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About Gospeedgo11

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  1. It seems like the map is not optimized because the zombies' frames per second is low. Also, many of the walls are not working properly. I was not opted into beta when I was playing this so that may possibly be the cause?
  2. Played with the mat_specular 0. Overall a fun map but I believe it can be much better. The end for me was a bit disappointing. I was expecting some runners and hordes, but by the end of the two minutes, they were barely walking into the protection area. Wasn't sure why the screen turns white like a nuclear blast has just happened. The insides of the graves were the purple and black missing textures, and there were some ERRORS along the map (I think they were missing cars). This is all for v2. Like what Fersigal said in his imgur comments, it felt like it was too easy.
  3. Lighting is not working for me, things appear to be shiny. Is it only happening to me? Any way to fix this? I made sure to put the additional models, materials, and sounds that came with this map in the correct NMRiH folders.
  4. Thanks for the reply. I will follow your advice the next time I try playing it. I can't even finish it on classic, so baby steps for me . I'd say it's possible, but it's definitely one of the toughest objective map endings that I've ever played, custom or official.
  5. I could never solo-finish the last part of this map. Version 3 has even more runners, and I couldn't survive the first two minutes. However, I never tried barricading myself in the store, because it would make me a sitting duck. Aside from the end of the map, I love it. The puzzles, quirks, storyline, and special zombies keep me coming back to play it over and over.
  6. Some more glitches I discovered: 1. After boarding the train, the zombies got stuck at the loading dock. http://steamcommunity.com/sharedfiles/filedetails/?id=754092483 2. I don't know if it is glitch or I just didn't figure it out, but after turning on the switch and power goes out, there is nowhere to go. 3. After hacking computer, finding a way to escape, or flipping switch, if you push e (use command) it has the option to do it again and again. 4. Impossible to pick items up in the train, moving or not moving.
  7. When I reach the part where I started, it is much to difficult. Maybe it is because I played solo, but I cannot imagine how you can defeat this hallway with the limited weapons, inadequate lighting, and narrow maneuvering. I tried leading them out to the lighted area but they kept on spawning in. May I suggest either spawning a fixed number of zombies (if that is possible) or significantly lowering the amount of zombies that respawn? It may be easier if you have partial lighting in other areas. Or if you like it this dark my opinion is to spawn less zombies in it.
  8. I stopped at the 11th wave. The map looks really nice, except it is too easy. 10 zombies start with +15 each wave, with a drop every wave is much too easy for me. I did not have to give a second thought about ammunition. Even as a beginner's map I think there should be less drops. Possible solutions I offer: Either having a drop every 3 or more waves, or setting the zombie number higher at the beginning.
  9. For ammo and guns, I would either have a good amount starting on the map, then having one or two supply drops (campblood is an example), or have scarce beginning and do a few waves (flooded is an example). I like a tough challenge, maybe put a small amount with one or two drops. That's my opinion though.
  10. Still optimizing this map hammercore? Would love to play it without lag! Seems like an awesome map!!!
  11. I don't like that when I get here, I can't jump over when my inventory is semi-full. But then when I try throwing my loot over, the electricity blows away all my weapons. http://steamcommunity.com/sharedfiles/filedetails/?id=671862580 (where it's at)
  12. Ran into some invisible stairs while playing. Other than that I think it is a nice map so far. I like how you used a mixture of many of your other maps in this. The radios are also fun too (Couldn't post the picture because it said "You are not allowed to use that image extension on this community.") http://images.akamai.steamusercontent.com/ugc/267212139237415796/51193B7F080233B0DB70547EDA32E0073295F1C2/
  13. Ahhh gotcha. I guess I will try to figure these secrets out by myself
  14. With that being said, I don't know how to get to the other door with weapons. I must be oblivious to things in this map, perhaps it is the awkward lighting (to me).
  15. I know this is a early stage map, and this may be a silly thing, but I have no clue how to reach the orange key. I tried lots of things, read the map thoroughly, and I have no clue what that isolated button is for upstairs. Help would be nice :3