correctly with the truth: Some of you might know that my map titled "Vertigo" was selected to be part of the official update for this game, but without any warning i found out that this wasn't truth and DEV team decided to remove this map without considering the time that i spent on it, the effort i put to it, the changes i made to it (and was willing to keep doing if necessary), so probably everyone would feel betrayed like me at this point. In a certain way i felt that their decision was correct because of the lack of organization and empathy with their custom mappers, so i concluded that i do not deserve a treatment like this. Clearly, if i could go back in time, i would never create a map for this game again, but that is not possible and players that loved my maps were very grateful with me from the beginning so it would be unfair if i remove them completely from any website. Now that this topic is cleared and explained i will return my maps in workshop update to be grateful with those that supported me, my friends, my beta testers and especially Holy Crap. I won't be the last case of injustice in NMRIH, it is easy to criticize mappers like me and their mistakes, but even knowing this i encourage you to create something different, something that makes you feel proud of, a map to cheer other users and collect their feedback to improve the game from your position. I will always be open to any feedback, feel free to insult me, erase this message or joke with this but try to be comprehensive with mappers cause their work is for free and for everyone. Yours faithfully, Ulreth.