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dio

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About dio

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    Making dumb comments, bad ideas & suggestions, and writing negatively about myself.

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  1. There is nothing about me.

    1. dio

      dio

      I'm talking to myself.

  2. I'm sure the original game won't be update that much as before, or at all. So I had some ideas of what could make NMRIH 2 better? 1. Crafting items, you know. Simple things, such as instead of finding bandages, you can make improvised bandages by ripping off cloth that you find in the game, maybe if bitten you can quickly apply disinfectant on it and apply a bandage, or you can use found water to clean a dirty bandage and so on. It might increase realism of the game as you can do things like that in real life. You can tape some flashlight onto a rifle, or you can remove batteries and apply them into the flashlight. You can sacrifice some time applying nails into a bat depending on the material its made of. Some item will be or not consumable. A hammer for instance, some nails, a wood bat, then you make a spiked baseball bat, so you get a bat and you keep the hammer. Anything that can be improvised as useful during an undead epidemic can be crafted based on a character and their skill sets. 2. Better zombies. The zombies will be the same except they have the capabilities of seeing you through a window and attacking you, you can apply sheets or close curtains so they don't see you, but then you can board windows and minimize the destruction of a window and seeing sight. They have a capability of pushing furniture or breaking door hinges, whatever the hell they do that creates noise will attract other zombies. 3.Weapon durability, for example a pickaxe, hammer, axe would be great, barely break at all. Then smaller weapons such as kitchen knives, pens, something smaller would eventually break down easier, its easy to explain this. 4. Portable storage spaces and more items, You can use trashbags as storage space, you can use a newly found hiking bag, put containers in containers but containers have a size of when somethings better, more items you have the slower you go, you can carry items that would work as tradeables, crafting items, more weapons, items of interest 5. NPC survivor variety. sometimes military and bandits isn't enough. You can maybe find scavengers who might have zero to much loot, lone survivors, traders, rouge police faction? Maybe some zombies apocalypse factions because that can happen, military who will shoot you on sight, give you items or trade with you, lots of possibilities, and varieties such as humans, people guarding shops or places, KOS survivors, NPCS who join you, some who will secretly kill you or steal. Lots of things so can't trust anyone that's alive, that will happen in a real apocalypse. Why not in a game? I'm lazy right now, I'll write a part 2 in the comments or edit it.
  3. I'm pretty sure I heard something about zombies not able to contract to animals or they don't attack them, or something like that.
  4. If anyone has very innovative game ideas, try to add them into the post.
  5. Now with internet 99.99% slower than the slowest internet possible.
  6. Specially innovative.
  7. Joke? Why no, I would actually love these gamemodes to become real ones, why how people will enjoy the Korean Mode concept. I am quite serious about this.
  8. Do you approve?

     

  9. I will continue to update ideas for new gamemodes so don't worry if there's not enough innovative game modes and game concepts for NMRIH.
  10. 1. I will call this mode. Korean mode. In this mode you play an average map, except there's zero items and you can only use lighter or fists, there are 5x as many zombies in the map, also they are all runners or children. Also you die in one hit. It's supposed to please the true pros of gaming, people who play bullet hell games a lot, and Koreans that play video games to test their honor. Also when rescue comes, you only have 2 seconds to get there or else rescue is gone. The survival mode will be the same except -FEMA bags now are removed, all items are removed, lighters are removed, first wave will consist of 2500 zombies and multiply by 1000 x the amount of zombies the previous round, into the next one. Zombies will take around 17 million punches to kill, and all zombies have 9 lives. This also is for objective and survival and every map mode. National guard zombies will have guns, shoot you and throw grenades everywhere, also the every runner zombie in Korean Mode will be the National Guard. When you die in Korean Mode, it will quit you out of the game, uninstall it, implement a very severe computer virus on your computer, and last it will explode the computer. Then after that, your Korean dad will charge at you with a Kantana and beat the shit out of you for bring dishonor to your family. Even in gaming. 2. This is more envoirmental and less gameplay. It should be called More Room In Hell. This Gamemode will consist of a player except there are no zombies, and all zombies will be replaced with civilian NPCs. All maps will be restored into a pre apocalyptic event, you will see police driving cars, people walking, eating in diners, and a functional subway system. Except in the FEMA map, you will be locked in your cell, and all you will see is national gaurd soldiers patrolling and office workers. Also Phalanx pills will be replaced with LSD or PCP. gene therapy with heroin, and bandages are mummy linen. Medkits are replaced will balls of yarn and some needles. 3. Lastly is what I call Too Much Room In Hell. You spawn in a pre apocalyptic map, you stock up on guns. Then you start shooting random civilians then the police then the national guard will try to stop you. You start slaughtering everything, and while you take LSD pills then you get a short flash where everything in converted to original NMRIH for a split second then you are back killing people. When you die you go to hell. Where there's a giant devil shooting infinite fireballs at you while you run, and in the background you see dancing zombies around the devil. Then a bunch of flying demons will dress like NMRIH staff and grab ban hammers and chase you around forever. If you get hit, you get kicked from the game for 20 years.
  11. I saw this on reddit, it was called The 12 Commandments of Not Dying in NMRIH. Then since the devs had worked out the game, know almost or exactly how the game works. How useful would these set of rules prove to be in a objective, or a survival match. This is a link. https://www.reddit.com/r/nmrih/comments/1q9jpp/the_12_commandments_of_not_dying/
  12. Well your rank says infected, you better go use right now.
  13. 1. This is biased which I don't really care about, but what you said is unfair. I am 12 years old, but I know the values of teamwork and cooperation. I scavenge and stockpile survival areas for other players, I always give people weapons or medical aid when they need it, I always aid a person in an dark area when I use a flashlight, I never take more than I need, I offer people a gun if I have more than one, and conserve the ammo I have. I can kill at least 120 zombies with a pick axe, I know how to play this game. I would say I'm a responsible NMRIH player. So then why would you call everyone that has the age range of 10-14 all complete shitheads? Why would you want to penalize everyone that is within that age group, even the useful ones? Has it occurred that people over the age of 14 sometimes are shitheads? Fine I agree it is hard to play with foreign speakers, the Ping is pretty bad. Don't call everyone with that age group a cretin. There are millions or a billion kids that are ranged 10-14 maybe a few thousand play NMRIH. Won't it be likely that not everyone in that age has the same mindset, intelligence, idealism, personality?