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DavL

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About DavL

  • Rank
    Fresh Meat

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  • Website URL
    http://steamcommunity.com/profiles/76561197967627331/

Profile Information

  • Gender
    Male
  • Location
    UK
  • Interests
    Famed hunter and pugilist. Champion calypso dancer.

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  1. So BigAlice linked to a vid where a group are playing nmrih on HL2 maps. I don't think I've seen them in servers. Are they available? vid here: http://steamcommunity.com/sharedfiles/filedetails/?id=724212080
  2. This was fun! Ghost zombies are intense. Nightmare will be painful. xD
  3. I love this cap; while spec'ing on ???.
  4. I take it back! completed it on Wednesday.
  5. I'm not sure where the best place is to mention this: Since the last update, items aren't spawning beyond the initial room (knives, guns, and torches). This didn't used to be the case, and now the map is too difficult (on Nightmare, at least).
  6. We had a blast playing the other day! A key got stuck next to a ladder, in mid air, so we couldn't progress further; but the atmospherics, tight-spaces, chartreusey yellow lighting, and puzzly corridor mind-fuckery were all good fun. I was playing with Germans and Italians - it's easy to understand nervous excitement in any language. Cheers for porting. Oh and the mix of environments made it feel special (I don't want to spoil anything). I like the urban focus of nmrih, but it's nice to try something different. edit: The soundbite of the lift (elevator) isn't long enough, or doesn't loop correctly, which was quite jarring and spoiled the immersion. (if that's something that can be edited).
  7. Where the crowbar is (to get to the lift), you're able to shoot the board (that blocks the door) from the outside. (Something learned from ocwd when we couldn't afford to jump down the theatre). Thought I'd mention in case it's undesired.
  8. I created an account to say how much I enjoy playing this map! I like v1 the most - the zombies spawning behind you in the dark while you're trying to manage keys and lamps is satisfyingly challenging. (I didn't notice the lack/addition of music in v2; I'll pay closer attention). We play on Nightmare, with FF on, which makes it more exciting, trepidatious. The cafe room with furniture strewn all over the place is very stressful, but in a good way. (I like the props). Thank you for porting it!