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Der Vampir

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Everything posted by Der Vampir

  1. Great map, has you on your toes most all the time watching all sides. Good challenge, felt like a real apocalypse.
  2. Waz apparently is the one who updates those, I had asked him more than once about this as well and he said he'd get around to it but he never did. Maybe try commenting on his profile on steam about it
  3. I literally talk to this guy almost everyday. He's still quite active, he still makes stuff for NMRIH but he also works on modding other stuff too. He just made this the other day http://www.nomoreroominhell.com/forums/index.php?showtopic=12499
  4. Liking the map so far, very nice looking. Funny you still kept in map transition at start after elevator lol. One bug I've noticed so far is the gate locking the first ladder sometimes stays shut after the lock is broken off, I've tried to replicate it so far and it seems it happens sometimes if someone is on ladder while it's being opened. Had another time when someone hit lock with melee or fist I think and it happened but I think someone was still on ladder so that was probably the reason still. Anyways I'll let you know if I find anything else. Good job again and good luck on the rest
  5. Nice, can't wait to try it out. Good job and thanks.
  6. Nice man, I've been looking into doing this lately actually, got a few sounds replaced already. Definitely interested to see more and hopefully a link.
  7. Ah you took the wrong route after the gate. See there's two objectives, one being the rock clearing with the tnt (which you did) or to uncouple the wagons chain (which was just a bit further down the tunnel), and seeing as you dropped down with the tnt objective(which you can still do even if it's the wagon objective, for instance I'll do that if I'm far behind other players who are ahead of me to catch up faster) you were stuck down there without being able to get back to the wagon to uncouple it. I'm sure you'll get it next time though. Ever need any help on maps feel free to leave a comment on steam, I go by the same name. Or find me in game, I admin on quite a few servers so I hop around a lot and also just hop on random servers quite often. Servers I admin on include Zans servers (one objective only and the other mixed) The server called ??? (classic/realism/nightmare) Vertigo gaming servers. Lowkey. And the 1upz servers both nightmare and realism.
  8. Was it the same exact puzzle as uguu was? Yesterday I almost got it a few times. But every time I was at the end we would get overrun because we'd be out of boards and ammo. Need you back in the lobby to do that bb. I am but a simple stoner, flipping switches is not what I was meant to do.
  9. Please do. I'd love to have more great maps.
  10. Just cause you said that I'm gonna solo crouch no kills while spinning this shit. Also I don't have any hands. Lets just address that elephant in the room right now. Glad to see it's finally out, ready to try this spooky shit. Also are we fighting helicopters again?
  11. Looking badass man. Keep at it, I know you're still in the mapping stage but what have you thought of it difficulty wise? Like how many zombies and what not? Just seems like there's way too many easy nms out there. But regardless its looking good man. Can't wait to see more
  12. Looking cool man. Keep at it. Looking forward to more
  13. Great map man, loving all the details and the lighting is great. Found another missing decal though -1/10
  14. I was literally just talking about this the other day to a friend saying I wished you had released the v3 wip. Well it's good to have you back, hope it gets finished, I'm looking forward to it.
  15. Really cool that you figured out how to do this but anime skins make me -sigh-
  16. My booty is reggie
  17. For the sound cache thing I told you when we were playing that you have to delete the sound cache manually and reverify the files. So try that, it will probably happen again though but thats the fix for now. As for the drawing, youre right, I saw it on the first version but not on the new one but then again I've only played it on the ??? server so maybe I could try getting it reuploaded again? Not everything likes to work with fast dl at times. Sound stuff and color stuff I'm not sure about, I havent paid much attention but I'll look in a bit and see if I can verify what youre saying.
  18. Wonder what this is..
  19. I was gonna respond about most of this stuff they've said but literally the last 3 nerds to post on this thread were the ones I was playing this with so they got all that. Also I got the map up on one server currently, looking at getting it on more, it's called ??? (Classic/Realism/Nightmare) if you want to hop on and give it a try, next I'll try to get it up on Zan's Nightmare servers, I remember playing on there with you a long time ago when Fading Light first came out if you remember me. I gotta say it was really fun playing this map, especially when we first figured out how to drop the boulder and I killed almost everyone on the team with it haha. A few odd things that haven't been mentioned yet though, one time I was being held by the Mutant zombie under the boulder drop part and when it fell on me it actually didn't kill me but put my health down to where I was critical, probably 1-20 range somewhere, so I'm not sure if it was because he was holding me or what. Another was the buttons are almost as hard to hit as the thing on the suitcases so maybe make a marker on it where you should push? Just so where we know where to aim at rather than pushing e all over the general area. Also I'm unsure if it can be fixed, (earlier you said you were removing collision from crystals so this will probably help) but besides getting stuck on the crystal itself some people were getting that welding glitch similar to the one from Junction where you weld twice on the door and then you're stuck in position unable to move, I'm unsure if this was caused by them welding it, stopping and welding again in quick succession or somehow getting moved in the process of welding (though we did find if a zombie bites you and you hit/shove it back you'll be able to move again) That ship, even as the door opens if you stand on it you take a shit ton of damage, also when it closes you get hurt as well. Earlier in the thread you were talking about changing the prices for deployables and this is just my two cents, but maybe make them all 50 or above (say 50-75) then make ammo for said one half of that (thinking 25-40) Those are just some suggestions anyways. Another thing is maybe make the lights on the map that are activated by battery stay on for longer cause we basically found that unneeded the entire time compared to the night vision. I like that it makes you focus more on the monolith or whatever it is though when the lights are off, also perhaps add a few extra batteries around at the beginning, like one or two but make them hidden, like that melon, nice by the way haha. Great job on the map though and I'm looking forward to seeing more updates. Keep up the good work man.
  20. This map looks great so far, honestly riding in on that boat looking out on the dark area with the fires in the background was pretty cool. I didn't get bad frames either which is odd seeing as you said you had that problem, I have all my settings turned up too and no I don't have a super computer. I of course have not beaten it, on my last run I got to the part where it said unknown infected coming or whatever which I'm guessing was this one military guy cause I literally hit him like 10 times with a wrench to the face no lie and he didn't die and whilst doing so all the runners and walkers wrecked the pyramid thing. Other runs consisted of me sacrificing myself on casual mode at the beginning for crystals to play with the deployables and me just running around the map looking around. Speaking of you may want to do something about that whole casual thing, that seems like way too easy of a way to get crystals at the start, I don't play casual online but you start out with a few respawn tokens so that easily can be taken advantage of for crystals early on, so if you have a full team of people playing on casual that all sacrifice themselves before they even kill the first infected they'll have a shit ton of crystals at the start, just a heads up on that. I'm really glad you released this map early though to get feed back, it's great looking and honestly the only problem so far I've had with it is that the deployable weapons are a bit of a pain to get deployed, perhaps make it so instead of trying to press e on that one sweet spot make it so a click will pick it up but when you hold e it'll give you the loading bar thing and when it's finished it deploys? Just a suggestion, if that's even possible. I'm gonna try and play this with some friends soon. Possibly get it up on some servers if you don't mind so other people in the community who don't peruse the forums get to see it? I'll wait for your answer on that first of course. While writing this also I was thinking,maybe up the prices for the deployables, seem a bit low in my opinion for how useful they'd really be with a team, but then again you need to buy ammo for them as well, just my opinion. Anyways great work on this, I'll look around and see if I can come up with any other ideas or suggestions, also if I find a way to break the map or find any glitches I'll be sure to report. Keep up the awesome work man, can't wait to see more of this.