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z0mb13

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About z0mb13

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  1. Also received unplayable lag with this map. Unusable atm.
  2. OOoooooo my beautiful ladies.
  3. Hey this is a map made by Hammercore. (http://steamcommunity.com/profiles/76561198007110407/'>http://steamcommunity.com/profiles/76561198007110407/) Artwork done by Blazk0. (http://steamcommunity.com/id/blazko29/) It's an atmospheric map about the size of cabin. Premise is that you were in a helicopter crash. You and your team of survivors must make your way through a scrapyard. This wouldn't be so bad but it's in the middle of the night, in the middle of a forest and your only hopes are to set off a flare before the horde consumes whats left of you and your team. Download link: https://www.mediafire.com/?0l8c4jmy3zohafi'>https://www.mediafire.com/?y6ff0d45x2ej4j8 edit: nmo file fixed
  4. I was wrong, it's working for me now. I made a mistake during one of my uploads.
  5. using hyphens in your map names really fucks with my fastdl.
  6. Confirmed mmsource-1.10.7-git948-windows & sourcemod-1.7.3-git5281-windows works on my set up as well.
  7. https://www.metamodsource.net/snapshots we have tested the 1.10.7 948 version to be working with newest patch for nmrih.
  8. I've tried adding a line to load metamod through my gameinfo.txt, i've tried using a custom .vdf file. I'm using metamod version 1.10.6 i was using 1.10.4 before the new update, but updated in hopes to fix it. I can't find any sign of meta mod failing to load in any of my logs either... edit: I'm using sourcemod version 1.6.3. I'm really afraid to update sourcemod for a lot of the plugins i use were made for 1.6.3 or earlier. So if anyone manages to get metamod and sourcemod to load on new patch, regardless of version, please let me know.
  9. Thats what im trying to do. The "checkpoint" respawn points. Only sv_realism allows that and it kinda ruins the realism that comes from the way different caliber weapons do headshots.
  10. I've been messing around with different config files, and difficulty modifications, and i've been unable to find a way to prevent players from spawning on objective maps without using the sv_realism command. What i'm trying to do is give players a more hardcore experience by disabling spawns entirely throughout a round, but the only way i can find to do that, is by turning on realism. Which then overrides the sv_brainstem's function and allows players to one shot zombies with any gun, in a rather large hitbox imo. I find the zombies harder to kill when realism is off. Anyone know of a way around this?
  11. 1.3.2 has been working for me without any changes having to be made
  12. I had to change filename to nmo_panel_0.1.0.bsp
  13. If you're having trouble with Rcon on hlsw, try going to hlsw/cfg/Query.cfg and changing ['SteamAppIds'] = "0-199"; to ['SteamAppIds'] = "1-199"; fixed stuff for me.
  14. could you please post the exact string you use? perhaps there's a space somewhere in the steamid you have copied? I could try running it on my server as well, see if i get the same result maybe?