That worked! ..sort of. Thanks a lot
I placed the "make-player-use-X-weapon" trigger below each spawn to make players pick up a weapon right after spawning. However, this was causing players to remotely spam "use" on items for as long as they stayed on the trigger area, even when said items were already in their inventory
So I placed a spawn in a non-reachable part of the map, put the "make-player-use-X-weapon" trigger below it (just like I did last time) but this time I added an extra teleport trigger below all that. Then with the help of this tutorial I made the teleport trigger send players to 8 random locations
End result: When a player dies, he spawns outside the map, then he's forced to pick up a weapon and then he's randomly teleported to one of the 8 spawns.
Uh, that was probably confusing to read ;-;