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Atheist

Zombies
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About Atheist

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    Zombie
  • Birthday 03/17/2000

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    http://steamcommunity.com/id/atheistnmrih/

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  • Gender
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    Russia, Krasnoyarsk

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  1. also use showtriggers_toggle to see trigger_"..." also works for zombie spawn brushes
  2. It is a good idea, but I already have ~140% entdata and I don't want to increase it anymore. But I'll try to optimize entdata and see if I can add sewers.
  3. you can extract music from game files, download GCFScape and open nmrih_dir.vpk/sound/dms, I guess you need re_fallen_city.ogg and time_to_run_and_gun.ogg I posted answer almost 1 week ago, check Unread Content mate
  4. you can extract music from game files, download GCFScape and open nmrih_dir.vpk/sound/dms, I guess you need re_fallen_city and time_to_run_and_gun
  5. Topic moved here ------>
  6. Old post: I wanted to improve my low skill with displacements and terrain stuff, so I decided to update my friend's map. It is not exactly what I wanted to do, but atleast I got some experience. Also I added experimental feature for this map - generator. Players need to find fuel to start up the generator so they can turn lights on and use keypad. After some time generator will be out of fuel, so survivors need to find another canister. 8 canisters, 1 canister is enough for 11-15 minutes. Screenshots: Changelog: v2: Download Link: https://www.dropbox.com/s/hr9qy68ujz63mq6/nms_house_of_forester_v2.rar?dl=0
  7. Nice idea to make a school(I only now nms_gymnasium, but it is not actually school like that) but there are few issues: 1) Some missing textures 2) You need to work with navigation, fix stuff like this: because you can easily avoid zombie when you camping there and do other bad things, if u need help with this, I can help you 3) Need more clips, like on fence and cars: I made it with zombie 4) Compile map with normal and HDR lighting to avoid these "spots": (maybe it is too dark screenshot, I can take another one) 5) Use nodraw texture on faces, which player couldn't see, it is a good step for better performance on map 6) Why all your geometry brushes are func_detail(except brushes which closing map from void)? func_detail must be used on small brushes, which shoudn't cut vis leaves(like pillars on your map) but not on walls and ceiling, because it cause thigs like this(all map rendering, but I shouldn't see the street part and other rooms): Can't say anything about gameplay, because I was testing alone Also map need more details, like trash, small props in school and street and etc
  8. I guess it is better to use f5(check button in options) then find screenshots in nmrih/nmrih/screenshots
  9. don't know then, try to verify your cache maybe, never heard about bug like this
  10. do u have missing textures on custom or offical maps? if u have something like this, then there is a fix in this video
  11. Oh, I forgot to make a link to new topic Topic moved here ----->
  12. Got some missing textures and models, also there are in some places dev_reflect textures. I forgot to take screenshots, but if you need them, I'll do them.
  13. Hello, this is my update for Extragamer's map Old post: Screenshots: Changelog: v3 v3_1 - Is it too dark on zone A? Find a car battery and turn on floodlights! - Out of ammo even if you opened a gun room? Find a computer and try to contact with National Guard! Download link v3_1: https://www.dropbox.com/s/xcnwgbxtamfik66/nms_camilla_v3_1.rar?dl=0
  14. Map updated
  15. Map updated