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About fatalbreak

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    Fresh Meat
  • Birthday 07/19/87

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    Mapping, Modelling, Coding.
  1. I cannot wait to play lou's new map....... oh my gerd
  2. Yes sir, I wrote about that in the known issues about that right side. there seems to be an issue there w/ the amount of space the nav mesh is given. It seems to me though that you handled the barricade quite well. I'm going in to it right now to move the vehicles a bit to help with the nav issue and possibly increase the barricade strength. Thank you for the video.
  3. This is a Single-Player NPC Survivor Rescue map. You will be required to traverse over an obstacle, fight through horde, make your way to the survivor, defend and guide him through the map, and construct an exit. Random weapon spawns will ensure different approaches to your primary objective as well as add a bit of depth to each playthrough. You will be given a random rifle/military/shotgun, a random pistol, and a random melee weapon. Download: http://nmrih.gamebanana.com/maps/182757 Video:
  4. What is your first name or screenname? Derek, screenname: Fatal What is your Timezone/General Location? Central URL to Steamcommunity Profile (Link to your steam profile) http://steamcommunity.com/sharedfiles/filedetails/?id=288398313 Do you have prior Alpha/Beta Testing Experiences? (Not needed but feel free to brag) Just in open betas What are your computers specs? (ram, processor, graphics card, operating system, etc.) Gigabyte G1 Sniper Z97, 16GB Ram, Intel I7 4970K Quad 4.0GHz, Nvidia Geforce GTX 960, Win 7 Ultimate 64, Oculus Rift DK2. Have something else you wish to voice? (Optional) I have worked in hammer extensively in many aspects, lighting, scripting, modelling, etc. I have a couple years of experience in c++. I Spend most of my free time in hammer tinkering with complex trigger/logic events. choppers dropping off national guards, hunger and thirst for each spawned player, npc survivors that follow specified player when rescued, so i have a good knowledge of how things can and are supposed to work.
  5. Riley: Posted 26 February 2012 - 04:59 PM It's been mentioned before yeah In fact the NGs have been in the mod since 1.0 albeit in a bare bones form, they don't do much (they stand in place and shoot zombies with their m16s and toss grenades, and they die real fast when there's a big horde) They'll come eventually, as for other NPC types we might give them a shot too, really depends if we have time and resources ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I've seen the models and i've used them, but the actual npc_national_guard entity never spawns when i use the entity. Has this been removed since earlier patches or is there a specific template configuration that I'm missing here?