• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.


  • Content count

  • Joined

  • Last visited

  • Days Won


Community Reputation

8 Neutral

About Atheist

  • Rank
  • Birthday 03/17/2000

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Russia, Krasnoyarsk

Recent Profile Visitors

6,034 profile views
  1. да, согласен, оф карты это нечто, поэтому тоже старался над звуками и прочими штуками апдейт все равно нужен, потому что один из кодов не видно на минимальных настройках и может даже средних настройках
  2. спасибо за отзыв, я хотел отойти от маппинга, но иногда хочется поделать что-нибудь, поэтому в разработке новая nmo про детализацию не слишком понял, слишком детализировано или не совсем?
  3. well yeah, u have very tight areas and zombie brushes can't work properly, looks like they need wide areas, u can try different numbers in brush settings or spawn zombie via InputInstantSpawn in areas where u really want many zombies
  4. I guess you need to replace npc_makers and individual shamblers, runners and kids entities with zombie spawn brushes, then u will have enough space for entities. There are really too many of them
  5. Agreed with Fersigal in some points, here are some mine: - Add windows in rooms, maybe with barricades, so players couldn't see empty skybox, or at least add some vent grates, it will looks more realistic - Add some trash (food, graff decals, trash decals, bottles, boxes, boards and e.t.c), corridors look too empty and it is pretty hard to navigate in them, some little junk could help to remember places where player was - Make a chopper appear before cutscene, so it could look more realistic and players will see that chopper is coming - There is also a bug, that codepad and welder door are breakable, so u can get in areas before objective ends - Zombies "jumping" from ceiling is a good idea, maybe try to think how to make it more realistic, it is pretty weird how they get there
  6. I guess this happens because of big HDR scale of sprite on monitor
  7. Check Radius Culling (letter R in red cycle) on top panel, it must be off when you compile map or you will have Leak for no reason. I had this problem too, maybe some hot key enable it
  8. also use showtriggers_toggle to see trigger_"..." also works for zombie spawn brushes
  9. It is a good idea, but I already have ~140% entdata and I don't want to increase it anymore. But I'll try to optimize entdata and see if I can add sewers.
  10. you can extract music from game files, download GCFScape and open nmrih_dir.vpk/sound/dms, I guess you need re_fallen_city.ogg and time_to_run_and_gun.ogg I posted answer almost 1 week ago, check Unread Content mate
  11. you can extract music from game files, download GCFScape and open nmrih_dir.vpk/sound/dms, I guess you need re_fallen_city and time_to_run_and_gun
  12. Topic moved here ------>
  13. Old post: I wanted to improve my low skill with displacements and terrain stuff, so I decided to update my friend's map. It is not exactly what I wanted to do, but atleast I got some experience. Also I added experimental feature for this map - generator. Players need to find fuel to start up the generator so they can turn lights on and use keypad. After some time generator will be out of fuel, so survivors need to find another canister. 8 canisters, 1 canister is enough for 11-15 minutes. Screenshots: http://imgur.com/a/sUtEd Changelog: v2: Download Link: https://www.dropbox.com/s/hr9qy68ujz63mq6/nms_house_of_forester_v2.rar?dl=0
  14. Nice idea to make a school(I only now nms_gymnasium, but it is not actually school like that) but there are few issues: 1) Some missing textures 2) You need to work with navigation, fix stuff like this: because you can easily avoid zombie when you camping there and do other bad things, if u need help with this, I can help you 3) Need more clips, like on fence and cars: I made it with zombie 4) Compile map with normal and HDR lighting to avoid these "spots": (maybe it is too dark screenshot, I can take another one) 5) Use nodraw texture on faces, which player couldn't see, it is a good step for better performance on map 6) Why all your geometry brushes are func_detail(except brushes which closing map from void)? func_detail must be used on small brushes, which shoudn't cut vis leaves(like pillars on your map) but not on walls and ceiling, because it cause thigs like this(all map rendering, but I shouldn't see the street part and other rooms): Can't say anything about gameplay, because I was testing alone Also map need more details, like trash, small props in school and street and etc
  15. I guess it is better to use f5(check button in options) then find screenshots in nmrih/nmrih/screenshots