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Fersigal

Zombies
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About Fersigal

  • Rank
    Zombie
  • Birthday 11/30/1998

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    Male
  • Location
    Belgium
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    Searching Sum Salty memes

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  1. I decided to drop this here for ethic reasons to show off my mapper's progress from start to end: Mapping related stuff:Progress map 1 (nmo_abandonment ):http://imgur.com/a/gYUw9 http://imgur.com/a/BIHN0 http://imgur.com/a/HfQxc http://imgur.com/a/kydrw http://imgur.com/a/mf5Ri http://imgur.com/a/OZbT0 http://imgur.com/a/YsyMu https://imgur.com/a/dslbN (29/01/2018)Progress map 2 (nmo_shelter):http://imgur.com/Yu50D1L http://imgur.com/a/6Isrj http://imgur.com/a/qzTz8 http://imgur.com/a/pXlwt http://imgur.com/a/NOkOg http://imgur.com/a/SZAtV http://imgur.com/a/tEbYW http://imgur.com/a/7wkAR https://imgur.com/a/5w3gT https://imgur.com/a/egxW9 https://imgur.com/a/kcMwx https://imgur.com/a/TalDu https://imgur.com/a/BdV3p https://imgur.com/a/YR8jJ https://imgur.com/a/sEikN Progress map 3 nmo_parishhttp://imgur.com/a/AFFLY https://imgur.com/a/0BwcR https://imgur.com/a/T9QNp https://imgur.com/a/wRDhK https://imgur.com/a/GHPO8 https://imgur.com/a/Nqs8j90 (30/04/2018)Progress map 4 nmo_despairhttps://imgur.com/a/NkX9h
  2. Updated nmo_parish from alpha version 2 to alpha version 3 check https://gamebanana.com/maps/198207 for updates
  3. Inspirational stuff
  4. Eh i decided to finish some old stuff i worked on a very long time ago, because i felt like getting out. I feel like people are getting bored of the old maps and felt the intention to create something plain and simple for people to enjoy. https://gamebanana.com/maps/199561 My intention is to finish off Shelter somewhat later this week for the upcoming patch and also finish off some old stuff before my "holiday break" ends https://imgur.com/a/GHPO8 -snip-
  5. Some objectives take more than 5 minutes to complete, so it's not a good suggestion. There was a speedrun mode and some maps have objectives that could even take up to 9 minutes, reliant on the other players
  6. https://imgur.com/a/2qTO9
  7. I also wanted to add, that making maps that are connected to eachother limit the creativity and you are bound to one concept, so that's also one of the reasons why it's not so common for nmrih mappers to do that. There is one custom line of maps (those are ported), but still. the series is called gmi hunt and they all have the same kind of concept and are somewhat linked to eachother.
  8. inspiration for possible new section on shelter
  9. How did you get from version 2 to version 4
  10. Working on polishing and refining nmo_shelter for 1.10 at the moment Possible changelog for 1.10: Fixed a crash issue that was caused by displacements Added a secret room Added some more decals Fixed some navigation issues for zombies Made the arena objective more clear and balanced the zombie spawning so that it doesn't make the fps decrease that much Added more detail overall Removed the ugly stairs at start and replaced it by an elevator Some texturework Split some objectives and reworked some to have more clear and precise objective directions Reworked a steep stairs section at 3rd respawn Fixed some sprite and lighting issues which soaked a lot of entdata Added some First aid kits, bandages and pills and removed 1 gene therapy (in conclusion) Fixed loading screen not working properly for nmo_shelter (made by Der Vampir) Added a real extraction scene Added a quarantine lockdown to alert players when extraction is about to happen Added various possibilities for more locations for objective spawns to make sure that there's less linear possibilities for the map
  11. https://github.com/nmrih/source-game/issues/531
  12. https://ak9.picdn.net/shutterstock/videos/33783769/thumb/12.jpg?i10c=img.resize(height:160) Backstory of the map, the map is based in the underworld, you access the underworld by going through an eerie graveyard that's roughly located around the United Kingdom and Ireland In order to restore the wishes of the underworld, you'll have to destroy the stones that are located inside the catacombs of the dark and eerie necropolis structure. That's about it, oh and there's a boss fight (spawning in flare guns and molotovs will slay the user immediately).
  13. So i recently got very frustrated with how my workflow went and i kinda put parish and abandonment on hold for the moment, because i'm very annoyed with the fact that i'm still working on a 1 unit grid size and it's giving me nightmares. So i decided to do some unorthodox stuff and started creating a new project which focuses on my so dear called project of creating a catacombs skeleton kind of necropolis thingey. I'm trying to get some progress on this one and i'll try to get Shelter updated for next patch by April. At the moment i'm kinda suffering from a slight mapping / school burn out, oh well not so important, but it's definitely working on me in some way. https://imgur.com/a/8WCN7
  14. Quick update: not really happening a lot lately, because i have a lot of school work crawling upon me, but i'll try to get Shelter updated for 1.10 and make some quality updates for it. Possibly fix some crash issues. Something was reported of people crashing on tnt, so i'm kinda confizzled right now, because i'm not sure if the issue is something that can be fixed by optimizing the map or by doing something else. I felt like removing zombie spawns would make it to easy for some people, but if that would fix the crash issues, then maybe that's the go to scenario or i could always make the arena event longer. Hopefully i'l be able to make the deadline, but oh well we'll see and if not then there's always the summer
  15. That's odd, me_abrasivesaw and me_chainsaw can be excluded logically from the random_spawner, aside from that i've never seen them spawn on my map, i have about 16 Me_random_spawners on my map for melee