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      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.

~Floating Fish~ -=DU=-

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About ~Floating Fish~ -=DU=-

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    Fresh Meat
  1. If the .nav file is still missing once I've got this running, I create one and make it available to the community. ~FF~
  2. I've just been looking at the screenshots for your map and saw the top view. Nice layout and great use of space. If I can make one small suggestion for future mapping ventures... I noticed the the top of each of your buildings had what ever default texture you'd applied when creating the brushes. As a performace tweak, it's recommended that, all surfaces not be visible to players have the NO DRAW texture applied so the compiler ignores those surfaces during the compilation process. This is all to easy to overlook, so it's a good practice ensure a NO DRAW phase is part of your mapping process before releasing Regardless, nice map... I will be adding it to my community map instance of my NMRiH dedicated servers, which I am planning to start hosting in the next few days. (It's my next server project) I will credit all used community mappers in my MOTD, so you will be credited for you hard work regardless of what map is running. Good job...
  3. Link is dead.
  4. Took me a while do figure out how the ammo spawning worked. The link to the FGD is dead unfortunately. Just to add more detail for anybody else out there trying to get this working, there's a few things to note that aren't explained clearly in the wiki. Make sure you turn off Smart Edit on the random_spawner properties window If you want to spawn just 1 type of ammo get the class name from the wiki http://wiki.nomoreroominhell.com/wiki/Item_Spawning_Setup In the properties window put the class name in the key field and set the value to 100 if you only want that particular ammo spawned Click Apply You will now notice that the class name has been added to the list of properties on the left. (Smart Edit will hide this) Now your done. Complie and run! Hope this helps others spawning ammo... Note: this was correct as of v1.08