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About derby

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  1. A little progress. I tried to recompile only the model, didn't touch the animation. After compiling zombie I can't take it by Physgun and can kill it only by grenade. And after killing I can take the body by Physgun. Other npcs like CSS soldiers can't hit the modified zombie by shooting at close range. As far as I understood it means that the collisions are working correctly and something wrong with hitboxes?
  2. Hi. I'm trying to modify zombies. Using Crowbar toolset, but it looses the collisions. Who can prompr the correct way to do this work? Thanks in advance.
  3. It seems I solved the issue - string $includemodel "nmr_shared_female.mdl" in the .qc helps to include animation in the compiled model. But one problem still remain - collisions do not work for some reason, although there is the block "$collisionjoints "phymodel.smd" {..."
  4. Hi. Couldn't you explain the correct way to modify zombies? I'd like to make the females little more sexy - add the hair, modify the dress and figures. At this moment I can modify in 3dsNax and recompile base model without animation. What should I do not to loose it? As far as I understood I need to edit someway the .qc file? Thank's in advance.