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Atheist

Zombies
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About Atheist

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    Zombie
  • Birthday 03/17/00

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    http://steamcommunity.com/id/atheistnmrih/

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    Russia, Krasnoyarsk

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  1. https://steamcommunity.com/sharedfiles/filedetails/?id=2347728972&searchtext=
  2. v3 is available in Steam Workshop!
  3. yomox9, iirc "static" doesn't have some weapons and water doesn't flood the ship
  4. are you playing beta? if no, then it is fixed there
  5. maybe nmo wasn't updated? can't say anything without checking your map (visgroups and nmos file)
  6. nmo_boardwalk nmo_broadway nmo_broadway2 nmo_brooklyn nmo_cabin nmo_chinatown nmo_cleopas nmo_fema nmo_junction nmo_lakeside nmo_quarantine nmo_shelter nmo_suzhou nmo_toxteth nmo_toxtethdark nmo_underground nmo_vertigo nmo_zephyr nms_arpley nms_camilla nms_campblood nms_favela nms_flooded nms_isolated nms_midwest nms_northway nms_notld nms_operation_halloween nms_ransack nms_silence
  7. could you reproduce it? I've never had this problem
  8. sorry, I meant that fix will come with next update
  9. It is fixed, players can't get a welder before respective objective
  10. it works fine (normally your screen just becomes blurred), maybe smth with your settings
  11. it is just broken, gonna report about it
  12. but it doesn't spawn with "melee", it spawns only if you have "any"
  13. -del
  14. mat_specular 0 only hide problem but doesn't fix it
  15. nice map, I like brush work and lighting there, also good detailing (can't load screenshots on imgur, so I'll post it with dropbox) - use a pakrat or another similar programm to pak all custom files into a map - there are still some missing props and textures https://www.dropbox.com/s/5ejq2l7y0j3dmev/nmo_quarantine_v20004.jpg?dl=0 https://www.dropbox.com/s/d9ygi6lc4zcp73m/nmo_quarantine_v20012.jpg?dl=0 (see fix above) - need some soundscape on spawn, because when u walk back from street, u still have a street soundscape https://www.dropbox.com/s/gznwcehiem0fmsi/nmo_quarantine_v20000.jpg?dl=0 - that area looks too empty, also there is a skybox texture https://www.dropbox.com/s/zvr0rurypqtip3g/nmo_quarantine_v20003.jpg?dl=0 - nav need to be improved, mainly add some nav_jumps ( also make that shovel debris, so players couldn't stuck in it https://www.dropbox.com/s/lyxb6i4gsxz4zyr/nmo_quarantine_v20005.jpg?dl=0 - weird water, maybe I don't have some texture https://www.dropbox.com/s/3vp3pzfk86aezua/nmo_quarantine_v20006.jpg?dl=0 - unusable empty room behind this door https://www.dropbox.com/s/x5rjcdwy7a6tu54/nmo_quarantine_v20007.jpg?dl=0 - https://www.dropbox.com/s/jch5wjydea0no36/nmo_quarantine_v20008.jpg?dl=0 - there are plenty of dev textures (also that door overlap with the brush) https://www.dropbox.com/s/jnbsfty84nk8lpe/nmo_quarantine_v20009.jpg?dl=0 - that bridge goes to nowhere https://www.dropbox.com/s/h2igkgd2gdi4pwu/nmo_quarantine_v20010.jpg?dl=0 - not so many zombies on the street and in the last part, it is good, that map has big open areas, but maybe add more props so player couldn't avoid zombies so easily - shittons of unnecessary visleafs like this https://www.dropbox.com/s/gioj655ixni6q65/nmo_quarantine_v20002.jpg?dl=0 - map hasn't lags, but these wood boards shouldn't be a func_detail, so they could block player's visibility https://www.dropbox.com/s/7apz7pu3snhlqnj/nmo_quarantine_v20011.jpg?dl=0